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Elites
Fortifications

HQ


5

Captain

NAME M WS BS S T W A Ld Sv
Captain 6" 2+ 2+ 4 4 5 4 9 3+
A Captain is a single model equipped with: bolt pistol; master-crafted boltgun; chainsword; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
3
Master-crafted boltgun
24"
Rapid Fire 1
4
-1
2
-
0
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
9
Relic blade
Melee
Melee
+2
-3
D3
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 master-crafted boltgun: 1 weapon from the Combi-weapons list; 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list.
 • This model can be equipped with one of the following instead of 1 chainsword: 1 relic blade; 1 weapon from the Melee Weapons list.
 • This model can have a storm shield instead of being equipped with 1 chainsword.
 • This model can have a jump pack (Power Rating +1). If a model has a jump pack, it has a Move characteristic of 12" and gains the FLY and JUMP PACK keywords.
ABILITIES
Angels of Death

Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units whilst their unit is within 6" of this model.

Storm Shield:
10
A model with a storm shield has a 3+ invulnerable save.

Jump Pack Assault:
19
If this model has a jump pack, then during deployment you can set up this model high in the skies instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models.

Iron Halo: This model has a 4+ invulnerable save.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
CHARACTER, INFANTRY, CAPTAIN


6

Captain in Cataphractii Armour

NAME M WS BS S T W A Ld Sv
Captain in Cataphractii Armour 4" 2+ 2+ 4 4 6 4 9 2+
A Captain in Cataphractii Armour is a single model equipped with: combi-bolter; power sword.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
2
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
11
Chainfist
Melee
Melee
x2
-4
2
When resolving an attack made with this weapon, subtract 1 from the hit roll.
4
Power sword
Melee
Melee
User
-3
1
-
9
Relic blade
Melee
Melee
+2
-3
D3
-
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 combi-bolter: 1 weapon from the Terminator Combi-weapons list; 1 weapon from the Terminator Melee Weapons list.
 • This model can be equipped with one of the following instead of 1 power sword: 1 chainfist; 1 relic blade; 1 weapon from the Terminator Melee Weapons list.
 • This model can have a storm shield instead of being equipped with 1 combi-bolter or 1 power sword.
ABILITIES
Angels of Death

Cataphractii Armour and Iron Halo: This model has a 3+ invulnerable save. When this model Advances, halve the result of the Advance roll.

Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units whilst their unit is within 6" of this model.

Storm Shield:
10
A model with a storm shield has a 3+ invulnerable save.

Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
CHARACTER, INFANTRY, TERMINATOR, CAPTAIN


6

Captain in Gravis Armour

NAME M WS BS S T W A Ld Sv
Captain in Gravis Armour 5" 2+ 2+ 4 5 7 5 9 3+
A Captain in Gravis Armour is a single model equipped with: boltstorm gauntlet; master-crafted power sword.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
12
Boltstorm gauntlet (shooting)
12"
Pistol 3
4
0
1
-
12
Boltstorm gauntlet (melee)
Melee
Melee
x2
-3
D3
When resolving an attack made with this weapon, subtract 1 from the hit roll.
6
Master-crafted power sword
Melee
Melee
User
-3
2
-
ABILITIES
Angels of Death

Iron Halo: This model has a 4+ invulnerable save.

Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units whilst their unit is within 6" of this model.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
CHARACTER, INFANTRY, MK X GRAVIS, PRIMARIS, CAPTAIN


5

Captain in Phobos Armour

NAME M WS BS S T W A Ld Sv
Captain in Phobos Armour 6" 2+ 2+ 4 4 6 5 9 3+
A Captain in Phobos Armour is a single model equipped with: bolt pistol; master-crafted instigator bolt carbine; combat knife; frag grenades; krak grenades. It has a camo cloak.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
6
Master-crafted instigator bolt carbine
30"
Assault 1
4
-2
3
This weapon can target a CHARACTER unit even if it is not the closest enemy unit.
0
Combat knife
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Concealed Position: When you set up this model during deployment, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models.

Omni-scrambler: Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this model.

Iron Halo: This model has a 4+ invulnerable save.

Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units whilst their unit is within 6" of this model.

Camo Cloak:
3
When resolving an attack made with a ranged weapon against this model whilst it is receiving the benefit of cover, add 2 to the saving throw instead of 1.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
CHARACTER, INFANTRY, PHOBOS, PRIMARIS, CAPTAIN


6

Captain in Terminator Armour

NAME M WS BS S T W A Ld Sv
Captain in Terminator Armour 5" 2+ 2+ 4 4 6 4 9 2+
A Captain in Terminator Armour is a single model equipped with: storm bolter; power sword.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
0
Wrist-mounted grenade launcher
12"
Assault D3
4
-1
1
-
11
Chainfist
Melee
Melee
x2
-4
2
When resolving an attack made with this weapon, subtract 1 from the hit roll.
4
Power sword
Melee
Melee
User
-3
1
-
9
Relic blade
Melee
Melee
+2
-3
D3
-
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 storm bolter: 1 weapon from the Terminator Combi-weapons list; 1 weapon from the Terminator Melee Weapons list.
 • This model can be equipped with one of the following instead of 1 power sword: 1 chainfist; 1 relic blade; 1 weapon from the Terminator Melee Weapons list.
 • This model can have a storm shield instead of being equipped with 1 storm bolter or 1 power sword.
 • If this model is equipped with 1 or more power fists, it can additionally be equipped with 1 wrist-mounted grenade launcher.
ABILITIES
Angels of Death

Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models.

Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units whilst their unit is within 6" of this model.

Iron Halo: This model has a 4+ invulnerable save.

Storm Shield:
10
A model with a storm shield has a 3+ invulnerable save.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
CHARACTER, INFANTRY, TERMINATOR, CAPTAIN


6

Captain on Bike

NAME M WS BS S T W A Ld Sv
Captain on Bike 14" 2+ 2+ 4 5 6 4 9 3+
A Captain on Bike is a single model equipped with: bolt pistol; twin boltgun; chainsword; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
3
Master-crafted boltgun
24"
Rapid Fire 1
4
-1
2
-
2
Twin boltgun
24"
Rapid Fire 2
4
0
1
-
0
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 bolt pistol: 1 master-crafted boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list.
 • This model can be equipped with 1 weapon from the Melee Weapons list instead of 1 chainsword.
 • This model can have a storm shield instead of being equipped with 1 chainsword.
ABILITIES
Angels of Death

Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units whilst their unit is within 6" of this model.

Iron Halo: This model has a 4+ invulnerable save.

Storm Shield:
10
A model with a storm shield has a 3+ invulnerable save.

Turbo-boost: When this model Advances, add 6" to its Move characteristic until the end of the Movement phase instead of making an Advance roll.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
BIKER, CHARACTER, CAPTAIN


4

Chaplain

NAME M WS BS S T W A Ld Sv
Chaplain 6" 2+ 3+ 4 4 4 3 9 3+
A Chaplain is a single model equipped with: bolt pistol; crozius arcanum; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Boltgun
24"
Rapid Fire 1
4
0
1
-
0
Crozius arcanum
Melee
Melee
+1
-1
2
-
9
Power fist
Melee
Melee
x2
-3
D3
When resolving an attack made with this weapon, subtract 1 from the hit roll.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 bolt pistol: 1 boltgun; 1 power fist; 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list.
 • This model can have a jump pack (Power Rating +1). If a model has a jump pack, it has a Move characteristic of 12" and gains the FLY and JUMP PACK keywords.
ABILITIES
Angels of Death

Spiritual Leaders: Friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units can use this model’s Leadership characteristic instead of their own whilst they are within 6" of this model.

Rosarius: This model has a 4+ invulnerable save.

Jump Pack Assault:
18
If this model has a jump pack, then during deployment you can set up this model high in the skies instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models.
PRIEST
This model knows the Litany of Hate (see below) and one litany from the Litanies of Battle. At the start of the battle round, this model can recite one litany it knows that has not already been recited by a friendly model that battle round. Roll one D6; on a 3+ the recited litany is inspiring and takes effect until the end of that battle round.

Litany of Hate: If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units whilst their unit is within 6" of this model.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
CHARACTER, INFANTRY, PRIEST, CHAPLAIN


5

Chaplain in Terminator Armour

NAME M WS BS S T W A Ld Sv
Chaplain in Terminator Armour 5" 2+ 3+ 4 4 5 3 9 2+
A Chaplain in Terminator Armour is a single model equipped with: storm bolter; crozius arcanum.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
0
Crozius arcanum
Melee
Melee
+1
-1
2
-
WARGEAR OPTIONS
 • This model can be equipped with 1 weapon from the Terminator Combi-weapons list instead of 1 storm bolter.
ABILITIES
Angels of Death

Spiritual Leaders: Friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units can use this model’s Leadership characteristic instead of their own whilst they are within 6" of this model.

Rosarius: This model has a 4+ invulnerable save.

Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models.
PRIEST
This model knows the Litany of Hate (see below) and one litany from the Litanies of Battle. At the start of the battle round, this model can recite one litany it knows that has not already been recited by a friendly model that battle round. Roll one D6; on a 3+ the recited litany is inspiring and takes effect until the end of that battle round.

Litany of Hate: If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units whilst their unit is within 6" of this model.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
CHARACTER, INFANTRY, PRIEST, TERMINATOR, CHAPLAIN


5

Librarian

NAME M WS BS S T W A Ld Sv
Librarian 6" 3+ 3+ 4 4 4 3 9 3+
A Librarian is a single model equipped with: bolt pistol; force stave; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Boltgun
24"
Rapid Fire 1
4
0
1
-
10
Force axe
Melee
Melee
+1
-2
D3
-
8
Force stave
Melee
Melee
+2
-1
D3
-
8
Force sword
Melee
Melee
User
-3
D3
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 bolt pistol: 1 boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list.
 • This model can be equipped with one of the following instead of 1 force stave: 1 force axe; 1 force sword.
 • This model can have a jump pack (Power Rating +1). If a model has a jump pack, it has a Move characteristic of 12" and gains the FLY and JUMP PACK keywords.
ABILITIES
Angels of Death

Psychic Hood: When a Deny the Witch test is taken for this model to resist a psychic power manifested by an enemy model within 12", add 1 to the total.

Jump Pack Assault:
28
If this model has a jump pack, then during deployment you can set up this model high in the skies instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models.
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Librarius discipline.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
CHARACTER, INFANTRY, PSYKER, LIBRARIAN


5

Librarian in Phobos Armour

NAME M WS BS S T W A Ld Sv
Librarian in Phobos Armour 6" 3+ 3+ 4 4 5 4 9 3+
A Librarian in Phobos Armour is a single model equipped with: bolt pistol; force sword; frag grenades; krak grenades. It has a camo cloak.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
8
Force sword
Melee
Melee
User
-3
D3
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Concealed Position: When you set up this model during deployment, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models.

Camo Cloak:
3
When resolving an attack made with a ranged weapon against this model whilst it is receiving the benefit of cover, add 2 to the saving throw instead of 1.

Psychic Hood: When a Deny the Witch test is taken for this model to resist a psychic power manifested by an enemy model within 12", add 1 to the total.
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Obscuration discipline.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
CHARACTER, INFANTRY, PHOBOS, PRIMARIS, PSYKER, LIBRARIAN


6

Librarian in Terminator Armour

NAME M WS BS S T W A Ld Sv
Librarian in Terminator Armour 5" 3+ 3+ 4 4 5 3 9 2+
A Librarian in Terminator Armour is a single model equipped with: force stave.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
10
Force axe
Melee
Melee
+1
-2
D3
-
8
Force stave
Melee
Melee
+2
-1
D3
-
8
Force sword
Melee
Melee
User
-3
D3
-
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
WARGEAR OPTIONS
 • This model may take an item from the Terminator Combi-weapons list.
 • This model may replace its force stave with a force sword or a force axe.
 ◦ This model can have a storm shield instead of being equipped with 1 storm bolter.
ABILITIES
Angels of Death

Crux Terminatus: This model has a 5+ invulnerable save.

Psychic Hood: When a Deny the Witch test is taken for this model to resist a psychic power manifested by an enemy model within 12", add 1 to the total.

Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models.

Storm Shield: A model with a storm shield has a 3+ invulnerable save.
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Librarius discipline.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
CHARACTER, INFANTRY, TERMINATOR, PSYKER, LIBRARIAN


5

Lieutenants

NAME M WS BS S T W A Ld Sv
Lieutenant 6" 2+ 3+ 4 4 4 3 8 3+
This unit contains 1 Lieutenant. It can additionally contain 1 Lieutenant (Power Rating +5). Every model is equipped with: bolt pistol; mastercrafted boltgun; chainsword; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
3
Master-crafted boltgun
24"
Rapid Fire 1
4
-1
2
-
0
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • Any model can be equipped with one of the following instead of 1 master-crafted boltgun: 1 weapon from the Combi-weapons list; 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list.
 • Any model can be equipped with 1 weapon from the Melee Weapons list instead of 1 chainsword.
 • Any model can have a jump pack (Power Rating +1 per model). If a model has a jump pack, it has a Move characteristic of 12" and gains the FLY and JUMP PACK keywords.
ABILITIES
Angels of Death

Jump Pack Assault:
18
If this model has a jump pack, then during deployment you can set up this model high in the skies instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models.

Tactical Precision: Re-roll wound rolls of 1 for attacks made by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units whilst their unit is within 6" of this model.

Company Heroes: During deployment, every model in this unit must be set up at the same time, though they do not need to be set up in unit coherency. From that point onwards, each model is treated as a separate unit.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
CHARACTER, INFANTRY, LIEUTENANTS


4

Lieutenants in Phobos Armour

NAME M WS BS S T W A Ld Sv
Lieutenant in Phobos Armour 6" 2+ 3+ 4 4 5 4 8 3+
This unit contains 1 Lieutenant in Phobos Armour. It can additionally contain 1 Lieutenant in Phobos Armour (Power Rating +4). Every model is equipped with: bolt pistol; master-crafted occulus bolt carbine; paired combat blades; frag grenades; krak grenades. Every model has a grav-chute.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Heavy bolt pistol
12"
Pistol 1
4
-1
1
-
4
Master-crafted occulus bolt carbine
24"
Rapid Fire 1
4
0
2
When resolving an attack made with this weapon, the target does not receive the benefit of cover to its saving throw.
0
Combat knife
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
0
Paired combat blades
Melee
Melee
User
0
1
When resolving an attack made with this weapon, an unmodified hit roll of 6 scores 1 additional hit.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • Any model can be equipped with 1 heavy bolt pistol and 1 combat knife instead of 1 master-crafted occulus bolt carbine, 1 paired combat blades and 1 bolt pistol. If it is, it has smoke grenades instead of a grav-chute and gains the REIVER keyword.
ABILITIES
Angels of Death

Grav-chute:
2
If this model has a grav-chute, then during deployment you can set up this model in low altitude instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models.

Terror Troops: Whilst any REIVER units from your army are within 3" of any enemy units, subtract 1 from the Leadership characteristic of each of those enemy units for each REIVER unit from your army that is within 3" of that enemy unit (to a maximum of -3).

Company Heroes: During deployment, every model in this unit must be set up at the same time, though they do not need to be set up in unit coherency. From that point onwards, each model is treated as a separate unit.

Smoke Grenades:
0
If this model has smoke grenades, then once per battle, instead of shooting in your Shooting phase, it can use its smoke grenades. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.

Tactical Precision: Re-roll wound rolls of 1 for attacks made by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units whilst their unit is within 6" of this model.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
CHARACTER, INFANTRY, PHOBOS, PRIMARIS, LIEUTENANTS


5

Primaris Captain

NAME M WS BS S T W A Ld Sv
Primaris Captain 6" 2+ 2+ 4 4 6 5 9 3+
A Primaris Captain is a single model equipped with: bolt pistol; master-crafted auto bolt rifle; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
4
Master-crafted auto bolt rifle
24"
Assault 3
4
0
2
-
5
Master-crafted stalker bolt rifle
36"
Heavy 1
4
-2
3
-
5
Plasma pistol
When you choose this weapon to shoot with, select one of the profiles below.
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
12"
Pistol 1
8
-3
2
If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon.
9
Power fist
Melee
Melee
x2
-3
D3
When resolving an attack made with this weapon, subtract 1 from the hit roll.
4
Power sword
Melee
Melee
User
-3
1
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • This model can additionally be equipped with 1 power sword, or can be equipped with 1 power fist and 1 plasma pistol instead of 1 bolt pistol and 1 master-crafted auto bolt rifle.
 • This model can be equipped with 1 master-crafted stalker bolt rifle instead of 1 master-crafted auto bolt rifle.
ABILITIES
Angels of Death

Iron Halo: This model has a 4+ invulnerable save.

Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units whilst their unit is within 6" of this model.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
CHARACTER, INFANTRY, PRIMARIS, CAPTAIN


4

Primaris Chaplain

NAME M WS BS S T W A Ld Sv
Primaris Chaplain 6" 2+ 3+ 4 4 5 4 9 3+
A Primaris Chaplain is a single model equipped with: absolvor bolt pistol; crozius arcanum; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Absolvor bolt pistol
16"
Pistol 1
5
-1
1
-
0
Crozius arcanum
Melee
Melee
+1
-1
2
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Rosarius: This model has a 4+ invulnerable save.

Spiritual Leaders: Friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units can use this model’s Leadership characteristic instead of their own whilst they are within 6" of this model.
PRIEST
This model knows the Litany of Hate (see below) and one litany from the Litanies of Battle. At the start of the battle round, this model can recite one litany it knows that has not already been recited by a friendly model that battle round. Roll one D6; on a 3+ the recited litany is inspiring and takes effect until the end of that battle round.

Litany of Hate: If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units whilst their unit is within 6" of this model.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
CHARACTER, INFANTRY, PRIMARIS, PRIEST, CHAPLAIN


5

Primaris Librarian

NAME M WS BS S T W A Ld Sv
Primaris Librarian 6" 3+ 3+ 4 4 5 4 9 3+
A Primaris Librarian is a single model equipped with: bolt pistol; force sword; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
8
Force sword
Melee
Melee
User
-3
D3
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Psychic Hood: When a Deny the Witch test is taken for this model to resist a psychic power manifested by an enemy model within 12", add 1 to the total.
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Librarius discipline.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
CHARACTER, INFANTRY, PRIMARIS, PSYKER, LIBRARIAN


4

Primaris Lieutenants

NAME M WS BS S T W A Ld Sv
Primaris Lieutenant 6" 2+ 3+ 4 4 5 4 8 3+
This unit contains 1 Primaris Lieutenant. It can additionally contain 1 Primaris Lieutenant (Power Rating +4). Every model is equipped with: bolt pistol; master-crafted auto bolt rifle; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
4
Master-crafted auto bolt rifle
24"
Assault 3
4
0
2
-
5
Master-crafted stalker bolt rifle
36"
Heavy 1
4
-2
3
-
4
Power sword
Melee
Melee
User
-3
1
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • Any model can be equipped with one of the following instead of 1 master-crafted auto bolt rifle: 1 master-crafted stalker bolt rifle; 1 power sword.
ABILITIES
Angels of Death

Tactical Precision: Re-roll wound rolls of 1 for attacks made by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units whilst their unit is within 6" of this model.

Company Heroes: During deployment, every model in this unit must be set up at the same time, though they do not need to be set up in unit coherency. From that point onwards, each model is treated as a separate unit.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
CHARACTER, INFANTRY, PRIMARIS, LIEUTENANTS


4

Techmarine

NAME M WS BS S T W A Ld Sv
Techmarine 6" 3+ 2+ 4 4 4 3 8 2+
A Techmarine is a single model equipped with: bolt pistol; power axe; servo-arm; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Boltgun
24"
Rapid Fire 1
4
0
1
-
6
Flamer
8"
Assault D6
4
0
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
5
Plasma cutter
When you choose this weapon to shoot with, select one of the profiles below.
 - Standard
12"
Assault 1
7
-3
1
-
 - Supercharge
12"
Assault 1
8
-3
2
If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon.
5
Power axe
Melee
Melee
+1
-2
1
-
0
Servo-arm
Melee
Melee
x2
-2
3
When the bearer fights, no more than one attack can be made with each servo-arm. When resolving an attack made with this weapon, subtract 1 from the hit roll.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
20
Conversion beamer
42"
Heavy D3
6
0
1
When resolving an attack made with this weapon against a unit that is not within half range, this weapon has a Strength characteristic of 8, an Armour Penetration characteristic of -1, and a Damage characteristic of 2 for that attack.
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 bolt pistol: 1 boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list.
 • This model can be equipped with 1 weapon from the Melee Weapons list instead of 1 power axe.
 • This model can additionally be equipped with the following (Power Rating +1): 1 flamer, 1 plasma cutter, 1 servo-arm.
 ◦ If this model is not equipped with a plasma cutter, it can be equipped with 1 conversion beamer instead of 1 servo-arm. A model equipped with a conversion beamer cannot be equipped with a plasma cutter.
ABILITIES
Angels of Death

Blessing of the Omnissiah: At the end of your Movement phase, this model can repair one friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS VEHICLE model within 1" of it. That model regains up to D3 lost wounds. Each model can only be repaired once per turn.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
CHARACTER, INFANTRY, TECHMARINE


7

Adrax Agatone

NAME M WS BS S T W A Ld Sv
Adrax Agatone 6" 2+ 2+ 4 4 6 5 9 2+
Adrax Agatone is a single model equipped with: Drakkis; Malleus Noctum; frag grenades; krak grenades. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Drakkis
12"
Assault D6
4
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
Malleus Noctum
Melee
Melee
x2
-3
4
When resolving an attack made with this weapon, subtract 1 from the hit roll.
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Unto the Anvil: Add 1 to wound rolls for attacks made with melee weapons by models in friendly SALAMANDERS units whilst their unit is within 6" of this model and if that unit made a charge move, was charged or performed a Heroic Intervention this turn.

Iron Halo: This model has a 4+ invulnerable save.

Arridian Drakehide Cloak: When resolving an attack against this model, reduce the Damage characteristic of the weapon used by 1, to a minimum of 1, for that attack.

Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly SALAMANDERS units whilst their unit is within 6" of this model.
WARLORD TRAIT
Lord of Fire: You can re-roll the dice to determine the number of attacks made with flame weapons by friendly SALAMANDERS models whilst their unit is within 6" of this Warlord.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, SALAMANDERS
KEYWORDS
CHARACTER, INFANTRY, PRIMARIS, CAPTAIN, ADRAX AGATONE


7

Captain Lysander

NAME M WS BS S T W A Ld Sv
Captain Lysander 5" 2+ 2+ 4 4 6 4 9 2+
Captain Lysander is a single model equipped with: Fist of Dorn. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Fist of Dorn
Melee
Melee
+6
-3
3
-
ABILITIES
Angels of Death

Walking Fortress: This model has a 3+ invulnerable save.

Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly IMPERIAL FISTS units whilst their unit is within 6" this model.

Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this anywhere on the battlefield that is more than 9" away from any enemy models.

Icon of Obstinacy: When a Morale test is taken for an IMPERIAL FISTS unit within 6" of this model, no more than one model can flee.
WARLORD TRAIT
Indomitable: When resolving an attack made against this Warlord, an unmodified wound roll of 1-3 always fail, irrespective of any abilities that the weapon or the model making that attack may have.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, IMPERIAL FISTS
KEYWORDS
CHARACTER, INFANTRY, CAPTAIN, TERMINATOR, LYSANDER


5

Captain Sicarius

NAME M WS BS S T W A Ld Sv
Captain Sicarius 6" 2+ 2+ 4 4 5 4 9 2+
Captain Sicarius is a single model equipped with: the Talassarian Tempest Blade; artisan plasma pistol; frag grenades; krak grenades. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Artisan plasma pistol
12"
Pistol 1
8
-3
2
-
The Talassarian Tempest Blade
Melee
Melee
User
-3
D3
When resolving an attack made with this weapon, an unmodified wound roll of 6 inflicts D3 mortal wounds on the target and the attack sequence ends.
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly ULTRAMARINES units whilst their unit is within 6" of this model.

Iron Halo: This model has a 4+ invulnerable save.

Battle-forged Heroes: At the start of the battle round, you can select one friendly ULTRAMARINES unit within 6" of this model. Until the end of that battle round, that unit has the Defenders of Humanity ability.
WARLORD TRAIT
Paragon of War: When resolving an attack made by this Warlord, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any other damage.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
KEYWORDS
CHARACTER, INFANTRY, CAPTAIN, SICARIUS


5

Chaplain Cassius

NAME M WS BS S T W A Ld Sv
Chaplain Cassius 6" 2+ 3+ 4 5 4 3 9 3+
Chaplain Cassius is a single model equipped with: Infernus; artificer crozius; frag grenades; krak grenades. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Infernus
When attacking with this weapon, select one or both of the profiles below. If you select both, subtract 1 from all hit rolls for this weapon.
 - Flamer
8"
Assault D6
4
0
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
 - Master-crafted boltgun
24"
Rapid Fire 1
4
-1
2
-
Artificer crozius
Melee
Melee
+2
-2
2
-
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
Crozius arcanum
Melee
Melee
+1
-1
2
-
Bolt pistol
12"
Pistol 1
4
0
1
-
ABILITIES
Angels of Death

Rosarius: This model has a 4+ invulnerable save.

Spiritual Leader: Friendly ULTRAMARINES units can use this model’s Leadership characteristic instead of their own whilst they are within 6" of this model.

Inspired Retribution: When a friendly ULTRAMARINES model is destroyed as a result of an attack made with a melee weapon by a model in an enemy unit, whilst that friendly model’s unit is within 6" of this model, roll one D6; on a 6, that enemy unit suffers 1 mortal wound after it has fought.
PRIEST
This model knows the Litany of Hate (see below) and two litanies from the Litanies of Battle. At the start of the battle round, this model can recite two litanies it knows that have not already been recited by a friendly model that battle round. Roll one D6 for each; on a 3+ the litany being rolled for is inspiring and takes effect until the end of that battle round.

Litany of Hate: If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models in friendly ULTRAMARINES units whilst their unit is within 6" of this model.
WARLORD TRAIT
Warden of Macragge: This Warlord can perform a Heroic Intervention if there are any enemy units within 6" of them instead of 3", and when doing so can move up to 6" instead of 3".
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
KEYWORDS
CHARACTER, INFANTRY, PRIEST, CHAPLAIN, MASTER OF SANCTITY, CASSIUS


7

Chief Librarian Tigurius

NAME M WS BS S T W A Ld Sv
Chief Librarian Tigurius 6" 3+ 3+ 4 4 5 4 9 3+
Chief Librarian Tigurius is a single model equipped with: bolt pistol; the Rod of Tigurius; frag grenades; krak grenades. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Bolt pistol
12"
Pistol 1
4
0
1
-
The Rod of Tigurius
Melee
Melee
+3
-3
D3
-
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Hood of Hellfire: When a Psychic test is taken for this model, you can re-roll the result. When a Psychic test or a Deny the Witch test is taken for this model, add 1 to the total.

Master of Prescience: At the start of the battle round, you can select one friendly ULTRAMARINES unit within 6" of this model. Until the end of that battle round, when resolving an attack against that unit, subtract 1 from the hit roll.
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny two psychic powers in your opponent’s Psychic phase. It knows Smite and either three psychic powers from the Librarius discipline or three psychic powers from the Indomitus discipline.
WARLORD TRAIT
Master of Strategy: Once per battle round, if this Warlord is on the battlefield, you can select one friendly ULTRAMARINES unit within 6" of this Warlord. Until the end of that battle round, when a model in that unit makes an attack, the Tactical Doctrine is considered to be active.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
KEYWORDS
CHARACTER, INFANTRY, PRIMARIS, PSYKER, LIBRARIAN, CHIEF LIBRARIAN, TIGURIUS


6

Iron Father Feirros

NAME M WS BS S T W A Ld Sv
Iron Father Feirros 5" 3+ 2+ 4 5 7 5 9 2+
Iron Father Feirros is a single model equipped with: bolt pistol; Gorgon’s Wrath; Harrowhand; 2 servo-arms. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Bolt pistol
12"
Pistol 1
4
0
1
-
Gorgon’s Wrath
36"
Heavy 3
5
-2
2
-
Harrowhand
Melee
Melee
+3
-2
2
-
Servo-arm
Melee
Melee
x2
-2
3
When the bearer fights, no more than one attack can be made with each servo-arm. When resolving an attack made with this weapon, subtract 1 from the hit roll.
ABILITIES
Angels of Death

Signum Array: At the start of your Shooting phase, you can select one friendly IRON HANDS unit that is within 3" of this model. Models in the selected unit have a Ballistic Skill characteristic of 2+ until the end of that phase.

Master of the Forge: When this model repairs a VEHICLE model using its Blessing of the Omnissiah ability, that VEHICLE model regains up to 3 lost wounds instead of up to D3.

Artificer Bionics: When this model would lose a wound, roll one D6; on a 5+ that wound is not lost.

Rites of Tempering: INFANTRY models in friendly IRON HANDS units have a 5+ invulnerable save whilst their unit is within 6" of this model.

Blessing of the Omnissiah: At the end of your Movement phase, this model can repair one friendly IRON HANDS VEHICLE model within 1" of it. That model regains up to D3 lost wounds. Each model can only be repaired once per turn.
WARLORD TRAIT
Student of History: When this Warlord consolidates, they can move up to 6" instead of 3", and do not have to end this move closer to the nearest enemy model.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, IRON HANDS
KEYWORDS
CHARACTER, INFANTRY, MK X GRAVIS, PRIMARIS, IRON FATHER, MASTER OF THE FORGE, TECHMARINE, FEIRROS


7

Kayvaan Shrike

NAME M WS BS S T W A Ld Sv
Kayvaan Shrike 14" 2+ 2+ 4 4 6 6 9 3+
Kayvaan Shrike is a single model equipped with: Blackout; the Raven’s Talons; frag grenades; krak grenades. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Blackout
18"
Pistol 2
4
-2
2
This weapon can target a CHARACTER unit even if it is not the closest enemy unit. When resolving an attack made with this weapon, a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any other damage.
Raven’s Talons
Melee
Melee
User
-3
2
When resolving an attack made with this weapon, you can re-roll the wound roll.
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Chapter Master: You can re-roll hit rolls for attacks made by models in friendly RAVEN GUARD units whilst their unit is within 6" of this model.

Diving Charge: After this model finishes a charge move, you can select one enemy unit within 1" of it and roll one D6; on a 4+ that enemy unit suffers 1 mortal wound.

Iron Halo: This model has a 4+ invulnerable save.

Grav-chute: During deployment, you can set up this model in low altitude instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models.

Winged Deliverance: You can re-roll charge rolls made for RAVEN GUARD JUMP PACK and RAVEN GUARD PHOBOS units if they are within 6" of this model when the roll is made.
WARLORD TRAIT
Shadowmaster: Enemy units cannot fire Overwatch at this Warlord.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, RAVEN GUARD
KEYWORDS
CHARACTER, INFANTRY, CHAPTER MASTER, JUMP PACK, PHOBOS, PRIMARIS, FLY, KAYVAAN SHRIKE


6

Khan on Bike

NAME M WS BS S T W A Ld Sv
Kor’sarro Khan 14" 2+ 2+ 4 5 6 4 9 3+
A Khan on Bike is a single model equipped with: twin boltgun; khan’s spear; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Twin boltgun
24"
Rapid Fire 2
4
0
1
-
Khan’s spear
Melee
Melee
User
-3
D3
When resolving an attack made with this weapon in a turn in which the bearer made a charge move or performed a Heroic Intervention, this weapon has a Strength characteristic of x2 for that attack.
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly WHITE SCARS units whilst their unit is within 6" of this model.

Iron Halo: This model has a 4+ invulnerable save.

Buckler: When resolving an attack made with a melee weapon against this model, add 1 to the saving throw. Invulnerable saves are not affected.

Turbo-boost: When this model Advances, add 6" to its Move characteristic until the end of the Movement phase instead of making an Advance roll.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, WHITE SCARS
KEYWORDS
CHARACTER, BIKER, CAPTAIN, KHAN


6

Kor’sarro Khan

NAME M WS BS S T W A Ld Sv
Kor’sarro Khan 6" 2+ 2+ 4 4 6 5 9 3+
Kor’sarro Khan is a single model equipped with: bolt pistol; Moonfang; frag grenades; krak grenades. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Bolt pistol
12"
Pistol 1
4
0
1
-
Moonfang
Melee
Melee
+2
-3
D3
When resolving an attack made with this weapon against a CHARACTER unit, you can re-roll the wound roll and you can re-roll the damage roll.
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

For the Khan!: Add 1 to wound rolls for attacks made with melee weapons by models in friendly WHITE SCARS units that have made a charge move or performed a Heroic Intervention this turn whilst their unit is within 6" of this model.

Iron Halo: This model has a 4+ invulnerable save.

Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly WHITE SCARS units whilst their unit is within 6" of this model.

Anzuq: When this model is chosen to shoot with in your Shooting phase, you can select one enemy unit that is not a VEHICLE and is within 12" of this model. Roll one D6; on a 4+ that unit suffers 1 mortal wound.
WARLORD TRAIT
Trophy Taker: When this Warlord destroys an enemy CHARACTER model, add 1 to their Attacks characteristic until the end of the battle.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, WHITE SCARS
KEYWORDS
CHARACTER, INFANTRY, PRIMARIS, CAPTAIN, KOR’SARRO KHAN


11

Marneus Calgar

NAME M WS BS S T W A Ld Sv
Marneus Calgar 6" 2+ 2+ 4 5 8 6 9 2+
Marneus Calgar is a single model equipped with: the Gauntlets of Ultramar. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Gauntlets of Ultramar (shooting)
24"
Rapid Fire 2
4
-1
2
-
Gauntlets of Ultramar (melee)
Melee
Melee
x2
-3
D3
-
Relic blade
Melee
Melee
+2
-3
D3
-
ABILITIES
Angels of Death

Armour of Heraclus: This model has a 4+ invulnerable save. In addition, all damage suffered by Marneus Calgar is halved (rounding up).

Master Tactician: If your army is Battle-forged, you receive an additional 2 Command Points if Marneus Calgar is your Warlord.

Chapter Master: You can re-roll hit rolls for attacks made by models in friendly ULTRAMARINES units whilst their unit is within 6" of this model.
WARLORD TRAIT
Adept of the Codex: Whilst this Warlord is on the battlefield, you can roll one D6 for each Command Point you spend to use a Stratagem; on a 5+ that Command Point is refunded. You can only have 1 Command Point refunded per battle round by this Warlord Trait.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
KEYWORDS
CHARACTER, INFANTRY, MK X GRAVIS, PRIMARIS, CHAPTER MASTER, MARNEUS CALGAR


7

Pedro Kantor

NAME M WS BS S T W A Ld Sv
Pedro Kantor 6" 2+ 2+ 4 4 6 5 9 2+
Pedro Kantor is a single model equipped with: Dorn’s Arrow; power fist; frag grenades; krak grenades. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Dorn’s Arrow
24"
Assault 4
4
-1
2
-
Power fist
Melee
Melee
x2
-3
D3
When resolving an attack made with this weapon, subtract 1 from the hit roll.
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Chapter Master: You can re-roll hit rolls for attacks made by models in friendly CRIMSON FISTS units whilst their unit is within 6" of this model.

Oath of Rynn: Add 1 to the Attacks characteristic of models in friendly CRIMSON FISTS units whilst their unit is within 6" of this model.

Iron Halo: This model has a 4+ invulnerable save.
WARLORD TRAIT
Stoic Defender: Friendly CRIMSON FISTS units have the Defenders of Humanity ability whilst they are within 6" of this Warlord. If such a unit already has that ability, each model in that unit counts as two models for the purposes of that ability.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, CRIMSON FISTS
KEYWORDS
CHARACTER, INFANTRY, CHAPTER MASTER, PEDRO KANTOR


2

Sergeant Chronus

NAME M WS BS S T W A Ld Sv
Sergeant Chronus 6" 3+ 2+ 4 4 4 2 8 3+
Sergeant Chronus is a single model equipped with: bolt pistol; servo-arm; frag grenades; krak grenades. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Bolt pistol
12"
Pistol 1
4
0
1
-
Servo-arm
Melee
Melee
x2
-2
3
When the bearer fights, no more than one attack can be made with each servo-arm. When resolving an attack made with this weapon, subtract 1 from the hit roll.
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Tank Commander: Instead of being set up on the battlefield during deployment, this model must begin the battle commanding a tank. When mustering your army, select one ULTRAMARINES VEHICLE model from your army for Sergeant Chronus to command that has one of the following keywords:

RHINO
RAZORBACK
PREDATOR
VINDICATOR
WHIRLWIND
HUNTER
STALKER
LAND RAIDER

Whilst a VEHICLE model is being commanded by Sergeant Chronus, it has a 2+ Ballistic Skill (even when it has suffered damage) and gains the CHARACTER and SERGEANT CHRONUS keywords. In addition, at the start of your turn, that model regains 1 lost wound. Whilst commanding a tank, Sergeant Chronus cannot attack with his bolt pistol, servo-arm, frag grenades or krak grenades.

If a VEHICLE model being commanded by Sergeant Chronus is destroyed, set up this model within 6" of that VEHICLE model in the same manner as a model disembarking from a transport.
WARLORD TRAIT
Calm Under Fire: When resolving an attack made with a ranged weapon by a friendly ULTRAMARINES model in a unit within 6" of this Warlord during a turn in which that model Fell Back, do not subtract 1 from the hit roll.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
KEYWORDS
CHARACTER, INFANTRY, SERGEANT CHRONUS


4

Sergeant Telion

NAME M WS BS S T W A Ld Sv
Sergeant Telion 7" 3+ 2+ 4 4 4 2 8 4+
Sergeant Telion is a single model equipped with: Quietus; bolt pistol; frag grenades; krak grenades. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Bolt pistol
12"
Pistol 1
4
0
1
-
Quietus
36"
Heavy 2
4
-2
2
This weapon can target a CHARACTER unit even if it is not the closest enemy unit. When resolving an attack made with this weapon, a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any other damage.
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Voice of Experience: At the start of your Shooting phase, you can select one friendly ULTRAMARINES SCOUT unit within 3" of this model; models in that unit have a Ballistic Skill characteristic of 2+ until the end of that phase.

Camo Cloak: When resolving an attack made with a ranged weapon against this model whilst it is receiving the benefit of cover, add 2 to the saving throw instead of 1.

Concealed Positions: When you set up this model during deployment, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models.
WARLORD TRAIT
Master of Strategy: Once per battle round, if this Warlord is on the battlefield, you can select one friendly ULTRAMARINES unit within 6" of this Warlord. Until the end of that battle round, when a model in that unit makes an attack, the Tactical Doctrine is considered to be active.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
KEYWORDS
CHARACTER, INFANTRY, SCOUT, SERGEANT TELION


7

Tor Garadon

NAME M WS BS S T W A Ld Sv
Tor Garadon 5" 2+ 2+ 4 5 7 5 9 3+
Tor Garadon is a single model equipped with: grav-gun; Hand of Defiance. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Grav-gun
18"
Rapid Fire 1
5
-3
1
When resolving an attack made with this weapon against a unit with a Save characteristic of 3+ or better, this weapon has a Damage characteristic of D3 for that attack.
Hand of Defiance
Melee
Melee
x3
-3
3
When resolving an attack made with this weapon, subtract 1 from the hit roll.
ABILITIES
Angels of Death

Iron Halo: This model has a 4+ invulnerable save.

Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly IMPERIAL FISTS units whilst their unit is within 6" this model.

Signum Array: At the start of your Shooting phase, you can select one friendly IMPERIAL FISTS unit that is within 3" of this model. Models in the selected unit have a Ballistic Skill characteristic of 2+ until the end of that phase.

Siege Captain: When resolving an attack made by this model against a VEHICLE or BUILDING unit, add 1 to the Damage characteristic of the weapon being used for that attack.
WARLORD TRAIT
Siege Master: When resolving an attack made by this Warlord against a BUILDING or VEHICLE unit, add 1 to the wound roll.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, IMPERIAL FISTS
KEYWORDS
CHARACTER, INFANTRY, MK X GRAVIS, PRIMARIS, CAPTAIN, TOR GARADON


7

Vulkan He’stan

NAME M WS BS S T W A Ld Sv
Vulkan He’stan 6" 2+ 2+ 4 4 5 4 9 2+
Vulkan He’stan is a single model equipped with: bolt pistol; Gauntlet of the Forge; Spear of Vulkan; frag grenades; krak grenades. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Bolt pistol
12"
Pistol 1
4
0
1
-
Gauntlet of the Forge
8"
Assault D6
5
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
Spear of Vulkan
Melee
Melee
+2
-2
D3
-
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly SALAMANDERS units whilst their unit is within 6" of this model.

Kesare’s Mantle: This model has a 3+ invulnerable save.

Forgefather: You can re-roll hit rolls and you can re- roll wound rolls for attacks made with flame weapons or melta weapons by models in friendly SALAMANDERS units whilst their unit is within 6" of this model.
WARLORD TRAIT
Anvil of Strength: Add 2 to the Strength characteristic of this Warlord.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, SALAMANDERS
KEYWORDS
CHARACTER, INFANTRY, CAPTAIN, VULKAN HE’STAN


4

Chaplain Grimaldus

NAME M WS BS S T W A Ld Sv
Chaplain Grimaldus 6" 2+ 3+ 4 4 4 3 9 3+
Chaplain Grimaldus is a single model equipped with: plasma pistol; artificer crozius; frag grenades; krak grenades. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Plasma pistol
When you choose this weapon to shoot with, select one of the profiles below.
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
12"
Pistol 1
8
-3
2
If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon.
Artificer crozius
Melee
Melee
+2
-2
2
-
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Spiritual Leader: Friendly BLACK TEMPLARS units can use this model’s Leadership characteristic instead of their own whilst they are within 6" of this model.

Devout Puritan: This model can attempt to resist one psychic power in your opponent’s Psychic phase in the same manner as a PSYKER by taking a Deny the Witch test.

Unmatched Zeal: When resolving an attack made with a melee weapon by a model in a friendly BLACK TEMPLARS unit within 6" of this model, on an unmodified hit roll of 6 you can make 1 additional attack against the same unit using the same weapon. This additional attack cannot generate another attack.

Rosarius: This model has a 4+ invulnerable save.
PRIEST
This model knows the Litany of Hate (see below) and either two litanies from the Litanies of Battle or two litanies from the Litanies of the Devout. At the start of the battle round, this model can recite two litanies it knows that have not already been recited by a friendly model that battle round. Roll one D6; on a 3+ the recited litany is inspiring and takes effect until the end of that battle round.

Litany of Hate: If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models in friendly BLACK TEMPLARS units whilst their unit is within 6" of this model.
WARLORD TRAIT
Epitome of Piety: This Warlord can attempt to resist one psychic power in your opponent’s Psychic phase in the same manner as a PSYKER by taking a Deny the Witch test. When a Deny the Witch test is taken for this Warlord, add 1 to the total.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, BLACK TEMPLARS
KEYWORDS
CHARACTER, INFANTRY, PRIEST, MASTER OF SANCTITY, CHAPLAIN, GRIMALDUS


8

High Marshal Helbrecht

NAME M WS BS S T W A Ld Sv
High Marshal Helbrecht 6" 2+ 2+ 4 4 6 5 9 2+
High Marshal Helbrecht is a single model equipped with: combi-melta; Sword of the High Marshals; frag grenades; krak grenades. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Combi-melta
When you choose this weapon to shoot with, select one or both of the profiles below. If you select both, subtract 1 from hit rolls for attacks made with this weapon.
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Meltagun
12"
Assault 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
Sword of the High Marshals
Melee
Melee
+1
-3
D3
When the bearer fights in a turn in which it made a charge move or performed a Heroic Intervention, it makes D3 additional attacks with this weapon.
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Chapter Master: You can re-roll hit rolls for attacks made by models in friendly BLACK TEMPLARS units whilst their unit is within 6" of this model.

Crusade of Wrath: Add 1 to the Strength characteristic of friendly BLACK TEMPLARS models whilst their unit is within 6" of this model.

Iron Halo: This model has a 4+ invulnerable save.
WARLORD TRAIT
Front-line Commander: When a friendly BLACK TEMPLARS unit within 6" of this Warlord Advances or makes a charge move, add 1 to the Advance roll or charge roll.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, BLACK TEMPLARS
KEYWORDS
CHARACTER, INFANTRY, CHAPTER MASTER, HIGH MARSHAL HELBRECHT


11

Marneus Calgar in Armour of Heraclus

NAME M WS BS S T W A Ld Sv
Marneus Calgar in Armour of Heraclus 6" 2+ 2+ 4 5 8 6 9 2+
Marneus Calgar in Armour of Heraclus is a single model armed with the Gauntlets of Ultramar. Only one MARNEUS CALGAR may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Gauntlets of Ultramar (shooting)
24"
Rapid Fire 2
4
-1
2
-
Gauntlets of Ultramar (melee)
Melee
Melee
x2
-3
D3
-
ABILITIES
And They Shall Know No Fear, Bolter Discipline

Armour of Heraclus: Marneus Calgar has a 4+ invulnerable save. In addition, all damage suffered by Marneus Calgar is halved (rounding up).

Chapter Master: You can re-roll hit rolls for attacks made by models in friendly ULTRAMARINES units whilst their unit is within 6" of this model.

Master Tactician: If your army is Battle-forged, you receive an additional 2 Command Points if Marneus Calgar is your Warlord.
WARLORD TRAIT
Adept of the Codex: Whilst this Warlord is on the battlefield, you can roll one D6 for each Command Point you spend to use a Stratagem; on a 5+ that Command Point is refunded. You can only have 1 Command Point refunded per battle round by this Warlord Trait.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
KEYWORDS
CHARACTER, INFANTRY, MK X GRAVIS, PRIMARIS, CHAPTER MASTER, MARNEUS CALGAR


4

The Emperor’s Champion

NAME M WS BS S T W A Ld Sv
The Emperor’s Champion 6" 2+ 3+ 4 4 4 5 9 2+
The Emperor’s Champion is a single model equipped with: bolt pistol; Black Sword; frag grenades; krak grenades. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Bolt pistol
12"
Pistol 1
4
0
1
-
Black Sword
Melee
Melee
+2
-3
D3
When resolving an attack made with this weapon against a CHARACTER or MONSTER unit, you can re-roll the wound roll.
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Sigismund’s Honour: Add 1 to this model’s Strength and Attacks characteristics whilst it is within 1" of any enemy CHARACTER models.

Armour of Faith: This model has a 4+ invulnerable save.

Skilful Parry: When resolving an attack made with a melee weapon against this model, subtract 1 from the hit roll.

Slayer of Champions: When resolving an attack made with a melee weapon by this model against an enemy CHARACTER unit, you can re-roll the hit roll.
WARLORD TRAIT
Oathkeeper: This Warlord can perform a Heroic Intervention if there are any enemy units within 6" of them instead of 3", and when doing so can move up to 6" instead of 3".
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, BLACK TEMPLARS
KEYWORDS
CHARACTER, INFANTRY, EMPEROR’S CHAMPION


9

Gabriel Angelos

NAME M WS BS S T W A Ld Sv
Gabriel Angelos 6" 2+ 2+ 4 4 6 5 9 2+
Gabriel Angelos is a single model equipped with: God-Splitter. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
God-splitter
When the bearer is chosen to fight with, select one of the profiles below. That profile is used for this weapon until the start of the next Fight phase.
 - Mighty Strikes
Melee
Melee
x2
-3
3
When resolving an attack made with this profile, subtract 1 from the hit roll, and a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any other damage.
 - Sweeping Blows
Melee
Melee
+2
-1
1
When this profile is selected, add 3 to the bearer’s Attacks characteristic until the end of the phase.
ABILITIES
And They Shall Know No Fear, Bolter Discipline

Iron Halo: This model has a 4+ invulnerable save.

Chapter Master: You can re-roll hit rolls for attacks made by models in friendly BLOOD RAVENS units whilst their unit is within 6" of this model.

Leap into the Fray: After this model finishes a charge move, you can select one enemy unit within 1" of it and roll one D6; on a 4+ that enemy unit suffers D3 mortal wounds.

Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of setting him up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models.
WARLORD TRAIT
Rites of War: This Warlord has the Defenders of Humanity ability. When a Morale test is taken for a friendly BLOOD RAVENS unit within 6" of this Warlord, do not roll the dice; it is automatically passed.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, BLOOD RAVENS
KEYWORDS
CHARACTER, INFANTRY, TERMINATOR, CHAPTER MASTER, GABRIEL ANGELOS


6

Ahazra Redth

NAME M WS BS S T W A Ld Sv
Ahazra Redth 6" 3+ 3+ 4 4 5 3 9 2+
Ahazra Redth is a single model. He is equipped with a force tulwar, a bolt pistol, frag grenades and krak grenades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Force tulwar
Melee
Melee
User
-3
2
-
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

The Talisman of Sundered Souls: Ahazra Redth has a 5+ invulnerable save and may ignore the effects of the first Perils of the Warp he suffers during the battle.

Psychic Hood: When a Deny the Witch test is taken for this model to resist a psychic power manifested by an enemy model within 12", add 1 to the total.
PSYKER
This model can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny two psychic powers in each enemy Psychic phase. He knows the Smite psychic power and two psychic powers from the Librarius Discipline.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, MANTIS WARRIORS
KEYWORDS
CHARACTER, INFANTRY, LIBRARIAN, PSYKER, AHAZRA REDTH


5

Arch-Centurion Carnac Commodus

NAME M WS BS S T W A Ld Sv
Arch-Centurion Carnac Commodus 6" 2+ 3+ 4 4 5 3 8 3+
Arch-Centurion Carnac Commodus is a single model. He is equipped with Blood Biter and a bolt pistol, frag grenades and krak grenades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Blood Biter
Melee
Melee
+1
-1
2
For each wound roll of 6+, if the target unit is INFANTRY, this weapon inflicts a mortal wound in addition to any other damage.
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Void Hardened Armour: Arch-Centurion Carnac Commodus has a 5+ invulnerable save.

Cut Them Down!: You can re-roll wound rolls of a 1 made for friendly ASTRAL CLAWS units within 6" of Arch-Centurion Carnac Commodus.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, ASTRAL CLAWS
KEYWORDS
CHARACTER, INFANTRY, ARCH-CENTURION CARNAC COMMODUS


7

Armenneus Valthex

NAME M WS BS S T W A Ld Sv
Armenneus Valthex 6" 3+ 2+ 4 4 5 3 9 2+
Armenneus Valthex is a single model. He is equipped with the Indynabula array, a phased conversion beamer, a bolt pistol, frag grenades and krak grenades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Indynabula array
Melee
Melee
User
-1
1
If at least three enemy models are within 1" of Armenneus Valthex when it is his turn to fight in the Fight phase, he makes an additional D3 attacks with this weapon.
0
Phased conversion beamer
42"
Assault 2
6
0
1
Attacks from the phased conversion beamer that target enemies at over half its range are resolved at Strength 8, AP -1 and Damage 2.
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Blessing of the Omnissiah: At the end of your Movement phase, this model can repair a single ASTRAL CLAWS VEHICLE within 1". That model regains D3 lost wounds. A model can only be repaired once per turn.

Battle Alchemistry: The Strength characteristic of all boltguns and storm bolters fired by friendly ASTRAL CLAWS units within 6" of Armenneus Valthex is increased by 1 to a maximum of 5.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, ASTRAL CLAWS
KEYWORDS
CHARACTER, INFANTRY, TECHMARINE, ARMENNEUS VALTHEX


20

Bray’arth Ashmantle

NAME M WS BS S T W A Ld Sv
Bray’arth Ashmantle 6" 2+ 2+ 8 9 8 4 9 2+
Bray’arth Ashmantle is a single model. He is equipped with two Dreadfire claws, each fitted with a Dreadfire heavy flamer. He may also unleash burning wrath on those about him. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Dreadfire claw
Melee
Melee
x2
-4
D6
-
0
Dreadfire heavy flamer
8"
Heavy D6
6
-2
3
This weapon hits its target automatically.
0
Burning Wrath
2"
Pistol 2D6
4
0
1
This weapon hits its target automatically.
ABILITIES
Angels of Death

Wrought by Vulcan: Bray’arth Ashmantle has a 5+ invulnerable save. In addition, roll a D6 each time this model loses a wound; on a 4+ the damage is ignored and that wound is not lost.

Ancient beyond Measure: If your army is Battle-forged, then Bray’arth Ashmantle may only be your Warlord if no other HQ units are present.

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unit within 6" suffers D6 mortal wounds.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
WARLORD TRAIT
Anvil of Strength: Add 2 to the Strength characteristic of this Warlord.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, SALAMANDERS
KEYWORDS
VEHICLE, CHARACTER, DREADNOUGHT, BRAY’ARTH ASHMANTLE


7

Captain Corien Sumatris

NAME M WS BS S T W A Ld Sv
Captain Corien Sumatris 6" 2+ 2+ 4 4 6 4 9 3+
Captain Corien Sumatris is a single model. He is equipped with a spectre pattern bolter, Goldenfang, a storm shield, frag grenades and krak grenades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Goldenfang
Melee
Melee
User
-3
2
Corien Sumatris can make an additional D3 attacks with this weapon if he charged this turn.
0
Spectre pattern bolter
12"
Pistol 2
4
0
1
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Storm Shield & Iron Halo: Captain Corien Sumatris has a 3+ invulnerable save.

Rites of Battle: You can re-roll hit rolls of a 1 for friendly ASTRAL CLAWS/TIGER CLAWS units within 6" of Captain Corien Sumatris.

The Tyrant’s Champion: Add 1 to Captain Corien Sumatris’ Strength characteristic if he is within 1" of any enemy CHARACTERS.

Designer’s Note: Captain Corien Sumatris was once a member of the shunned Tiger Claws Chapter before he and their remnants were absorbed into the Astral Claws. As such, you can field this character as being either one of those Chapters, but not both at the same time. Choose and declare which ASTRAL CLAWS or TIGER CLAWS keyword will be used at the start of the battle.

FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, ASTRAL CLAWS OR TIGER CLAWS
KEYWORDS
CHARACTER, INFANTRY, CAPTAIN, CAPTAIN CORIEN SUMATRIS


7

Captain Mordaci Blaylock

NAME M WS BS S T W A Ld Sv
Captain Mordaci Blaylock 5" 2+ 2+ 4 4 6 4 9 2+
Captain Mordaci Blaylock is a single model. He is equipped with a relic storm bolter and Foe Ripper. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Foe Ripper
Melee
Melee
x2
-4
3
When attacking with this weapon, you must subtract 1 from the hit roll.
0
Relic storm bolter
24"
Rapid Fire 2
5
-2
1
-
ABILITIES
Angels of Death

Rites of Battle: You can re-roll hit rolls of 1 for friendly NOVAMARINES units within 6" of Captain Mordaci Blaylock.

Iron Halo: Captain Mordaci Blaylock has a 4+ invulnerable save.

Hard as Stone: Each time any friendly NOVAMARINES INFANTRY within 6" of Captain Mordaci Blaylock suffers a wound, roll a D6; on the roll of a 6 the damage is ignored and that wound is not lost.

Teleport Strike: During deployment, you can set up Captain Mordaci Blaylock in the teleportarium of his warship instead of placing him on the battlefield. At the end of any of your Movement phases, Captain Mordaci Blaylock can teleport onto the battlefield – set him up anywhere on the battlefield that is more than 9" away from enemy models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, NOVAMARINES
KEYWORDS
CHARACTER, INFANTRY, CAPTAIN, TERMINATOR, CAPTAIN MORDACI BLAYLOCK


6

Captain Pellas Mir’san

NAME M WS BS S T W A Ld Sv
Captain Pellas Mir’san 6" 2+ 2+ 4 4 6 4 9 2+
Captain Pellas Mir’san is a single model. He is equipped with Cinder Edge & Steelsliver, a combi-flamer, frag grenades and krak grenades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Cinder Edge
Melee
Melee
User
-3
D3
-
0
Steelsliver
Melee
Melee
User
0
1
After this model makes their normal close combat attacks, make an additional single attack with this weapon against each enemy model within 1".
8
Combi-flamer
When you choose this weapon to shoot with, select one or both of the profiles below. If you select both, subtract 1 from hit rolls for attacks made with this weapon.
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Flamer
8"
Assault D6
4
0
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Iron Halo: Captain Pellas Mir’san has a 4+ invulnerable save.

Rites of Battle: You can re-roll hit rolls of 1 for friendly SALAMANDERS units within 6" of Captain Pellas Mir’san.

Master Duellist: Add 2 to Captain Pellas Mir’san’s Attacks characteristics if he is within 1" of any enemy CHARACTERS.
WARLORD TRAIT
Anvil of Strength: Add 2 to the Strength characteristic of this Warlord.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, SALAMANDERS
KEYWORDS
CHARACTER, INFANTRY, CAPTAIN, CAPTAIN PELLAS MIR’SAN


6

Captain Silas Alberec

NAME M WS BS S T W A Ld Sv
Captain Silas Alberec 6" 2+ 2+ 5 4 5 4 9 3+
Captain Silas Alberec is a single model. He is equipped with the Hellslayer, the Purgator, frag grenades and krak grenades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Hellslayer
Melee
Melee
x2
-3
D3
This weapon has a Damage characteristic of 3 if its target is a PSYKER or DAEMON.
0
Purgator
12"
Pistol 1
6
0
1
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Iron Halo: Captain Silas Alberec has a 4+ invulnerable save.

Rites of Battle: You can re-roll hit rolls of 1 for friendly EXORCISTS units within 6" of Captain Silas Alberec.

Hexagramtically Warded Armour: You may make a single Deny the Witch attempt in each enemy Psychic phase with Captain Silas Alberec as if he was a PSYKER.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, EXORCISTS
KEYWORDS
CHARACTER, INFANTRY, CAPTAIN, CAPTAIN SILAS ALBEREC


6

Captain Tarnus Vale

NAME M WS BS S T W A Ld Sv
Captain Tarnus Vale 6" 2+ 2+ 4 4 5 4 8 3+
Captain Tarnus Vale is a single model. He is equipped with the Angel’s Teeth, a plasma charger, frag grenades and krak grenades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Angel’s Teeth
Melee
Melee
+1
-2
2
-
0
Plasma charger
When attacking with this weapon, choose one of the profiles below:
 - Standard
8"
Pistol 3
6
-3
1
-
 - Supercharge
8"
Pistol 3
7
-3
2
For each hit roll of 1, the bearer takes a single mortal wound.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Iron Halo: Captain Tarnus Vale has a 4+ invulnerable save.

Rites of Battle: You can re-roll hit rolls of 1 for friendly FIRE ANGELS units within 6" of Captain Tarnus Vale.

Mechanised Advance: All friendly FIRE ANGELS VEHICLES within 6" of Captain Tarnus Vale gain a 6+ invulnerable save.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, FIRE ANGELS
KEYWORDS
CHARACTER, INFANTRY, CAPTAIN, CAPTAIN TARNUS VALE


6

Captain Zhrukhal Androcles

NAME M WS BS S T W A Ld Sv
Captain Zhrukhal Androcles 6" 2+ 2+ 4 4 5 4 9 3+
Captain Zhrukhal Androcles is a single model. He is equipped with the Stonefist, a combi-melta, frag grenades and krak grenades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Stonefist
Melee
Melee
x2
-3
3
When attacking with this weapon, you must subtract 1 from the hit roll.
15
Combi-melta
When you choose this weapon to shoot with, select one or both of the profiles below. If you select both, subtract 1 from hit rolls for attacks made with this weapon.
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Meltagun
12"
Assault 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Rites of Battle: You can re-roll hit rolls of 1 for friendly STAR PHANTOMS units within 6" of Captain Zhrukhal Androcles.

Iron Halo: Captain Zhrukhal Androcles has a 4+ invulnerable save.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, STAR PHANTOMS
KEYWORDS
CHARACTER, INFANTRY, CAPTAIN, CAPTAIN ZHRUKHAL ANDROCLES


18

Carab Culln the Risen

NAME M WS BS S T W A Ld Sv
Carab Culln the Risen * * * 8 8 15 4 9 2+
Carab Culln the Risen is a single model. He is equipped with a twin assault cannon, the Tarsus Scorpii with in-built heavy bolter, two heavy flamers and three hunter-killer missiles. Only one of this model may be included in your army.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
WS
BS
9-15+
8"
2+
2+
4-8
5"
3+
3+
1-3
3"
4+
4+
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Twin assault cannon
24"
Heavy 12
6
-1
1
-
The Tarsus Scorpii
Melee
Melee
x2
-3
4
See Death-hold below
Heavy bolter
36"
Heavy 3
5
-1
1
-
Heavy flamer
8"
Heavy D6
5
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
Hunter-killer missile
48"
Heavy 1
8
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
ABILITIES
Angels of Death

Reinforced Atomantic Barriers: This model has a 4+ invulnerable save.

Atomantic Conflagration: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 5 or 6 it explodes and each unit within 9" suffers D3 mortal wounds.

Death-hold: Once per Fight phase, after rolling a hit roll of 6+ for this weapon, CARAB CULLN THE RISEN may choose to grab his foe in a death-hold. You may choose to fire his heavy bolter at point blank range – inflicting D6 mortal wounds on the target in addition to the normal damage. This ability can only be used once per game – if the death-hold ability is used, then the heavy bolter may not be fired for the remainder of the game.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.

Proud to Live, Proud to Die, Hard to Kill: Roll a D6 each time a friendly RED SCORPIONS model within 6" of Carab Culln the Risen loses a wound; on a 6, that model does not lose that wound.

Designer's Note: Carab Culln the Risen may not be taken as part of an army that features Lord High Commander Carab Culln or Commander Carab Culln.

FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, RED SCORPIONS
KEYWORDS
CHARACTER, VEHICLE, DREADNOUGHT, RELIC, CARAB CULLN THE RISEN


12

Chaplain Dreadnought Titus

NAME M WS BS S T W A Ld Sv
Chaplain Dreadnought Titus 6" 2+ 2+ 6 7 9 4 10 3+
Chaplain Dreadnought Titus is a single model. It is equipped with an assault cannon, a heavy flamer and a Dreadnought combat weapon. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
20
Dreadnought combat weapon
Melee
Melee
x2
-3
3
-
22
Assault cannon
24"
Heavy 6
6
-1
1
-
14
Heavy flamer
8"
Heavy D6
5
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
ABILITIES
Angels of Death

Reliquarius: This model has a 5+ invulnerable save.

Icon of Hate: All friendly models with the HOWLING GRIFFONS keyword in combat with the same unit as a model with this ability add +1 to their Strength characteristic for the duration of the Fight phase.

Undying Exemplar: Roll a D6 each time this model loses a wound; on a 5+ the damage is ignored and that wound is not lost.

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unit within 6" suffers D3 mortal wounds.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
PRIEST
This model knows the Litany of Hate (see below) and one litany from the Litanies of Battle. At the start of the battle round, this model can recite one litany it knows that has not already been recited by a friendly model that battle round. Roll one D6; on a 3+ the recited litany is inspiring and takes effect until the end of that battle round.

Litany of Hate: If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models in friendly HOWLING GRIFFONS units whilst their unit is within 6" of this model.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, HOWLING GRIFFONS
KEYWORDS
VEHICLE, CHARACTER, DREADNOUGHT, PRIEST, CHAPLAIN DREADNOUGHT TITUS


6

Chaplain Ivanus Enkomi

NAME M WS BS S T W A Ld Sv
Chaplain Ivanus Enkomi 6" 2+ 3+ 4 4 5 4 9 3+
Chaplain Ivanus Enkomi is a single model. He is equipped with the Crozius Arkarnos, a power fist and a grenade discharger. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Crozius Arkanos
Melee
Melee
+1
-1
2
-
9
Power fist
Melee
Melee
x2
-3
D3
When resolving an attack made with this weapon, subtract 1 from the hit roll.
0
Grenade discharger
When attacking with this weapon, choose one of the profiles below:
 - Frag grenade
12"
Grenade D6
3
0
1
-
 - Krak grenade
12"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Rosarius: Chaplain Ivanus Enkomi has a 4+ invulnerable save.

Spiritual Leader: All friendly MINOTAURS units within 6" of this model can use the Chaplain's Leadership instead of their own.
PRIEST
This model knows the Litany of Hate (see below) and two litanies from the Litanies of Battle. At the start of the battle round, this model can recite two litanies it knows that have not already been recited by a friendly model that battle round. Roll one D6; on a 3+ the recited litany is inspiring and takes effect until the end of that battle round.

Litany of Hate: If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models in friendly MINOTAURS units whilst their unit is within 6" of this model.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, MINOTAURS
KEYWORDS
CHARACTER, INFANTRY, CHAPLAIN, PRIEST, MASTER OF SANCTITY, CHAPLAIN IVANUS ENKOMI


11

Chaplain Venerable Dreadnought

NAME M WS BS S T W A Ld Sv
Chaplain Venerable Dreadnought 6" 2+ 2+ 6 7 9 4 10 3+
A Chaplain Venerable Dreadnought is a single model. It is equipped with two storm bolters and two Dreadnought combat weapons.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Dreadnought combat weapon
Melee
Melee
x2
-3
3
-
35
Dreadnought inferno cannon
8"
Heavy D6
6
-1
2
This weapon hits its target automatically.
22
Assault cannon
24"
Heavy 6
6
-1
1
-
22
Multi-melta
24"
Heavy 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
14
Heavy flamer
8"
Heavy D6
5
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
16
Plasma cannon
When you choose this weapon to shoot with, select one of the profiles below.
 - Standard
36"
Heavy D3
7
-3
1
-
 - Supercharge
36"
Heavy D3
8
-3
2
If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon.
WARGEAR OPTIONS
 • A Chaplain Venerable Dreadnought may replace one or both storm bolters for heavy flamers.
 • A Chaplain Venerable Dreadnought may exchange one of its Dreadnought combat weapons for one of the following. If this is done, also remove one storm bolter or heavy flamer.
  - Dreadnought inferno cannon
  - Multi-melta
  - Assault cannon
  - Twin lascannon
  - Plasma cannon
  - Heavy Plasma cannon
ABILITIES
Angels of Death

Reliquarius: This model has a 5+ invulnerable save.

Unstoppable Fury: You can re-roll hit rolls of 1 for this model if it is equipped with two Dreadnought combat weapons.

Icon of Hate: All friendly models with the <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS keyword in combat with the same unit as a model with this ability add +1 to their Strength characteristic for the duration of the Fight phase.

Unyielding Ancient: Roll a D6 each time this model loses a wound; on a 6 the damage is ignored and that wound is not lost.

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unit within 6" suffers D3 mortal wounds.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.

Dreadnought Character: This model may not be given any relics.
PRIEST
This model knows the Litany of Hate (see below) and one litany from the Litanies of Battle. At the start of the battle round, this model can recite one litany it knows that has not already been recited by a friendly model that battle round. Roll one D6; on a 3+ the recited litany is inspiring and takes effect until the end of that battle round.

Litany of Hate: If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units whilst their unit is within 6" of this model.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, CHARACTER, DREADNOUGHT, CHAPLAIN VENERABLE DREADNOUGHT, PRIEST


7

Damocles Command Rhino

NAME M WS BS S T W A Ld Sv
Damocles Command Rhino * 6+ * 6 7 10 * 8 3+
A Damocles Command Rhino is a single model, and only a single Damocles Command Rhino may be included in any Detachment. It is equipped with a storm bolter.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
6-10+
12"
3+
3
3-5
6"
4+
D3
1-2
3"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
6
Hunter-killer missile
48"
Heavy 1
8
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
WARGEAR OPTIONS
 • A Damocles Command Rhino may also be equipped with a hunter-killer missile.
ABILITIES
Angels of Death

Self-Repair: If this model has lost any wounds, you can roll one D6 at the start of your turn; on a 6 this model regains 1 lost wound.

Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.

Orbital Strike Augur: Once per battle in the Shooting phase, the controlling player may make a special Orbital Strike attack. To do so, nominate a point anywhere on the battlefield and roll a D6. Roll a D6 for every unit within 6" of that point. Subtract 1 from the result if the unit being targeted is a CHARACTER. On a 4+, the unit being targeted suffers D3 mortal wounds.

Command Interface Unit: Roll 2D6 at the end of each of your turns if your Warlord is embarked within a Damocles Command Rhino. If the total rolled is less than your Warlord’s Leadership characteristic, you gain one Command point.
TRANSPORT
This model can transport 1 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY model with the CHARACTER keyword. It may not transport TERMINATOR, JUMP PACK or PRIMARIS models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, TRANSPORT, RHINO, DAMOCLES COMMAND RHINO


4

Harath Shen

NAME M WS BS S T W A Ld Sv
Harath Shen 6" 3+ 3+ 4 4 4 3 9 3+
Harath Shen is a single model. He is equipped with a power sabre, Bloodfire, frag grenades and krak grenades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Power sabre
Melee
Melee
User
-3
2
-
0
Bloodfire
When attacking with this weapon, choose one of the profiles below:
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
12"
Pistol 1
8
-3
2
On a hit roll of 1, the bearer suffers a single mortal wound.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Master of Chirurgery: At the end of any of your Movement phases, Harath Shen can attempt to heal or revive a single model. Select a friendly SALAMANDERS INFANTRY or BIKER unit within 3" of the Harath Shen. If that unit contains a wounded model, it immediately regains D3+1 lost wounds. If the chosen unit contains no wounded models but one or more of its models have been slain during the battle, roll a D6. On a 3+, a single slain model is returned to the unit with 1 wound remaining. If Harath Shen fails to revive a model, he can do nothing else for the remainder of the turn (shoot, charge, fight, etc.) as he recovers the gene-seed of the fallen warrior. A unit can only be the target of the Narthecium/Master of Chirurgery ability once in each turn.
WARLORD TRAIT
Anvil of Strength: Add 2 to the Strength characteristic of this Warlord.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, SALAMANDERS
KEYWORDS
CHARACTER, INFANTRY, APOTHECARY, HARATH SHEN


15

Hecaton Aiakos

NAME M WS BS S T W A Ld Sv
Hecaton Aiakos 9" * * 7 7 13 * 9 2+
Hecaton Aiakos is a single model. He is equipped with a Dreadnought combat weapon, storm bolter and a heavy plasma cannon. Only one of this model can be included in your army.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
WS
BS
A
8-13+
2+
2+
5
3-7
3+
3+
4
1-2
4+
4+
D3
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
16
Heavy plasma cannon
When you choose this weapon to shoot with, select one of the profiles below.
 - Standard
36"
Heavy D3
7
-3
1
-
 - Supercharge
36"
Heavy D3
8
-3
2
For each hit roll of 1 made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon.
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
20
Dreadnought combat weapon
Melee
Melee
x2
-3
3
-
ABILITIES
Angels of Death

Augmented Atomantic Shielding: This model has a 4+ invulnerable save.

Relic of Ancient Glory: Roll a D6 each time this model loses a wound; on the roll of a 6 that damage is ignored and that wound is not lost.

Battlesworn Warrior: Hecaton Aiakos may not be chosen as an army’s Warlord.

Groundstrike: After a successful charge, Hecaton Aiakos may immediately inflict D3 mortal wounds on a single unit that has at least one model within 1" of him.

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unit within 8" suffers D3 mortal wounds.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, MINOTAURS
KEYWORDS
CHARACTER, VEHICLE, DREADNOUGHT, RELIC, HECATON AIAKOS


9

High Chaplain Thulsa Kane

NAME M WS BS S T W A Ld Sv
High Chaplain Thulsa Kane 6" 2+ 2+ 4 4 6 5 9 2+
High Chaplain Thulsa Kane is a single model. He is equipped with the Lifetaker, a unique plasma pistol, frag grenades and krak grenades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Lifetaker
Melee
Melee
+2
-3
2
Add 2 to the weapon’s damage if the target is a CHARACTER.
0
Kane’s plasma pistol
When attacking with this weapon, choose one of the profiles below:
 - Standard
12"
Pistol 2
7
-3
1
-
 - Supercharge
12"
Pistol 2
8
-3
2
For each hit roll of 1, the bearer suffers a single mortal wound.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Rosarius: High Chaplain Thulsa Kane has a 4+ invulnerable save.

Spiritual Leader: All friendly EXECUTIONERS units within 6" of this model can use the High Chaplain's Leadership instead of their own.

Grehdalin’s Bones: Your opponent must subtract 1 from hit rolls for attacks that target High Chaplain Thulsa Kane in the Fight phase.

The Ænigmata Ferrum: Each time you roll a hit roll of 6 in the Fight phase for a friendly EXECUTIONERS unit within 6" of High Chaplain Thulsa Kane, you can immediately make 1 additional attack for that model. These bonus attacks do not themselves generate additional attacks.
PRIEST
This model knows the Litany of Hate (see below) and two litanies from the Litanies of Battle. At the start of the battle round, this model can recite two litanies it knows that have not already been recited by a friendly model that battle round. Roll one D6; on a 3+ the recited litany is inspiring and takes effect until the end of that battle round.

Litany of Hate: If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models in friendly EXECUTIONERS units whilst their unit is within 6" of this model.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, EXECUTIONERS
KEYWORDS
CHARACTER, INFANTRY, CHAPLAIN, PRIEST, MASTER OF SANCTITY, HIGH CHAPLAIN THULSA KANE


6

Knight-Captain Elam Courbray

NAME M WS BS S T W A Ld Sv
Knight-Captain Elam Courbray 12" 2+ 3+ 4 4 5 4 9 3+
Knight-Captain Elam Courbray is a single model. He is equipped with the Sword Excellus, a bolt pistol, frag grenades and krak grenades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
The Sword Excellus
Melee
Melee
User
-2
D3
You can re-roll failed wound rolls with this weapon.
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Iron Halo: Knight-Captain Elam Courbray has a 4+ invulnerable save.

Rites of Battle: You can re-roll hit rolls of 1 for friendly FIRE HAWKS units within 6" of Knight-Captain Elam Courbray.

Martial Contempt: You must always direct Knight-Captain Elam Courbray’s attacks against enemy CHARACTERS if any are within 1" (if more than one is present, you may choose which).

Teleport Strike: During deployment, you can set up Knight-Captain Elam Courbray in the teleportarium of his warship instead of placing him on the battlefield. At the end of any of your Movement phases, Knight-Captain Elam Courbray can teleport onto the battlefield – set him up anywhere on the battlefield that is more than 9" away from enemy models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, FIRE HAWKS
KEYWORDS
CHARACTER, INFANTRY, CAPTAIN, JUMP PACK, FLY, KNIGHT-CAPTAIN ELAM COURBRAY


10

Lias Issodon

NAME M WS BS S T W A Ld Sv
Lias Issodon 7" 2+ 2+ 4 4 6 4 9 2+
Lias Issodon is a single model. He is equipped with Malice, Raptorclaw, a bolt pistol, frag grenades and krak grenades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Malice
30"
Assault 3
5
-4
D3
Units do not gain the saving throw bonus for being in cover against attacks with this weapon.
0
Raptorclaw
Melee
Melee
User
-3
2
-
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Chapter Master: You can re-roll failed hit rolls for friendly RAPTORS units within 6" of Lias Issodon.

Stealth Modified Armour: You may add 2 to saving throws made for Lias Issodon instead of 1 when he has the benefits of cover.

Infiltrate, Isolate, Destroy: You can add +1" to all moves, including Advance, Charge and Fall back moves made by friendly RAPTORS INFANTRY units within 6" of Lias Issodon during the Movement phase and Charge phase.

Grim Hunter: After falling back, Lias Issodon may still shoot or Advance in the same turn, but may not charge.

Master of Ambush: During deployment, you can set up Lias Issodon and up to three friendly RAPTORS INFANTRY units (not including TERMINATORS, CENTURIONS or PRIMARIS units) in the shadows instead of placing them on the battlefield. At the end of any of your Movement phases, Lias Issodon and any accompanying units can reveal themselves on the battlefield – set them up anywhere on the battlefield that is more than 9" away from enemy models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, RAPTORS
KEYWORDS
CHARACTER, INFANTRY, CHAPTER MASTER, LIAS ISSODON


6

Lieutenant Commander Anton Narvaez

NAME M WS BS S T W A Ld Sv
Lieutenant Commander Anton Narvaez 6" 2+ 2+ 4 4 5 4 9 3+
Lieutenant Commander Anton Narvaez is a single model. He is equipped with Thundershock, the voidshard power blade, a bolt pistol, frag grenades and krak grenades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Voidshard power blade
Melee
Melee
User
-3
1
Any wound rolls of 6+ made for this weapon cause a single mortal wound instead of the normal damage.
0
Thundershock
24"
Assault D3
7
-2
1
-
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Actinic Halo: Lieutenant Commander Anton Narvaez has a 2+ invulnerable save. If he fails an invulnerable save in any phase, his invulnerable save for the rest of the game is now to 6+.

Rites of Battle: You can re-roll hit rolls of 1 for friendly MARINES ERRANT units within 6" of Lieutenant Commander Anton Narvaez.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, MARINES ERRANT
KEYWORDS
CHARACTER, INFANTRY, CAPTAIN, LIEUTENANT COMMANDER ANTON NARVAEZ


10

Lord Asterion Moloc

NAME M WS BS S T W A Ld Sv
Lord Asterion Moloc 5" 2+ 2+ 4 4 7 4 9 2+
Lord Asterion Moloc is a single model. He is equipped with the Black Spear and a storm shield. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Black Spear
Melee
Melee
+2
-3
3
If the target is a CHARACTER, you may make an additional attack with this weapon.
0
Black Spear lasbeam
12"
Assault 1
8
-2
D3
-
ABILITIES
Angels of Death

Chapter Master: You can re-roll failed hit rolls for friendly MINOTAURS units within 6" of Lord Asterion Moloc.

Iron Halo & Storm Shield: Lord Asterion Moloc has a 3+ invulnerable save.

Undying Spite: If Lord Asterion Moloc is slain in the Fight phase before he has fought, he immediately piles in and makes his attacks before being removed.

Fury of the Minotaurs: You can re-roll failed charge rolls for friendly MINOTAURS INFANTRY units within 6" of Lord Asterion Moloc.

Teleport Strike: During deployment, you can set up Lord Asterion Moloc in the teleportarium of his warship instead of placing him on the battlefield. At the end of any of your Movement phases, Lord Asterion Moloc can teleport onto the battlefield – set him up anywhere on the battlefield that is more than 9" away from enemy models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, MINOTAURS
KEYWORDS
CHARACTER, INFANTRY, CHAPTER MASTER, TERMINATOR, LORD ASTERION MOLOC


10

Lord High Commander Carab Culln

NAME M WS BS S T W A Ld Sv
Lord High Commander Carab Culln 5" 2+ 2+ 4 4 7 4 9 2+
Lord High Commander Carab Culln is a single model. He is equipped with the Blade of the Scorpion and the storm bolter ‘Judgement’. Only one of this model and only one version of Carab Culln may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Judgement
24"
Rapid Fire 2
4
-2
2
-
0
Blade of the Scorpion
Melee
Melee
+1
-3
D3
This weapon has Strength x2 when targeting a MONSTER or a VEHICLE.
ABILITIES
Angels of Death

Chapter Master: You can re-roll failed hit rolls for friendly RED SCORPIONS units within 6" of Lord High Commander Carab Culln.

Iron Halo: Lord High Commander Carab Culln has a 4+ invulnerable save.

Proud to Live, Proud to Die, Hard to Kill: Roll a D6 each time a friendly RED SCORPIONS model within 6" of Lord High Commander Carab Culln loses a wound; on a 6, the Damage is ignored and that wound is not lost.

Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing him on the battlefield. At the end of any of your Movement phases, he can teleport into battle – set him up anywhere on the battlefield that is more than 9" from any enemy models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, RED SCORPIONS
KEYWORDS
CHARACTER, INFANTRY, CHAPTER MASTER, TERMINATOR, LORD HIGH COMMANDER CARAB CULLN


11

Lugft Huron

NAME M WS BS S T W A Ld Sv
Lugft Huron 5" 2+ 2+ 4 4 7 4 9 2+
Lugft Huron is a single model. He is equipped with the Ghost Razors and an artificer flamer. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Ghost Razors
Melee
Melee
+1
-5
D3
Successful invulnerable saves made against this weapon must be re-rolled.
0
Artificer flamer
8"
Assault D6
5
-1
D3
This weapon hits its target automatically.
ABILITIES
Angels of Death

Chapter Master: You can re-roll failed hit rolls for friendly ASTRAL CLAWS units within 6" of Lugft Huron.

Iron Halo: Lugft Huron has a 4+ invulnerable save.

Big Guns Never Tire: Once per battle in the Shooting phase, you may unleash a special bombardment attack instead of shooting as normal with this model. To do so, nominate a target enemy unit (CHARACTERS may not be targeted) anywhere on the battlefield and roll a D6. On a roll of 2+, that unit suffers D6 mortal wounds.

Living Legend: If your army is Battle-forged, you receive an additional 1 Command point if Lugft Huron is your Warlord.

Shadowed Fate: If Lugft Huron is reduced to 0 wounds, roll a D6. On a result of a 5+, set him up again at the end of the phase as close as possible to his previous position and more than l" from any enemies. He now has a single wound remaining.

Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing him on the battlefield. At the end of any of your Movement phases, he can teleport into battle – set him up anywhere on the battlefield that is more than 9" from any enemy models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, ASTRAL CLAWS
KEYWORDS
CHARACTER, INFANTRY, CHAPTER MASTER, TERMINATOR, LUGFT HURON


7

Magister Sevrin Loth

NAME M WS BS S T W A Ld Sv
Magister Sevrin Loth 6" 2+ 3+ 4 4 6 3 9 2+
Magister Sevrin Loth is a single model. He is equipped with the Magister’s axe and a bolt pistol, frag grenades and krak grenades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Magister’s axe
Melee
Melee
+2
-2
D3
This weapon has a Damage of 3 if its target is a PSYKER.
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

The Armour of Selket: Magister Sevrin Loth has a 4+ invulnerable save.

Psychic Hood: When a Deny the Witch test is taken for this model to resist a psychic power manifested by an enemy model within 12", add 1 to the total.

Bane of the Damned: Friendly RED SCORPIONS INFANTRY units within 6" of Magister Sevrin Loth can re-roll failed wound rolls against PSYKERS.
PSYKER
This model can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny three psychic powers in each enemy Psychic phase. He knows the Smite psychic power and two psychic powers from the Librarius Discipline.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, RED SCORPIONS
KEYWORDS
CHARACTER, INFANTRY, LIBRARIAN, PSYKER, MAGISTER SEVRIN LOTH


10

Malakim Phoros

NAME M WS BS S T W A Ld Sv
Malakim Phoros 6" 2+ 2+ 4 4 6 5 9 2+
Malakim Phoros is a single model. He is equipped with the Glaive of Lamentation, the Catechist, frag grenades and krak grenades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Glaive of Lamentation
Melee
Melee
+3
-4
D3
When attacking with this weapon, you must subtract 1 from the hit roll.
0
Catechist
12"
Pistol 1
8
-4
D6
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Lord of Ruin: You can re-roll failed wound rolls for friendly LAMENTERS INFANTRY, DREADNOUGHT or BIKER units within 6" of Malakim Phoros.

Iron Halo: Malakim Phoros has a 4+ invulnerable save.

Rage unto Death: Malakim Phoros may charge even if he Fell Back in the preceding Movement phase.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, LAMENTERS
KEYWORDS
CHARACTER, INFANTRY, CHAPTER MASTER, MALAKIM PHOROS


10

Tyberos the Red Wake

NAME M WS BS S T W A Ld Sv
Tyberos the Red Wake 5" 2+ 3+ 4 4 6 5 9 2+
Tyberos the Red Wake is a single model. He is equipped with Hunger & Slake. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Hunger
Melee
Melee
x2
-4
3
When attacking with this weapon, you must subtract 1 from the hit roll.
0
Slake
Melee
Melee
User
-3
2
You can re-roll failed wound rolls for this weapon.
ABILITIES
Angels of Death

Lord Reaper of the Void: You can re-roll failed hit rolls for friendly CARCHARODONS units within 6" of Tyberos the Red Wake.

Ancient Armour: Tyberos the Red Wake has a 4+ invulnerable save.

Savagery beyond Reason: All friendly CARCHARODONS within 6" of Tyberos the Red Wake have +1 Strength.

Teleport Strike: During deployment, you can set up Tyberos the Red Wake in the teleportarium of his warship Nicor instead of placing him on the battlefield. At the end of any of your Movement phases, Tyberos the Red Wake can teleport onto the battlefield – set him up anywhere on the battlefield that is more than 9" away from enemy models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, CARCHARODONS
KEYWORDS
CHARACTER, INFANTRY, CHAPTER MASTER, TERMINATOR, TYBEROS THE RED WAKE


10

Vaylund Cal

NAME M WS BS S T W A Ld Sv
Vaylund Cal 5" 2+ 2+ 5 6 5 3 9 2+
Vaylund Cal is a single model. He is equipped with a servo harness (comprising two servo-arms, a masterwork plasma cutter and a flamer) and the Medusan Hammer. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Medusan Hammer
Melee
Melee
x2
-3
D3
If a model suffers any unsaved wounds from this weapon but is not slain, roll a D6; on a 4+ the target suffers a mortal wound.
6
Flamer
8"
Assault D6
4
0
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
0
Masterwork plasma cutter
When attacking with this weapon, choose one of the profiles below:
 - Standard
12"
Assault 1
7
-3
2
-
 - Supercharge
12"
Assault 1
8
-3
3
On a hit roll of 1, the bearer suffers a single mortal wound.
0
Servo-arm
Melee
Melee
x2
-2
3
When the bearer fights, no more than one attack can be made with each servo-arm. When resolving an attack made with this weapon, subtract 1 from the hit roll.
ABILITIES
Angels of Death

Blessing of the Omnissiah: At the end of your Movement phase, this model can repair a single SONS OF MEDUSA VEHICLE within 1". That model regains D3 lost wounds. A model can only be repaired once per turn.

Purge the Weak: You can re-roll failed hit rolls for friendly SONS OF MEDUSA units within 6" of Vaylund Cal.

Iron Halo: Vaylund Cal has a 4+ invulnerable save.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, SONS OF MEDUSA
KEYWORDS
CHARACTER, INFANTRY, TECHMARINE, CHAPTER MASTER, VAYLUND CAL


5

Chaplain on Bike

NAME M WS BS S T W A Ld Sv
Chaplain on Bike 14" 2+ 3+ 4 5 5 3 9 3+
A Chaplain on Bike is a single model equipped with: bolt pistol; twin boltgun; crozius arcanum; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Boltgun
24"
Rapid Fire 1
4
0
1
-
2
Twin boltgun
24"
Rapid Fire 2
4
0
1
-
0
Crozius arcanum
Melee
Melee
+1
-1
2
-
9
Power fist
Melee
Melee
x2
-3
D3
When resolving an attack made with this weapon, subtract 1 from the hit roll.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 bolt pistol: 1 boltgun; 1 power fist; 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list.
ABILITIES
Angels of Death

Spiritual Leaders: Friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units can use this model’s Leadership characteristic instead of their own whilst they are within 6" of this model.

Turbo-boost: When this model Advances, add 6" to its Move characteristic until the end of the Movement phase instead of making an Advance roll.

Rosarius: This model has a 4+ invulnerable save.
PRIEST
This model knows the Litany of Hate (see below) and one litany from the Litanies of Battle. At the start of the battle round, this model can recite one litany it knows that has not already been recited by a friendly model that battle round. Roll one D6; on a 3+ the recited litany is inspiring and takes effect until the end of that battle round.

Litany of Hate: If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units whilst their unit is within 6" of this model.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
BIKER, CHARACTER, PRIEST, CHAPLAIN


6

Chief Librarian Tigurius (Legendary)

NAME M WS BS S T W A Ld Sv
Chief Librarian Tigurius 6" 3+ 3+ 4 4 4 3 9 3+
Chief Librarian Tigurius is a single model equipped with: bolt pistol; Rod of Tigurius; frag grenades; krak grenades. Only one TIGURIUS model can be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Bolt pistol
12"
Pistol 1
4
0
1
-
Rod of Tigurius
Melee
Melee
+3
-1
D3
-
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Master of Prescience: When resolving an attack made against this model, subtract 1 from the hit roll.

Hood of Hellfire: When a Deny the Witch test is taken for this model to resist a psychic power manifested by an enemy model within 12", add 1 to the total. In addition, when a Psychic test is taken for this model, you can re-roll the result.
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny two psychic power in your opponent’s Psychic phase. It knows Smite and three psychic powers from the Librarius discipline or three psychic powers from the Indomitus discipline.
WARLORD TRAIT
Master of Strategy: Once per battle round, if this Warlord is on the battlefield, you can select one friendly ULTRAMARINES unit within 6" of this Warlord. Until the end of that battle round, when a model in that unit makes an attack, the Tactical Doctrine is considered to be active.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
KEYWORDS
CHARACTER, INFANTRY, LIBRARIAN, CHIEF LIBRARIAN, PSYKER, TIGURIUS


8

Kayvaan Shrike (Legendary)

NAME M WS BS S T W A Ld Sv
Kayvaan Shrike 12" 2+ 2+ 4 4 5 5 9 3+
Kayvaan Shrike is a single model equipped with: bolt pistol; Raven’s Talons; frag grenades; krak grenades. Only one KAYVAAN SHRIKE model can be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Bolt pistol
12"
Pistol 1
4
0
1
-
Raven’s Talons
Melee
Melee
User
-3
D3
When resolving an attack made with this weapon, you can re-roll the wound roll.
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Chapter Master: You can re-roll hit rolls for attacks made by models in friendly RAVEN GUARD units whilst their unit is within 6" of this model.

Winged Deliverance: You can re-roll charge rolls made for friendly RAVEN GUARD JUMP PACK units whilst they are within 6" of this model.

Jump Pack Assault: During deployment, you can set up this model high in the skies instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models.

Iron Halo: This model has a 4+ invulnerable save.
WARLORD TRAIT
Shadowmaster: Enemy units cannot fire Overwatch at this Warlord.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, RAVEN GUARD
KEYWORDS
CHARACTER, INFANTRY, CHAPTER MASTER, JUMP PACK, FLY, KAYVAAN SHRIKE


5

Kor’sarro Khan (Legendary)

NAME M WS BS S T W A Ld Sv
Kor’sarro Khan 6" 2+ 2+ 4 4 5 4 9 3+
Kor’sarro Khan is a single model equipped with: bolt pistol; Moonfang; frag grenades; krak grenades. Only one KOR’SARRO KHAN model can be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Bolt pistol
12"
Pistol 1
4
0
1
-
Moonfang
Melee
Melee
User
-3
D3
When resolving an attack made with this weapon against a CHARACTER unit, this weapon has a Strength characteristic of x2 for that attack.
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly WHITE SCARS units whilst their unit is within 6" of this model.

For the Khan!: Add 1 to wound rolls for attacks made with melee weapons by models in friendly WHITE SCARS units that have made a charge move or performed a Heroic Intervention this turn whilst their unit is within 6" of this model.

Iron Halo: This model has a 4+ invulnerable save.
WARLORD TRAIT
Trophy Taker: When this Warlord destroys an enemy CHARACTER model, add 1 to their Attacks characteristic until the end of the battle.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, WHITE SCARS
KEYWORDS
CHARACTER, INFANTRY, CAPTAIN, KOR’SARRO KHAN


7

Kor’sarro Khan on Moondrakkan

NAME M WS BS S T W A Ld Sv
Kor’sarro Khan on Moondrakkan 14" 2+ 2+ 4 5 6 4 9 3+
Kor’sarro Khan on Moondrakkan is a single model equipped with: bolt pistol; twin boltgun; Moonfang; frag grenades; krak grenades. Only one KOR’SARRO KHAN model can be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Bolt pistol
12"
Pistol 1
4
0
1
-
Twin boltgun
24"
Rapid Fire 2
4
0
1
-
Moonfang
Melee
Melee
User
-3
D3
When resolving an attack made with this weapon against a CHARACTER unit, this weapon has a Strength characteristic of x2 for that attack.
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly WHITE SCARS units whilst their unit is within 6" of this model.

Turbo-boost: When this model Advances, add 6" to its Move characteristic until the end of the Movement phase instead of making an Advance roll.

For the Khan!: Add 1 to wound rolls for attacks made with melee weapons by models in friendly WHITE SCARS units that have made a charge move or performed a Heroic Intervention this turn whilst their unit is within 6" of this model.

Iron Halo: This model has a 4+ invulnerable save.
WARLORD TRAIT
Deadly Hunter: After this Warlord makes a charge move, you can select one enemy unit within 1" of this Warlord and roll one D6; on a 2+ that enemy unit suffers 1 mortal wound.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, WHITE SCARS
KEYWORDS
BIKER, CHARACTER, CAPTAIN, KOR’SARRO KHAN


16

Land Raider Excelsior

NAME M WS BS S T W A Ld Sv
Land Raider Excelsior * 6+ * 8 8 16 * 9 2+
A Land Raider Excelsior is a single model equipped with: grav-cannon and grav-amp; 2 twin lascannons.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
9-16+
10"
3+
6
5-8
5"
4+
D6
1-4
3"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
11
Excelsior combi-plasma
When you choose this weapon to shoot with, select one or two of the profiles below. If you select two, subtract 1 from hit rolls for attacks made this weapon. Only one plasma gun profile can be selected.
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Plasma gun (standard)
24"
Rapid Fire 1
7
-3
1
-
 - Plasma gun (supercharge)
24"
Rapid Fire 1
8
-3
2
For each hit roll of 1 made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon.
20
Grav-cannon and grav-amp
24"
Heavy 4
5
-3
1
When resolving an attack made with this weapon against a unit with a Save characteristic of 3+ or better, this weapon has a Damage characteristic of D3 for that attack.
6
Hunter-killer missile
48"
Heavy 1
8
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
22
Multi-melta
24"
Heavy 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
WARGEAR OPTIONS
 • This model can additionally be equipped with 1 hunter-killer missile.
 • This model can additionally be equipped with 1 storm bolter.
 • This model can additionally be equipped with 1 multi-melta.
 • This model can additionally be equipped with 1 Excelsior combi-plasma.
ABILITIES
Angels of Death

Aquila Aegis Field: This model has a 5+ invulnerable save.

Data Augurs: When resolving an attack made with a ranged weapon by this model, if it is within 24" of any friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS RHINO PRIMARIS models, add 1 to the hit roll.

Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.

Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units whilst their unit is within 6" of this model.

Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons.

Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
TRANSPORT
This model has a transport capacity of 10 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models. Each JUMP PACK or TERMINATOR model takes the space of two other models and each CENTURION model takes the space of three other models. It cannot transport PRIMARIS models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, LAND RAIDER, TRANSPORT, LAND RAIDER EXCELSIOR


6

Librarian in Terminator Armour (Legendary)

NAME M WS BS S T W A Ld Sv
Librarian in Terminator Armour 5" 3+ 3+ 4 4 5 3 9 2+
A Librarian in Terminator Armour is a single model equipped with: force stave.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
10
Force axe
Melee
Melee
+1
-2
D3
-
8
Force stave
Melee
Melee
+2
-1
D3
-
8
Force sword
Melee
Melee
User
-3
D3
-
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
WARGEAR OPTIONS
 • This model may take an item from the Terminator Combi-weapons list.
 • This model may replace its force stave with a force sword or a force axe.
 • This model can have a storm shield instead of being equipped with 1 storm bolter.
ABILITIES
Angels of Death

Crux Terminatus: This model has a 5+ invulnerable save.

Psychic Hood: When a Deny the Witch test is taken for this model to resist a psychic power manifested by an enemy model within 12", add 1 to the total.

Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models.

Storm Shield: A model with a storm shield has a 3+ invulnerable save.
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Librarius discipline.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
CHARACTER, INFANTRY, TERMINATOR, PSYKER, LIBRARIAN


7

Librarian on Bike

NAME M WS BS S T W A Ld Sv
Librarian on Bike 14" 3+ 3+ 4 5 5 3 9 3+
A Librarian on Bike is a single model equipped with: bolt pistol; twin boltgun; force stave; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Boltgun
24"
Rapid Fire 1
4
0
1
-
2
Twin boltgun
24"
Rapid Fire 2
4
0
1
-
10
Force axe
Melee
Melee
+1
-2
D3
-
8
Force stave
Melee
Melee
+2
-1
D3
-
8
Force sword
Melee
Melee
User
-3
D3
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 bolt pistol: 1 boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list.
 • This model can be equipped with one of the following instead of 1 force stave: 1 force axe; 1 force sword.
ABILITIES
Angels of Death

Psychic Hood: When a Deny the Witch test is taken for this model to resist a psychic power manifested by an enemy model within 12", add 1 to the total.

Turbo-boost: When this model Advances, add 6" to its Move characteristic until the end of the Movement phase instead of making an Advance roll.
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Librarius discipline.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
BIKER, CHARACTER, PSYKER, LIBRARIAN


13

Marneus Calgar (Legendary)

NAME M WS BS S T W A Ld Sv
Marneus Calgar 5" 2+ 2+ 4 4 7 5 9 2+
Marneus Calgar is a single model equipped with: Gauntlets of Ultramar; relic blade. Only one MARNEUS CALGAR model can be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Gauntlets of Ultramar (shooting)
24"
Rapid Fire 2
4
-1
2
-
Gauntlets of Ultramar (melee)
Melee
Melee
x2
-3
D3
-
Relic blade
Melee
Melee
+2
-3
D3
-
ABILITIES
Angels of Death

Armour of Antilochus: This model has a 4+ invulnerable save. In addition, when resolving an attack made against this model, halve the damage inflicted (rounding up).

Chapter Master: You can re-roll hit rolls for attacks made by models in friendly ULTRAMARINES units whilst their unit is within 6" of this model.

Master Tactician: If your army is Battle-forged, you receive an additional 2 Command Points if Marneus Calgar is your Warlord.

Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models.
WARLORD TRAIT
Adept of the Codex: Whilst this Warlord is on the battlefield, you can roll one D6 for each Command Point you spend to use a Stratagem; on a 5+ that Command Point is refunded. You can only have 1 Command Point refunded per battle round by this Warlord Trait.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
KEYWORDS
CHARACTER, INFANTRY, CHAPTER MASTER, TERMINATOR, MARNEUS CALGAR


12

Marneus Calgar in Artificer Armour

NAME M WS BS S T W A Ld Sv
Marneus Calgar in Artificer Armour 6" 2+ 2+ 4 4 6 5 9 2+
Marneus Calgar in Artificer Armour is a single model equipped with: Gauntlets of Ultramar; relic blade. Only one MARNEUS CALGAR model can be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Gauntlets of Ultramar (shooting)
24"
Rapid Fire 2
4
-1
2
-
Gauntlets of Ultramar (melee)
Melee
Melee
x2
-3
D3
-
Relic blade
Melee
Melee
+2
-3
D3
-
ABILITIES
Angels of Death

Chapter Master: You can re-roll hit rolls for attacks made by models in friendly ULTRAMARINES units whilst their unit is within 6" of this model.

Iron Halo: Marneus Calgar in Artificer Armour has a 4+ invulnerable save.

Master Tactician: If your army is Battle-forged, you receive an additional 2 Command Points if Marneus Calgar is your Warlord.
WARLORD TRAIT
Adept of the Codex: Whilst this Warlord is on the battlefield, you can roll one D6 for each Command Point you spend to use a Stratagem; on a 5+ that Command Point is refunded. You can only have 1 Command Point refunded per battle round by this Warlord Trait.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
KEYWORDS
CHARACTER, INFANTRY, CHAPTER MASTER, MARNEUS CALGAR


5

Rhino Primaris

NAME M WS BS S T W A Ld Sv
Rhino Primaris * 6+ * 6 7 10 * 8 3+
A Rhino Primaris is a single model equipped with: twin plasma gun. It has an orbital comms array.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
6-10+
12"
3+
3
3-5
6"
4+
D3
1-2
3"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
6
Hunter-killer missile
48"
Heavy 1
8
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
22
Twin plasma gun
When attacking with this weapon, choose one of the profiles below.
 - Standard
24"
Rapid Fire 2
7
-3
1
-
 - Supercharge
24"
Rapid Fire 2
8
-3
2
If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon.
WARGEAR OPTIONS
 • This model can additionally be equipped with 1 hunter-killer missile.
ABILITIES
Angels of Death

Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.

Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Orbital Comms Array:
18
In your Shooting phase, one model from your army with an orbital comms array that has not been used this battle can use it to call in an orbital barrage. If it does, select one point on the battlefield and roll one D6 for each unit within D6" of that point, subtracting 1 from the result if the unit being rolled for is a CHARACTER. On a 4+ the unit being rolled for suffers D3 mortal wounds.

Self-Repair: If this model has lost any wounds, you can roll one D6 at the start of your turn; on a 6 this model regains 1 lost wound.

Servo-skull Hub: At the start of your Shooting phase, select one of the following:

Targeting Data Skull: Select one friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS unit within 12" of this model. Until the end of the phase, when resolving an attack made by a model in that unit, add 1 to the hit roll.

Repair Skull: Select one friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS VEHICLE model within 12" of this unit. That model regains 1 lost wound.

Vox Skull: Until the start of your next Shooting phase, when a Morale test is taken for a friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS unit within 12" of this model, subtract 1 from the result.
TRANSPORT
This model has a transport capacity of 6 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models. It cannot transport JUMP PACK, PRIMARIS, TERMINATOR or CENTURION models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, TRANSPORT, RHINO PRIMARIS


4

Techmarine (Legendary)

NAME M WS BS S T W A Ld Sv
Techmarine 6" 3+ 2+ 4 4 4 3 8 2+
A Techmarine is a single model equipped with: bolt pistol; power axe; servo-arm; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Boltgun
24"
Rapid Fire 1
4
0
1
-
20
Conversion beamer
42"
Heavy D3
6
0
1
When resolving an attack made with this weapon against a unit that is not within half range, this weapon has a Strength characteristic of 8, an Armour Penetration characteristic of -1, and a Damage characteristic of 2 for that attack.
6
Flamer
8"
Assault D6
4
0
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
5
Plasma cutter
When you choose this weapon to shoot with, select one of the profiles below.
 - Standard
12"
Assault 1
7
-3
1
-
 - Supercharge
12"
Assault 1
8
-3
2
If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon.
5
Power axe
Melee
Melee
+1
-2
1
-
0
Servo-arm
Melee
Melee
x2
-2
3
When the bearer fights, no more than one attack can be made with each servo-arm. When resolving an attack made with this weapon, subtract 1 from the hit roll.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 bolt pistol: 1 boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list.
 • This model can be equipped with 1 weapon from the Melee Weapons list instead of 1 power axe.
 • This model can additionally be equipped with the following (Power Rating +1): 1 flamer, 1 plasma cutter, 1 servo-arm.
 • If this model is not equipped with a plasma cutter, it can be equipped with 1 conversion beamer instead of 1 servo-arm. A model equipped with a conversion beamer cannot be equipped with a plasma cutter.
ABILITIES
Angels of Death

Blessing of the Omnissiah: At the end of your Movement phase, this model can repair one friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS VEHICLE model within 1" of it. That model regains up to D3 lost wounds. Each model can only be repaired once per turn.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
CHARACTER, INFANTRY, TECHMARINE


6

Techmarine on Bike

NAME M WS BS S T W A Ld Sv
Techmarine on Bike 14" 3+ 2+ 4 5 5 3 8 2+
A Techmarine on Bike is a single model equipped with: bolt pistol; twin boltgun; power axe; servo-arm; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Boltgun
24"
Rapid Fire 1
4
0
1
-
20
Conversion beamer
42"
Heavy D3
6
0
1
When resolving an attack made with this weapon against a unit that is not within half range, this weapon has a Strength characteristic of 8, an Armour Penetration characteristic of -1, and a Damage characteristic of 2 for that attack.
6
Flamer
8"
Assault D6
4
0
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
5
Plasma cutter
When you choose this weapon to shoot with, select one of the profiles below.
 - Standard
12"
Assault 1
7
-3
1
-
 - Supercharge
12"
Assault 1
8
-3
2
If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon.
2
Twin boltgun
24"
Rapid Fire 2
4
0
1
-
5
Power axe
Melee
Melee
+1
-2
1
-
0
Servo-arm
Melee
Melee
x2
-2
3
When the bearer fights, no more than one attack can be made with each servo-arm. When resolving an attack made with this weapon, subtract 1 from the hit roll.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 bolt pistol: 1 boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list.
 • This model can be equipped with one of the following instead of 1 power axe: 1 weapon from the Melee Weapons list.
 • If this model is not equipped with a servo-harness, it can be equipped with 1 conversion beamer instead of 1 servo-arm.
 • This model can additionally be equipped with a servo-harness (Power Rating +1). A servo-harness is comprised of: 1 flamer; 1 plasma cutter; 1 servo-arm.
ABILITIES
Angels of Death

Turbo-boost: When this model Advances, add 6" to its Move characteristic until the end of the Movement phase instead of making an Advance roll.

Blessing of the Omnissiah: At the end of your Movement phase, this model can repair one friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS VEHICLE model within 1" of it. That model regains up to D3 lost wounds. Each model can only be repaired once per turn.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
BIKER, CHARACTER, TECHMARINE


Troops


5

Incursor Squad

NAME M WS BS S T W A Ld Sv
Incursor 6" 3+ 3+ 4 4 2 2 7 3+
Incursor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+
This unit contains 1 Incursor Sergeant and 4 Incursors. It can additionally contain up to 5 Incursors (Power Rating +5). Every model is equipped with: bolt pistol; occulus bolt carbine; paired combat blades; frag grenades; krak grenades. Every model has smoke grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Occulus bolt carbine
24"
Rapid Fire 1
4
0
1
When resolving an attack made with this weapon, the target does not receive the benefit of cover to its saving throw.
0
Paired combat blades
Melee
Melee
User
0
1
When resolving an attack made with this weapon, an unmodified hit roll of 6 scores 1 additional hit.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • 1 Incursor can additionally have a haywire mine.
ABILITIES
Angels of Death

Haywire Mine:
10
In your Movement phase, one model from your army with a haywire mine that has not been primed can prime it. At any point during that model’s move, place one Primed Haywire Mine within 1" of it, more than 3" away from any enemy models and more than 6" away from any other Primed Haywire Mines. If an enemy unit moves within 3" of that Primed Haywire Mine, roll one D6; on a 2+ that enemy unit suffers D3 mortal wounds. If that unit is a VEHICLE, it suffers D3+1 mortal wounds instead. That Primed Haywire Mine is then removed from play.

The Primed Haywire Mine is represented by the Primed Haywire Mine model, but does not count as a model for any rules purposes.

Combat Squads: If this unit contains 10 models, then during deployment, before any units have been set up, it can be divided into two units of 5 models.

Concealed Positions: When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models.

Multi-spectrum array: When resolving an attack made with a ranged weapon by a model in this unit, ignore hit roll modifiers and Ballistic Skill modifiers.

Smoke Grenades:
0
Once per battle, instead of shooting in your Shooting phase, this unit can use its smoke grenades. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this unit, subtract 1 from the hit roll.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
INFANTRY, PHOBOS, PRIMARIS, INCURSOR SQUAD


5

Infiltrator Squad

NAME M WS BS S T W A Ld Sv
Infiltrator 6" 3+ 3+ 4 4 2 2 7 3+
Infiltrator Helix Adept 6" 3+ 3+ 4 4 2 2 7 3+
Infiltrator Sergeant 6" 3+ 3+ 4 4 2 3 8 3+
This unit contains 1 Infiltrator Sergeant and 4 Infiltrators. It can additionally contain up to 5 Infiltrators (Power Rating +5). It can contain 1 Infiltrator Helix Adept instead of 1 Infiltrator. Every model is equipped with: bolt pistol; marksman bolt carbine; frag grenades; krak grenades. Every model has smoke grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Marksman bolt carbine
24"
Rapid Fire 1
4
0
1
When resolving an attack made with this weapon, an unmodified hit roll of 6 automatically scores a hit and successfully wounds the target (do not make a wound roll).
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • If this unit does not contain 1 Infiltrator Helix Adept, 1 Infiltrator can additionally have an Infiltrator comms array.
ABILITIES
Angels of Death

Concealed Positions: When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models.

Helix Adept: At the end of your Movement phase, this unit’s Infiltrator Helix Adept can provide medical attention to this unit. If this unit contains a model that has lost any wounds, that model regains 1 lost wound. Otherwise, if any models from this unit have been destroyed, roll one D6; on a 5+ you can return one destroyed model from this unit to the battlefield with 1 wound remaining, placing it within 3" of this unit’s Infiltrator Helix Adept and in unit coherency (if the model cannot be placed in this way, it is not returned to the battlefield). On a 4 or less, this unit’s Infiltrator Helix Adept cannot shoot this turn as it recovers the gene-seed of the fallen warrior. Each unit can only be provided medical attention once per turn.

Combat Squads: If this unit contains 10 models, then during deployment, before any units have been set up, it can be divided into two units of 5 models.

Omni-scramblers: Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this unit.

Smoke Grenades:
0
Once per battle, instead of shooting in your Shooting phase, this unit can use its smoke grenades. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this unit, subtract 1 from the hit roll.

Infiltrator Comms Array:
10
Whilst this unit contains a model with an Infiltrator comms array, if there are any friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS PHOBOS CAPTAIN or <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS PHOBOS LIEUTENANT models on the battlefield, this unit is always treated as being within range of those models’ Rites of Battle and Tactical Precision abilities.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
INFANTRY, PHOBOS, PRIMARIS, INFILTRATOR SQUAD


5

Intercessor Squad

NAME M WS BS S T W A Ld Sv
Intercessor 6" 3+ 3+ 4 4 2 2 7 3+
Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+
This unit contains 1 Intercessor Sergeant and 4 Intercessors. It can additionally contain up to 5 Intercessors (Power Rating +5). Every model is equipped with: bolt pistol; bolt rifle; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
1
Auto bolt rifle
24"
Assault 3
4
0
1
-
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Bolt rifle
30"
Rapid Fire 1
4
-1
1
-
1
Hand flamer
6"
Pistol D6
3
0
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
0
Stalker bolt rifle
36"
Heavy 1
4
-2
2
-
0
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • Every model can be equipped with 1 auto bolt rifle instead of 1 bolt rifle.
 • Every model can be equipped with 1 stalker bolt rifle instead of 1 bolt rifle.
 • The Intercessor Sergeant can be equipped with one of the following instead of 1 bolt rifle, 1 auto bolt rifle or 1 stalker bolt rifle: 1 chainsword; 1 hand flamer.
 • If the Intercessor Sergeant is not equipped with 1 chainsword, he can additionally be equipped with 1 weapon from the Intercessor Sergeant Weapons list.
 • For every 5 models this unit contains, 1 model that is equipped with 1 bolt rifle, 1 auto bolt rifle or 1 stalker bolt rifle can have an auxiliary grenade launcher.
ABILITIES
Angels of Death

Auxiliary Grenade Launcher:
1
If a model has an auxiliary grenade launcher, Grenade weapons that model is equipped with have a Range characteristic of 30".

Combat Squads: If this unit contains 10 models, then during deployment, before any units have been set up, it can be divided into two units of 5 models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
INFANTRY, PRIMARIS, INTERCESSOR SQUAD


4

Scout Squad

NAME M WS BS S T W A Ld Sv
Scout 6" 3+ 3+ 4 4 1 1 7 4+
Scout Sergeant 6" 3+ 3+ 4 4 1 2 8 4+
This unit contains 1 Scout Sergeant and 4 Scouts. It can additionally contain up to 5 Scouts (Power Rating +3). Every model is equipped with: bolt pistol; boltgun; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Astartes shotgun
12"
Assault 2
4
0
1
When resolving an attack made with this weapon against a unit that is within half range, this weapon has a Strength characteristic of 5 for that attack.
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Boltgun
24"
Rapid Fire 1
4
0
1
-
10
Heavy bolter
36"
Heavy 3
5
-1
1
-
20
Missile launcher
When you choose this weapon to shoot with, select one of the profiles below.
 - Frag missile
48"
Heavy D6
4
0
1
-
 - Krak missile
48"
Heavy 1
8
-2
D6
-
2
Sniper rifle
36"
Heavy 1
4
0
1
This weapon can target a CHARACTER unit even if it is not the closest enemy unit. When resolving an attack made with this weapon, a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any other damage.
0
Combat knife
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • The Scout Sergeant can be equipped with up to 2 weapons from the Sergeant Weapons list instead of 1 bolt pistol and 1 boltgun.
 • Any model can be equipped with one of the following instead of 1 boltgun: 1 Astartes shotgun; 1 sniper rifle; 1 combat knife.
 • 1 Scout can be equipped with one of the following instead of 1 boltgun: 1 heavy bolter; 1 missile launcher.
 • Any model can have a camo cloak.
ABILITIES
Angels of Death

Camo Cloak:
3
If every model in this unit has a camo cloak, then when resolving an attack made with a ranged weapon against a model in this unit whilst it is receiving the benefit of cover, add 2 to the saving throw instead of 1.

Concealed Positions: When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models.

Combat Squads: If this unit contains 10 models, then during deployment, before any units have been set up, it can be divided into two units of 5 models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
INFANTRY, SCOUT, SCOUT SQUAD


4

Tactical Squad

NAME M WS BS S T W A Ld Sv
Space Marine 6" 3+ 3+ 4 4 1 1 7 3+
Space Marine Sergeant 6" 3+ 3+ 4 4 1 2 8 3+
This unit contains 1 Space Marine Sergeant and 4 Space Marines. It can additionally contain up to 5 Space Marines (Power Rating +3). Every model is equipped with: bolt pistol; boltgun; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Boltgun
24"
Rapid Fire 1
4
0
1
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
5
Melta bombs
4"
Grenade 1
8
-4
D6
When resolving an attack made with this weapon against a VEHICLE unit, you can re-roll the wound roll.
WARGEAR OPTIONS
 • The Space Marine Sergeant can be equipped with up to 2 weapons from the Sergeant Weapons list instead of 1 bolt pistol and 1 boltgun.
 • The Space Marine Sergeant can additionally be equipped with melta bombs.
 • If this unit contains fewer than 10 models, 1 Space Marine can be equipped with one of the following instead of 1 boltgun: 1 weapon from the Special Weapons list; 1 weapon from the Heavy Weapons list.
 • If this unit contains 10 models, 1 Space Marine can be equipped with 1 weapon from the Special Weapons list instead of 1 boltgun, and 1 Space Marine can be equipped with 1 weapon from the Heavy Weapons list instead of 1 boltgun.
ABILITIES
Angels of Death

Combat Squads: If this unit contains 10 models, then during deployment, before any units have been set up, it can be divided into two units of 5 models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
INFANTRY, TACTICAL SQUAD


5

Crusader Squad

NAME M WS BS S T W A Ld Sv
Initiate 6" 3+ 3+ 4 4 1 1 7 3+
Neophyte 6" 3+ 3+ 4 4 1 1 6 4+
Sword Brother 6" 3+ 3+ 4 4 1 2 8 3+
This unit contains 1 Sword Brother and 4 Initiates. It can additionally contain up to 5 Initiates (Power Rating +4). It can additionally contain up to 5 Neophytes (Power Rating +3) or up to 10 Neophytes (Power Rating +6). Every model is equipped with: bolt pistol; boltgun; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Astartes shotgun
12"
Assault 2
4
0
1
When resolving an attack made with this weapon against a unit that is within half range, this weapon has a Strength characteristic of 5 for that attack.
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Boltgun
24"
Rapid Fire 1
4
0
1
-
0
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
0
Combat knife
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
5
Power axe
Melee
Melee
+1
-2
1
-
9
Power fist
Melee
Melee
x2
-3
D3
When resolving an attack made with this weapon, subtract 1 from the hit roll.
4
Power maul
Melee
Melee
+2
-1
1
-
4
Power sword
Melee
Melee
User
-3
1
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • Any Initiate can be equipped with 1 chainsword instead of 1 boltgun.
 • Any Neophyte can be equipped with one of the following instead of 1 boltgun: 1 Astartes shotgun; 1 combat knife.
 • If this unit contains fewer than 10 models, 1 Initiate can be equipped with one of the following instead of a 1 boltgun: 1 power axe; 1 power fist; 1 power maul; 1 power sword; 1 weapon from the Heavy Weapons list; 1 weapon from the Special Weapons list.
 • If this unit contains 10 or more models, 1 Initiate can be equipped with 1 weapon from the Special Weapons list instead of 1 boltgun, and 1 Initiate can be equipped with one of the following instead of 1 boltgun: 1 power axe; 1 power fist; 1 power maul; 1 power sword; 1 weapon from the Heavy Weapons list.
 • The Sword Brother can be equipped with up to 2 weapons from the Sergeant Weapons list instead of 1 bolt pistol and 1 boltgun.
ABILITIES
Angels of Death

Paired Combatants: Whilst this unit contains at least as many Initiates as Neophytes, when resolving an attack made with a melee weapon by a Neophyte in this unit, re-roll a hit roll of 1.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, BLACK TEMPLARS
KEYWORDS
INFANTRY, CRUSADER SQUAD


Dedicated Transport


3

Drop Pod

NAME M WS BS S T W A Ld Sv
Drop Pod 0" - 3+ 6 6 8 0 8 3+
A Drop Pod is a single model equipped with: storm bolter.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
5
Deathwind launcher
12"
Assault D6
5
0
1
-
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
WARGEAR OPTIONS
 • This model can be equipped with 1 deathwind launcher instead of 1 storm bolter.
ABILITIES
Angels of Death

Drop Pod Assault: During deployment, you can set up this model, along with any units embarked aboard it, in orbit instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models. Any models embarked aboard it must immediately disembark, and must be set up more than 9" away from any enemy models (if a model cannot be placed in this way, it is destroyed).

Matched Play: This model and any units embarked aboard it are exempt from the Tactical Reserves matched play rule, except that if it and any units embarked aboard it have not arrived on the battlefield by the end of the third battle round, they count as having been destroyed.

Immobile: After this model has been set up on the battlefield it cannot move for any reason, and no units can embark aboard it.
TRANSPORT
This model can transport 10 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models. It cannot transport JUMP PACK, TERMINATOR, PRIMARIS or CENTURION models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, TRANSPORT, DROP POD


4

Impulsor

NAME M WS BS S T W A Ld Sv
Impulsor * 6+ * 7 7 11 * 8 3+
An Impulsor is a single model equipped with: 2 storm bolters.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
6-11+
14"
3+
3
3-5
7"
4+
D3
1-2
4"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
17
Bellicatus missile array
When you choose this weapon to shoot with, select one of the profiles below.
 - Krak missiles
48"
Heavy 1
8
-2
D6
-
 - Frag missiles
48"
Heavy D6
4
0
1
-
 - Icarus missiles
48"
Heavy D3
7
-1
D3
When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll.
4
Fragstorm grenade launcher
18"
Assault D6
4
0
1
-
6
Ironhail heavy stubber
36"
Heavy 3
4
-1
1
-
5
Ironhail skytalon array
36"
Heavy 6
4
-1
1
When resolving an attack made with this weapon, add 1 to the hit roll and 1 to the wound roll if the target can FLY; otherwise subtract 1 from the hit roll.
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
WARGEAR OPTIONS
 • This model can additionally be equipped with 1 ironhail heavy stubber.
 • This model can be equipped with 2 fragstorm grenade launchers instead of 2 storm bolters.
 • This model can have a shield dome or an orbital comms array, or can be equipped with one of the following: 1 bellicatus missile array; 1 ironhail skytalon array.
ABILITIES
Angels of Death

Hover Tank: Distances are always measured to and from this model’s hull.

Repulsor Field: If any units with this ability are chosen as targets of a charge, subtract 2 from the charge roll.

Assault Vehicle: After this model moves in your Movement phase, if this model did not Advance, any units embarked aboard it can disembark. Units that do so cannot be chosen to charge with that turn.

Shield Dome:
18
A model with a shield dome has a 4+ invulnerable save.

Orbital Comms Array:
18
In your Shooting phase, one model from your army with an orbital comms array that has not been used this battle can use it to call in an orbital barrage. If it does, select one point on the battlefield and roll one D6 for each unit within D6" of that point, subtracting 1 from the result if the unit being rolled for is a CHARACTER. On a 4+ the unit being rolled for suffers D3 mortal wounds.

Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
TRANSPORT
This model has a transport capacity of 6 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS PRIMARIS INFANTRY models. It cannot transport JUMP PACK or MK X GRAVIS models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, TRANSPORT, FLY, IMPULSOR


3

Land Speeder Storm

NAME M WS BS S T W A Ld Sv
Land Speeder Storm 18" 3+ 3+ 4 5 7 2 7 4+
A Land Speeder Storm is a single model equipped with: cerberus launcher; heavy bolter.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Cerberus launcher
18"
Heavy D6
4
0
1
-
10
Heavy bolter
36"
Heavy 3
5
-1
1
-
22
Assault cannon
24"
Heavy 6
6
-1
1
-
14
Heavy flamer
8"
Heavy D6
5
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
22
Multi-melta
24"
Heavy 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
WARGEAR OPTIONS
 ◦ This model may replace its heavy bolter with a multi-melta, a heavy flamer or an assault cannon.
ABILITIES
Angels of Death

Open-topped: Models embarked aboard this model can shoot in your Shooting phase, measuring distances and drawing line of sight from any point on this model. When they do so, all restrictions and modifiers that apply to this model also apply to its embarked models; for example, embarked models cannot shoot in a turn in which this model Fell Back, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on. Note that embarked models cannot shoot if this model Falls Back, even though the Land Speeder Storm itself can.

Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound.
TRANSPORT
This model has a transport capacity of 5 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS SCOUT INFANTRY models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, TRANSPORT, LAND SPEEDER, SCOUT, FLY, LAND SPEEDER STORM


5

Razorback

NAME M WS BS S T W A Ld Sv
Razorback * 6+ * 6 7 10 * 8 3+
A Razorback is a single model equipped with: twin heavy bolter.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
6-10+
12"
3+
3
3-5
6"
4+
D3
1-2
3"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
6
Hunter-killer missile
48"
Heavy 1
8
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
44
Twin assault cannon
24"
Heavy 12
6
-1
1
-
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
25
Lascannon
48"
Heavy 1
9
-3
D6
-
28
Twin heavy flamer
8"
Heavy 2D6
5
-1
1
This weapon automatically hits its target.
20
Twin plasma gun
When attacking with this weapon, choose one of the profiles below.
 - Standard
24"
Rapid Fire 2
7
-3
1
-
 - Supercharge
24"
Rapid Fire 2
8
-3
2
On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved.
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 twin heavy bolter: 1 twin lascannon; 1 twin assault cannon.
 • This model can additionally be equipped with 1 hunter-killer missile.
 • This model can additionally be equipped with 1 storm bolter.
 ◦ This model may replace its twin heavy bolter with a twin lascannon, twin assault cannon, twin heavy flamer or a lascannon and twin plasma gun.
ABILITIES
Angels of Death

Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.
TRANSPORT
This model can transport 6 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models. It cannot transport JUMP PACK, TERMINATOR, PRIMARIS or CENTURION models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, TRANSPORT, RAZORBACK


15

Repulsor

NAME M WS BS S T W A Ld Sv
Repulsor * 6+ * 8 8 16 * 9 3+
A Repulsor is a single model equipped with: heavy onslaught gatling cannon; Icarus ironhail heavy stubber; ironhail heavy stubber; 2 krakstorm grenade launchers; 2 storm bolters; twin heavy bolter. It has auto launchers.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
9-16+
10"
3+
6
5-8
5"
4+
D6
1-4
3"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
4
Fragstorm grenade launcher
18"
Assault D6
4
0
1
-
30
Heavy onslaught gatling cannon
30"
Heavy 12
5
-1
1
-
6
Icarus ironhail heavy stubber
36"
Heavy 3
4
-1
1
When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll.
6
Icarus rocket pod
24"
Heavy D3
7
-1
2
When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll.
6
Ironhail heavy stubber
36"
Heavy 3
4
-1
1
-
4
Krakstorm grenade launcher
18"
Assault 1
6
-1
D3
-
40
Las-talon
24"
Heavy 2
9
-3
D6
-
16
Onslaught gatling cannon
24"
Heavy 6
5
-1
1
-
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
WARGEAR OPTIONS
 • This model can be equipped with 1 twin lascannon instead of 1 twin heavy bolter.
 • This model can be equipped with 1 las-talon instead of 1 heavy onslaught gatling cannon.
 • This model can be equipped with 1 onslaught gatling cannon instead of 1 ironhail heavy stubber.
 • This model can be equipped with 2 fragstorm grenade launchers instead of 2 storm bolters.
 • This model can be equipped with one of the following instead of 1 Icarus ironhail heavy stubber: 1 fragstorm grenade launcher; 1 Icarus rocket pod; 1 storm bolter.
 • This model can be equipped with 2 fragstorm grenade launchers instead of having auto launchers.
 • This model can additionally be equipped with 1 ironhail heavy stubber.
ABILITIES
Angels of Death

Hover Tank: Distances are always measured to and from this model’s hull.

Auto Launchers:
0
Instead of shooting in your Shooting phase, this model can use its auto launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.

Repulsor Field: If any units with this ability are chosen as targets of a charge, subtract 2 from the charge roll.

Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons.

Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
TRANSPORT
This model has a transport capacity of 10 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS PRIMARIS INFANTRY models. Each MK X GRAVIS model takes up the space of 2 other models. It cannot transport JUMP PACK models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, TRANSPORT, FLY, REPULSOR


3

Rhino

NAME M WS BS S T W A Ld Sv
Rhino * 6+ * 6 7 10 * 8 3+
A Rhino is a single model equipped with: storm bolter.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
6-10+
12"
3+
3
3-5
6"
4+
D3
1-2
3"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
6
Hunter-killer missile
48"
Heavy 1
8
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
WARGEAR OPTIONS
 • This model can additionally be equipped with 1 hunter-killer missile.
 • This model can additionally be equipped with 1 storm bolter.
ABILITIES
Angels of Death

Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.

Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Self-Repair: If this model has lost any wounds, you can roll one D6 at the start of your turn; on a 6 this model regains 1 lost wound.
TRANSPORT
This model can transport 10 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models. It cannot transport JUMP PACK, TERMINATOR, PRIMARIS or CENTURION models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, TRANSPORT, RHINO


5

Infernum Pattern Razorback

NAME M WS BS S T W A Ld Sv
Infernum Pattern Razorback * 6+ * 6 7 10 * 8 3+
An Infernum Pattern Razorback is a single model. It is equipped with a multi-melta.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
6-10+
12"
3+
3
3-5
6"
4+
D3
1-2
3"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
6
Hunter-killer missile
48"
Heavy 1
8
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
22
Multi-melta
24"
Heavy 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
WARGEAR OPTIONS
 • An Infernum Pattern Razorback may take a hunter-killer missile.
 • An Infernum Pattern Razorback may also be equipped with a storm bolter.
ABILITIES
Angels of Death

Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
TRANSPORT
This model can transport 6 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models. It cannot transport JUMP PACK, TERMINATOR, PRIMARIS or CENTURION models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, TRANSPORT, RAZORBACK, INFERNUM PATTERN RAZORBACK


6

Lucius Pattern Dreadnought Drop Pod

NAME M WS BS S T W A Ld Sv
Lucius Pattern Dreadnought Drop Pod 0" - - 6 7 8 0 8 3+
A Lucius Pattern Dreadnought Drop Pod is a single model.
ABILITIES
Angels of Death

Drop Pod Assault: During deployment, you can set up this model, along with any unit embarked within it, in orbit instead of placing it on the battlefield. At the end of any of your Movement phases, this model can perform a drop pod assault – set it up anywhere on the battlefield that is more than 9" away from any enemy models. Any model embarked inside must immediately disembark, but they must be set up more than 9" away from any enemy models. Any model that cannot be set up because there is not enough room is slain.

Immobile: After this model has been set up on the battlefield it cannot move for any reason, and no units can embark upon it.
TRANSPORT
This model can transport a single <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS VEHICLE model with the DREADNOUGHT keyword.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, TRANSPORT, DROP POD, LUCIUS PATTERN DREADNOUGHT DROP POD


8

Terrax-pattern Termite Assault Drill

NAME M WS BS S T W A Ld Sv
Terrax-pattern Termite Assault Drill * 4+ * 7 8 10 * 8 3+
A Terrax-pattern Termite Assault Drill is a single model equipped with two storm bolters, a melta cutter and a Termite drill.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
6-10+
8"
3+
6
3-5
6"
4+
D6
1-2
4"
5+
D3
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
14
Heavy flamer
8"
Heavy D6
5
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
0
Melta cutter
12"
Assault D3
8
-4
D6
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
8
Twin volkite charger
15"
Heavy 4
5
0
2
-
0
Termite drill
Melee
Melee
x2
-4
3
After the bearer has made all of its attacks, roll a D6 for each model that suffered damage from this weapon this phase but has not been destroyed; on a 2+ the model being rolled for suffers a mortal wound and, if that model is not destroyed, you can roll another D6. This time, that model suffers a mortal wound on a 3+. Keep rolling a D6, increasing the result required to cause a mortal wound by 1 each time, until the model being rolled for is destroyed or the roll is failed.
WARGEAR OPTIONS
 • This model may replace both its storm bolters with either two heavy flamers or two twin volkite chargers.
ABILITIES
Angels of Death

Subterranean Assault: During deployment, you can set up this model, along with any units embarked within it, underground instead of placing it on the battlefield. At the end of any of your Movement phases, this model can perform a subterranean assault – set it up anywhere on the battlefield that is more than 9" away from any enemy models. Any units embarked inside can then immediately disembark, but they must be set up more than 9" from any enemy models. Any models that cannot be set up because there is not enough room are slain.

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark; on a 6 it explodes and each unit within 6" suffers D3 mortal wounds.

Designer’s Note: Note that if it is from the Space Marines Faction, you cannot choose for it to be from the LEGION OF THE DAMNED.

TRANSPORT
This model can transport 12 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models. It cannot transport JUMP PACK, TERMINATOR, CENTURION or PRIMARIS models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, TRANSPORT, TERMITE ASSAULT DRILL


Elites


5

Aggressor Squad

NAME M WS BS S T W A Ld Sv
Aggressor 5" 3+ 3+ 4 5 3 3 7 3+
Aggressor Sergeant 5" 3+ 3+ 4 5 3 4 8 3+
This unit contains 1 Aggressor Sergeant and 2 Aggressors. It can additionally contain up to 3 Aggressors (Power Rating +5). Every model is equipped with: auto boltstorm gauntlets; fragstorm grenade launcher.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
12
Auto boltstorm gauntlets (shooting)
18"
Assault 6
4
0
1
-
14
Flamestorm gauntlets (shooting)
8"
Assault 2D6
4
0
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
4
Fragstorm grenade launcher
18"
Assault D6
4
0
1
-
12
Auto boltstorm gauntlets (melee)
Melee
Melee
x2
-3
D3
When resolving an attack made with this weapon, subtract 1 from the hit roll.
14
Flamestorm gauntlets (melee)
Melee
Melee
x2
-3
D3
When resolving an attack made with this weapon, subtract 1 from the hit roll.
WARGEAR OPTIONS
 • Every model can be equipped with flamestorm gauntlets instead of auto boltstorm gauntlets and 1 fragstorm grenade launcher.
ABILITIES
Angels of Death

Combat Squads: If this unit contains 6 models, then during deployment, before any units have been set up, it can be divided into two units of 3 models.

Firestorm: When this unit fires Overwatch or is chosen to shoot with, models in this unit can shoot twice if this unit did not move this turn.

Relentless Advance: Models in this unit do not suffer the penalty for Advancing and firing Assault weapons.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
INFANTRY, MK X GRAVIS, PRIMARIS, AGGRESSOR SQUAD


5

Ancient in Terminator Armour

NAME M WS BS S T W A Ld Sv
Ancient in Terminator Armour 6" 3+ 3+ 4 4 5 3 8 2+
An Ancient in Terminator Armour is a single model equipped with: storm bolter; power fist.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
9
Power fist
Melee
Melee
x2
-3
D3
When resolving an attack made with this weapon, subtract 1 from the hit roll.
ABILITIES
Angels of Death

Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models.

Crux Terminatus: This model has a 5+ invulnerable save.

Astartes Banner: Add 1 to the Leadership characteristic of <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units whilst they are within 6" of any friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS ANCIENTS. When a <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY or <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS BIKER model is destroyed within 6" of any friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS ANCIENTS, roll one D6 before removing that model from play. On a 4+ that model can either shoot with one of its ranged weapons as if it were your Shooting phase, or make one attack with one of its melee weapons as if it were the Fight phase.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
CHARACTER, INFANTRY, TERMINATOR, ANCIENT


3

Apothecary

NAME M WS BS S T W A Ld Sv
Apothecary 6" 3+ 3+ 4 4 4 3 8 3+
An Apothecary is a single model equipped with: bolt pistol; chainsword; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Narthecium: At the end of your Movement phase, this model can provide medical attention to one friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY or <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS BIKER unit within 3" of it. If that unit contains a model that has lost any wounds, that model regains up to D3 lost wounds. Otherwise, if any models from that unit have been destroyed, roll one D6; on a 4+ you can return one destroyed model from that unit to the battlefield with 1 wound remaining, placing it within 3" of this model and in unit coherency (if the model cannot be placed in this way, it is not returned to the battlefield). On a 3 or less, this model cannot shoot, charge or fight this turn as it recovers the gene-seed of the fallen warrior. Each unit can only be provided medical attention once per turn.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
CHARACTER, INFANTRY, APOTHECARY


10

Cataphractii Terminator Squad

NAME M WS BS S T W A Ld Sv
Cataphractii Terminator 4" 3+ 3+ 4 4 2 2 8 2+
Cataphractii Sergeant 4" 3+ 3+ 4 4 2 3 9 2+
This unit contains 1 Cataphractii Sergeant and 4 Cataphractii Terminators. It can additionally contain up to 5 Cataphractii Terminators (Power Rating +10). The Cataphractii Sergeant is equipped with: combi-bolter; power sword. Every Cataphractii Terminator is equipped with: combi-bolter; power fist.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
2
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
0
Grenade harness
12"
Assault D6
4
-1
1
-
14
Heavy flamer
8"
Heavy D6
5
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
11
Chainfist
Melee
Melee
x2
-4
2
When resolving an attack made with this weapon, subtract 1 from the hit roll.
Lightning claw
Melee
Melee
User
-2
1
If the bearer is equipped with two of this weapon, then when the bearer fights, it makes 1 additional attack using this profile. When resolving an attack made with this weapon, you can re-roll the wound roll.
9
Power fist
Melee
Melee
x2
-3
D3
When resolving an attack made with this weapon, subtract 1 from the hit roll.
4
Power sword
Melee
Melee
User
-3
1
-
WARGEAR OPTIONS
 • For every 5 models this unit contains, 1 Cataphractii Terminator can be equipped with 1 heavy flamer instead of 1 combi-bolter.
 • Any model can be equipped with 1 lightning claw instead of 1 combi-bolter.
 • Any Cataphractii Terminator can be equipped with one of the following instead of 1 power fist: 1 chainfist; 1 lightning claw.
 • The Cataphractii Sergeant can be equipped with one of the following instead of 1 power sword: 1 chainfist; 1 lightning claw; 1 power fist.
 • The Cataphractii Sergeant can additionally be equipped with 1 grenade harness.
ABILITIES
Angels of Death

Teleport Strike: During deployment, you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.

Combat Squads: If this unit contains 10 models, then during deployment, before any units have been set up, it can be divided into two units of 5 models.

Cataphractii Armour: Every model in this unit has a 4+ invulnerable save. When this unit Advances, halve the result of the Advance roll.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
INFANTRY, TERMINATOR, CATAPHRACTII TERMINATOR SQUAD


8

Centurion Assault Squad

NAME M WS BS S T W A Ld Sv
Centurion 4" 3+ 3+ 5 5 4 3 7 2+
Centurion Sergeant 4" 3+ 3+ 5 5 4 4 8 2+
This unit contains 1 Centurion Sergeant and 2 Centurions. It can additionally contain up to 3 Centurions (Power Rating +8). Every model is equipped with: 2 flamers; siege drills. Every model has Centurion assault launchers.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
6
Flamer
8"
Assault D6
4
0
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
10
Hurricane bolter
24"
Rapid Fire 6
4
0
1
-
14
Meltagun
12"
Assault 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
0
Siege drills
Melee
Melee
x2
-4
3
-
WARGEAR OPTIONS
 • Any model can be equipped with 2 meltaguns instead of 2 flamers.
 • Any model can be equipped with 1 hurricane bolter instead of having Centurion assault launchers.
ABILITIES
Angels of Death

Omniscope: Whilst this unit contains 1 Centurion Sergeant, when resolving an attack made with a ranged weapon by a model in this unit, the target does not receive the benefit of cover to its saving throw.

Combat Squads: If this unit contains 6 models, then during deployment, before any units have been set up, it can be divided into two units of 3 models.

Centurion Assault Launchers:
0
If a model in this unit has Centurion assault launchers, then after this unit finishes a charge move you can select one enemy unit within 1" of that model and roll one D6; on a 4+ that enemy unit suffers 1 mortal wound.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
INFANTRY, CENTURION, CENTURION ASSAULT SQUAD


4

Company Ancient

NAME M WS BS S T W A Ld Sv
Company Ancient 6" 3+ 3+ 4 4 4 3 8 3+
A Company Ancient is a single model equipped with: bolt pistol; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Boltgun
24"
Rapid Fire 1
4
0
1
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 bolt pistol: 1 boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list.
ABILITIES
Angels of Death

Astartes Banner: Add 1 to the Leadership characteristic of <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units whilst they are within 6" of any friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS ANCIENTS. When a <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY or <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS BIKER model is destroyed within 6" of any friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS ANCIENTS, roll one D6 before removing that model from play. On a 4+ that model can either shoot with one of its ranged weapons as if it were your Shooting phase, or make one attack with one of its melee weapons as if it were the Fight phase.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
CHARACTER, INFANTRY, ANCIENT, COMPANY ANCIENT


3

Company Champion

NAME M WS BS S T W A Ld Sv
Company Champion 6" 2+ 3+ 4 4 4 4 8 3+
A Company Champion is a single model equipped with: bolt pistol; master-crafted power sword; frag grenades; krak grenades. It has a combat shield.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
6
Master-crafted power sword
Melee
Melee
User
-3
2
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Honour or Death: This model must perform a Heroic Intervention if it is able to do so. It can perform a Heroic Intervention if there are any enemy units within 6" of it instead of 3" if any of those enemy units is a CHARACTER, and when doing so can move up to 6" instead of 3" so long as it ends that move closer to the closest enemy CHARACTER model.

Combat Shield:
1
This model has a 5+ invulnerable save.

Martial Superiority: If this model is within 1" of any enemy CHARACTER models at the start of the Fight phase, it can fight first in that Fight phase, even if it did not charge. If the enemy has units that have charged or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.

Superlative Duellist: When resolving an attack made with a melee weapon by this model against a CHARACTER unit, you can re-roll the hit roll and you can re-roll the wound roll.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
CHARACTER, INFANTRY, COMPANY CHAMPION


3

Company Veterans

NAME M WS BS S T W A Ld Sv
Space Marine Veteran 6" 3+ 3+ 4 4 1 2 8 3+
Veteran Sergeant 6" 3+ 3+ 4 4 1 3 9 3+
This unit contains 1 Veteran Sergeant and 1 Space Marine Veteran. It can additionally contain up to 3 Space Marine Veterans (Power Rating +5). Every model is equipped with: bolt pistol; chainsword; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Boltgun
24"
Rapid Fire 1
4
0
1
-
0
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • The Veteran Sergeant can be equipped with up to 2 weapons from the Sergeant Weapons list instead of 1 bolt pistol and 1 chainsword.
 • Any model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list.
 • Any Space Marine Veteran can be equipped with one of the following instead of 1 chainsword: 1 boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Special Weapons list.
 • Any model can have a storm shield instead of being equipped with 1 bolt pistol or 1 chainsword.
ABILITIES
Angels of Death

Storm Shield:
2
A model with a storm shield has a 3+ invulnerable save.

Command Squad Bodyguard: When a friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS CHARACTER model within 3" of this unit would lose any wounds as a result of an attack made against that model, this unit can attempt to intercept that attack. Roll one D6; on a 2+ that model does not lose those wounds and this unit suffers 1 mortal wound for each of those wounds. Only one attempt can be made to intercept each attack.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
INFANTRY, COMPANY VETERANS


6

Contemptor Dreadnought

NAME M WS BS S T W A Ld Sv
Contemptor Dreadnought * * * 7 7 10 4 8 3+
A Contemptor Dreadnought is a single model equipped with: combi-bolter; multi-melta; Dreadnought combat weapon.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
WS
BS
6-10+
9"
2+
2+
3-5
6"
3+
3+
1-2
4"
4+
4+
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
2
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
22
Kheres-pattern assault cannon
24"
Heavy 6
7
-1
1
-
22
Multi-melta
24"
Heavy 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
20
Dreadnought combat weapon
Melee
Melee
x2
-3
3
-
WARGEAR OPTIONS
 • This model can be equipped with 1 Kheres-pattern assault cannon instead of 1 multi-melta.
ABILITIES
Angels of Death

Atomantic Shielding: This model has a 5+ invulnerable save.

Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers D3 mortal wounds.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, DREADNOUGHT, CONTEMPTOR DREADNOUGHT


5

Dreadnought

NAME M WS BS S T W A Ld Sv
Dreadnought 6" 3+ 3+ 6 7 8 4 8 3+
A Dreadnought is a single model equipped with: assault cannon; storm bolter; Dreadnought combat weapon.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
22
Assault cannon
24"
Heavy 6
6
-1
1
-
14
Heavy flamer
8"
Heavy D6
5
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
20
Missile launcher
When you choose this weapon to shoot with, select one of the profiles below.
 - Frag missile
48"
Heavy D6
4
0
1
-
 - Krak missile
48"
Heavy 1
8
-2
D6
-
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
20
Dreadnought combat weapon
Melee
Melee
x2
-3
3
-
20
Twin autocannon
48"
Heavy 4
7
-1
2
-
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
28
Twin heavy flamer
8"
Heavy 2D6
5
-1
1
This weapon automatically hits its target.
WARGEAR OPTIONS
 • This model can be equipped with 1 weapon from the Dreadnought Heavy Weapons list instead of 1 assault cannon.
 • This model can be equipped with 1 missile launcher instead of 1 Dreadnought combat weapon and 1 storm bolter.
 • This model can be equipped with 1 heavy flamer instead of 1 storm bolter.
 ◦ This model can be equipped with one of the following instead of 1 assault cannon: 1 twin autocannon; 1 twin heavy bolter; 1 twin heavy flamer.
 ◦ This model can be equipped with 1 twin autocannon instead of 1 Dreadnought combat weapon and 1 storm bolter.
ABILITIES
Angels of Death

Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers D3 mortal wounds.

Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, DREADNOUGHT


6

Invictor Tactical Warsuit

NAME M WS BS S T W A Ld Sv
Invictor Tactical Warsuit * * * 7 6 13 4 8 3+
An Invictor Tactical Warsuit is a single model equipped with: fragstorm grenade launcher; heavy bolter; incendium cannon; 2 ironhail heavy stubbers; Invictor fist.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
WS
BS
7-13+
10"
3+
3+
4-6
8"
4+
4+
1-3
6"
5+
5+
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
4
Fragstorm grenade launcher
18"
Assault D6
4
0
1
-
10
Heavy bolter
36"
Heavy 3
5
-1
1
-
15
Incendium cannon
12"
Heavy 2D6
5
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
6
Ironhail heavy stubber
36"
Heavy 3
4
-1
1
-
20
Twin ironhail autocannon
48"
Heavy 6
7
-1
2
-
0
Invictor fist
Melee
Melee
x2
-3
3
-
WARGEAR OPTIONS
 • This model can be equipped with 1 twin ironhail autocannon instead of 1 incendium cannon.
ABILITIES
Angels of Death

Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.

Concealed Positions: When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models.

Heavy Sidearm: Whilst this model is within 1" of any enemy units, its heavy bolter has a Type characteristic of Pistol 3.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, INVICTOR TACTICAL WARSUIT


7

Ironclad Dreadnought

NAME M WS BS S T W A Ld Sv
Ironclad Dreadnought 6" 3+ 3+ 6 8 8 4 8 3+
An Ironclad Dreadnought is a single model equipped with: meltagun; storm bolter; Dreadnought combat weapon; seismic hammer.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
14
Heavy flamer
8"
Heavy D6
5
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
6
Hunter-killer missile
48"
Heavy 1
8
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
10
Hurricane bolter
24"
Rapid Fire 6
4
0
1
-
14
Meltagun
12"
Assault 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
28
Dreadnought chainfist
Melee
Melee
x2
-4
4
-
0
Dreadnought combat weapon
Melee
Melee
x2
-3
3
-
30
Seismic hammer
Melee
Melee
x2
-4
5
When resolving an attack made with this weapon, subtract 1 from the hit roll.
WARGEAR OPTIONS
 • This model can be equipped with 1 Dreadnought chainfist instead of 1 seismic hammer.
 • This model can be equipped with 1 hurricane bolter instead of 1 Dreadnought combat weapon and 1 storm bolter.
 • This model can be equipped with 1 heavy flamer instead of 1 storm bolter.
 • This model can be equipped with 1 heavy flamer instead of 1 meltagun.
 • This model can additionally be equipped with up to 2 hunter-killer missiles.
 • This model can have Ironclad assault launchers.
ABILITIES
Angels of Death

Wrecker: If this model is equipped with 2 melee weapons, then when resolving an attack made with a melee weapon by this model, re-roll a hit roll of 1.

Ironclad Assault Launchers:
5
If this model has Ironclad assault launchers, then after it finishes a charge move, you can select one enemy unit within 1" of it and roll one D6; on a 4+ that enemy unit suffers D3 mortal wounds.

Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.

Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers D3 mortal wounds.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, DREADNOUGHT, IRONCLAD DREADNOUGHT


4

Primaris Ancient

NAME M WS BS S T W A Ld Sv
Primaris Ancient 6" 3+ 3+ 4 4 5 4 8 3+
A Primaris Ancient is a single model equipped with: bolt pistol; bolt rifle; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Bolt rifle
30"
Rapid Fire 1
4
-1
1
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Astartes Banner: Add 1 to the Leadership characteristic of <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units whilst they are within 6" of any friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS ANCIENTS. When a <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY or <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS BIKER model is destroyed within 6" of any friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS ANCIENTS, roll one D6 before removing that model from play. On a 4+ that model can either shoot with one of its ranged weapons as if it were your Shooting phase, or make one attack with one of its melee weapons as if it were the Fight phase.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
CHARACTER, INFANTRY, PRIMARIS, ANCIENT


3

Primaris Apothecary

NAME M WS BS S T W A Ld Sv
Primaris Apothecary 6" 3+ 3+ 4 4 5 4 8 3+
A Primaris Apothecary is a single model equipped with: absolvor bolt pistol; reductor pistol; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Absolvor bolt pistol
16"
Pistol 1
5
-1
1
-
0
Reductor pistol
3"
Pistol 1
4
-3
2
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Narthecium: At the end of your Movement phase, this model can provide medical attention to one friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY or <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS BIKER unit within 3" of it. If that unit contains a model that has lost any wounds, that model regains up to D3 lost wounds. Otherwise, if any models from that unit have been destroyed, roll one D6; on a 4+ you can return one destroyed model from that unit to the battlefield with 1 wound remaining, placing it within 3" of this model and in unit coherency (if the model cannot be placed in this way, it is not returned to the battlefield). On a 3 or less, this model cannot shoot, charge or fight this turn as it recovers the gene-seed of the fallen warrior. Each unit can only be provided medical attention once per turn.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
CHARACTER, INFANTRY, PRIMARIS, APOTHECARY


7

Redemptor Dreadnought

NAME M WS BS S T W A Ld Sv
Redemptor Dreadnought * * * 7 7 13 4 8 3+
A Redemptor Dreadnought is a single model equipped with: 2 fragstorm grenade launchers; heavy flamer; heavy onslaught gatling cannon; Redemptor fist.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
WS
BS
7-13+
8"
3+
3+
4-6
6"
4+
4+
1-3
4"
5+
5+
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
4
Fragstorm grenade launcher
18"
Assault D6
4
0
1
-
14
Heavy flamer
8"
Heavy D6
5
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
30
Heavy onslaught gatling cannon
30"
Heavy 12
5
-1
1
-
6
Icarus rocket pod
24"
Heavy D3
7
-1
2
When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll.
31
Macro plasma incinerator
When you choose this weapon to shoot with, select one of the profiles below.
 - Standard
36"
Heavy D6
8
-4
1
-
 - Supercharge
36"
Heavy D6
9
-4
2
For each hit roll of 1 made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon.
16
Onslaught gatling cannon
24"
Heavy 6
5
-1
1
-
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
0
Redemptor fist
Melee
Melee
x2
-3
D6
-
WARGEAR OPTIONS
 • This model can additionally be equipped with 1 Icarus rocket pod.
 • This model can be equipped with 1 onslaught gatling cannon instead of 1 heavy flamer.
 • This model can be equipped with 1 macro plasma incinerator instead of 1 heavy onslaught gatling cannon.
 • This model can be equipped with 2 storm bolters instead of 2 fragstorm grenade launchers.
ABILITIES
Angels of Death

Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, DREADNOUGHT, REDEMPTOR DREADNOUGHT


4

Reiver Squad

NAME M WS BS S T W A Ld Sv
Reiver 6" 3+ 3+ 4 4 2 2 7 3+
Reiver Sergeant 6" 3+ 3+ 4 4 2 3 8 3+
This unit contains 1 Reiver Sergeant and 4 Reivers. It can additionally contain up to 5 Reivers (Power Rating +4). Every model is equipped with: bolt carbine; heavy bolt pistol; frag grenades; krak grenades; shock grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt carbine
24"
Assault 2
4
0
1
-
0
Heavy bolt pistol
12"
Pistol 1
4
-1
1
-
0
Combat knife
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
0
Shock grenades
6"
Grenade D3
*
*
*
This weapon can only target INFANTRY units. When resolving an attack made with this weapon, if a hit is scored, do not make a wound roll: instead the target is stunned until the end of the turn. A stunned unit cannot fire Overwatch, and 1 is subtracted from hit rolls for attacks made by models in that unit.
WARGEAR OPTIONS
 • Every Reiver can be equipped with 1 combat knife instead of 1 bolt carbine.
 • The Reiver Sergeant can be equipped with 1 combat knife instead of 1 bolt carbine or 1 heavy bolt pistol.
 • Every model can have a grav-chute.
 • Every model can have a grapnel launcher.
ABILITIES
Angels of Death

Grav-chutes:
2
If every model in this unit has a grav-chute, then during deployment you can set up this unit in low altitude instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.

Terror Troops: Whilst any REIVER units from your army are within 3" of any enemy units, subtract 1 from the Leadership characteristic of each of those enemy units for each REIVER unit from your army that is within 3" of that enemy unit (to a maximum of -3).

Combat Squads: If this unit contains 10 models, then during deployment, before any units have been set up, it can be divided into two units of 5 models.

Grapnel Launchers:
2
If every model in this unit has a grapnel launcher, then during deployment you can set up this unit behind enemy lines instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this unit wholly within 6" of any battlefield edge and more than 9" away from any enemy models.

If a model in this unit has a grapnel launcher, then when that model moves in your Movement phase, do not count any vertical distance it moves against the total it can move that turn.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
INFANTRY, PHOBOS, PRIMARIS, REIVER, REIVER SQUAD


2

Servitors

NAME M WS BS S T W A Ld Sv
Servitor 5" 5+ 5+ 3 3 1 1 6 4+
This unit contains 4 Servitors. Every model is equipped with: servo-arm.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
10
Heavy bolter
36"
Heavy 3
5
-1
1
-
22
Multi-melta
24"
Heavy 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
16
Plasma cannon
When you choose this weapon to shoot with, select one of the profiles below.
 - Standard
36"
Heavy D3
7
-3
1
-
 - Supercharge
36"
Heavy D3
8
-3
2
If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon.
0
Servo-arm
Melee
Melee
x2
-2
3
When the bearer fights, no more than one attack can be made with each servo-arm. When resolving an attack made with this weapon, subtract 1 from the hit roll.
WARGEAR OPTIONS
 • Up to 2 Servitors can be equipped with one of the following instead of 1 servo-arm: 1 heavy bolter; 1 multi-melta; 1 plasma cannon.
ABILITIES
Mindlock: Whilst this unit is within 6" of any friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS TECHMARINES, it has Weapon Skill and Ballistic Skill characteristics of 4+ and a Leadership characteristic of 9.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
INFANTRY, SERVITORS


6

Sternguard Veteran Squad

NAME M WS BS S T W A Ld Sv
Space Marine Veteran 6" 3+ 3+ 4 4 1 2 8 3+
Veteran Sergeant 6" 3+ 3+ 4 4 1 3 9 3+
This unit contains 1 Veteran Sergeant and 4 Space Marine Veterans. It can additionally contain up to 5 Space Marine Veterans (Power Rating +6). Every model is equipped with: bolt pistol; special issue boltgun; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
14
Heavy flamer
8"
Heavy D6
5
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
0
Special issue boltgun
30"
Rapid Fire 1
4
-2
1
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • The Veteran Sergeant can be equipped with up to 2 weapons from the Sergeant Weapons list instead of 1 bolt pistol and 1 special issue boltgun.
 • The Veteran Sergeant can be equipped with 1 weapon from the Sergeant Weapons list instead of 1 bolt pistol.
 • Up to 2 Space Marine Veterans can be equipped with one of the following instead of 1 special issue boltgun: 1 heavy flamer; 1 weapon from the Heavy Weapons list; 1 weapon from the Special Weapons list.
 • Any Space Marine Veteran can be equipped with 1 weapon from the Combi-weapons list instead of 1 special issue boltgun.
ABILITIES
Angels of Death

Combat Squads: If this unit contains 10 models, then during deployment, before any units have been set up, it can be divided into two units of 5 models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
INFANTRY, STERNGUARD VETERAN SQUAD


9

Tartaros Terminator Squad

NAME M WS BS S T W A Ld Sv
Tartaros Terminator 6" 3+ 3+ 4 4 2 2 8 2+
Tartaros Sergeant 6" 3+ 3+ 4 4 2 3 9 2+
This unit contains 1 Tartaros Sergeant and 4 Tartaros Terminators. It can additionally contain up to 5 Tartaros Terminators (Power Rating +9). The Tartaros Sergeant is equipped with: combi-bolter; power sword. Every Tartaros Terminator is equipped with: combi-bolter; power fist.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
2
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
0
Grenade harness
12"
Assault D6
4
-1
1
-
14
Heavy flamer
8"
Heavy D6
5
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
17
Plasma blaster
When you choose this weapon to shoot with, select one of the profiles below.
 - Standard
18"
Assault 2
7
-3
1
-
 - Supercharge
18"
Assault 2
8
-3
2
If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon.
10
Reaper autocannon
36"
Heavy 4
7
-1
1
-
3
Volkite charger
15"
Heavy 2
5
0
2
When resolving an attack made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any other damage.
11
Chainfist
Melee
Melee
x2
-4
2
When resolving an attack made with this weapon, subtract 1 from the hit roll.
Lightning claw
Melee
Melee
User
-2
1
If the bearer is equipped with two of this weapon, then when the bearer fights, it makes 1 additional attack using this profile. When resolving an attack made with this weapon, you can re-roll the wound roll.
9
Power fist
Melee
Melee
x2
-3
D3
When resolving an attack made with this weapon, subtract 1 from the hit roll.
4
Power sword
Melee
Melee
User
-3
1
-
WARGEAR OPTIONS
 • For every 5 models this unit contains, 1 Tartaros Terminator can be equipped with one of the following instead of 1 combi-bolter: 1 heavy flamer; 1 reaper autocannon.
 • Any Tartaros Terminator can be equipped with 2 lightning claws instead of 1 combi-bolter and 1 power fist.
 • Any Tartaros Terminator can be equipped with 1 chainfist instead of 1 power fist.
 • The Tartaros Sergeant can be equipped with 2 lightning claws instead of 1 combi-bolter and 1 power sword.
 • The Tartaros Sergeant can be equipped with one of the following instead of 1 power sword: 1 chainfist; 1 power fist.
 • The Tartaros Sergeant can be equipped with one of the following instead of 1 combi-bolter: 1 plasma blaster; 1 volkite charger.
 • For every 5 models this unit contains, 1 model can additionally be equipped with 1 grenade harness.
ABILITIES
Angels of Death

Combat Squads: If this unit contains 10 models, then during deployment, before any units have been set up, it can be divided into two units of 5 models.

Tartaros Armour: Every model in this unit has a 5+ invulnerable save.

Teleport Strike: During deployment, you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
INFANTRY, TERMINATOR, TARTAROS TERMINATOR SQUAD


9

Terminator Assault Squad

NAME M WS BS S T W A Ld Sv
Terminator 5" 3+ 3+ 4 4 2 2 8 2+
Terminator Sergeant 5" 3+ 3+ 4 4 2 3 9 2+
This unit contains 1 Terminator Sergeant and 4 Terminators. It can additionally contain up to 5 Terminators (Power Rating +9). Every model is equipped with: 2 lightning claws.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Lightning claw
Melee
Melee
User
-2
1
If the bearer is equipped with two of this weapon, then when the bearer fights, it makes 1 additional attack using this profile. When resolving an attack made with this weapon, you can re-roll the wound roll.
16
Thunder hammer
Melee
Melee
x2
-3
3
When resolving an attack made with this weapon, subtract 1 from the hit roll.
WARGEAR OPTIONS
 • Any model can be equipped with 1 thunder hammer instead of 2 lightning claws. If it is, it additionally has a storm shield.
 • The Terminator Sergeant can have a teleport homer.
ABILITIES
Angels of Death

Combat Squads: If this unit contains 10 models, then during deployment, before any units have been set up, it can be divided into two units of 5 models.

Teleport Strike: During deployment, you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.

Crux Terminatus: Every model in this unit has a 5+ invulnerable save.

Storm Shield:
2
A model with a storm shield has a 3+ invulnerable save.

Teleport Homer:
0
If a model in this unit has a teleport homer, place one Deployed Teleport Homer anywhere in your deployment zone when you set up that model for the first time. Whilst that Deployed Teleport Homer is on the battlefield, that model’s unit can perform an emergency teleport instead of moving in your Movement phase. If it does, then at the end of that phase, remove that unit from the battlefield then set it up again wholly within 6" of that Deployed Teleport Homer. That Deployed Teleport Homer is then removed from play. If that Deployed Teleport Homer is ever within 9" of any enemy units, remove that Deployed Teleport Homer from play.

The Deployed Teleport Homer is represented by the Deployed Teleport Homer model, but does not count as a model for any rules purposes.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
INFANTRY, TERMINATOR, TERMINATOR ASSAULT SQUAD


9

Terminator Squad

NAME M WS BS S T W A Ld Sv
Terminator 5" 3+ 3+ 4 4 2 2 8 2+
Terminator Sergeant 5" 3+ 3+ 4 4 2 3 9 2+
This unit contains 1 Terminator Sergeant and 4 Terminators. It can additionally contain up to 5 Terminators (Power Rating +9). The Terminator Sergeant is equipped with: storm bolter; power sword. Every Terminator is equipped with: storm bolter; power fist.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
11
Chainfist
Melee
Melee
x2
-4
2
When resolving an attack made with this weapon, subtract 1 from the hit roll.
9
Power fist
Melee
Melee
x2
-3
D3
When resolving an attack made with this weapon, subtract 1 from the hit roll.
4
Power sword
Melee
Melee
User
-3
1
-
WARGEAR OPTIONS
 • For every 5 models this unit contains, 1 Terminator can be equipped with 1 weapon from the Terminator Heavy Weapons list instead of 1 storm bolter.
 • Any Terminator can be equipped with 1 chainfist instead of 1 power fist.
 • The Terminator Sergeant can have a teleport homer.
ABILITIES
Angels of Death

Combat Squads: If this unit contains 10 models, then during deployment, before any units have been set up, it can be divided into two units of 5 models.

Teleport Strike: During deployment, you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.

Crux Terminatus: Every model in this unit has a 5+ invulnerable save.

Teleport Homer:
0
If a model in this unit has a teleport homer, place one Deployed Teleport Homer anywhere in your deployment zone when you set up that model for the first time. Whilst that Deployed Teleport Homer is on the battlefield, that model’s unit can perform an emergency teleport instead of moving in your Movement phase. If it does, then at the end of that phase, remove that unit from the battlefield then set it up again wholly within 6" of that Deployed Teleport Homer. That Deployed Teleport Homer is then removed from play. If that Deployed Teleport Homer is ever within 9" of any enemy units, remove that Deployed Teleport Homer from play.

The Deployed Teleport Homer is represented by the Deployed Teleport Homer model, but does not count as a model for any rules purposes.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
INFANTRY, TERMINATOR, TERMINATOR SQUAD


6

Vanguard Veteran Squad

NAME M WS BS S T W A Ld Sv
Space Marine Veteran 6" 3+ 3+ 4 4 1 2 8 3+
Veteran Sergeant 6" 3+ 3+ 4 4 1 3 9 3+
This unit contains 1 Veteran Sergeant and 4 Space Marine Veterans. It can additionally contain up to 5 Space Marine Veterans (Power Rating +6). Every model is equipped with: bolt pistol; chainsword; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
9
Relic blade
Melee
Melee
+2
-3
D3
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
5
Melta bombs
4"
Grenade 1
8
-4
D6
When resolving an attack made with this weapon against a VEHICLE unit, you can re-roll the wound roll.
WARGEAR OPTIONS
 • The Veteran Sergeant can be equipped with one of the following and have a storm shield, or be equipped with two of the following, instead of 1 bolt pistol and 1 chainsword: 1 relic blade; 1 weapon from the Pistols list; 1 weapon from the Melee Weapons list.
 • Any Space Marine Veteran can be equipped with one of the following and have a storm shield, or be equipped with two of the following, instead of 1 bolt pistol and 1 chainsword: 1 weapon from the Pistols list; 1 weapon from the Melee Weapons list.
 • 1 model can additionally be equipped with melta bombs.
 • Every model can have a jump pack (Power Rating +1 if this unit contains 5 models, or Power Rating +2 otherwise). If a model has a jump pack, it has a Move characteristic of 12" and gains the FLY and JUMP PACK keywords.
ABILITIES
Angels of Death

Combat Squads: If this unit contains 10 models, then during deployment, before any units have been set up, it can be divided into two units of 5 models.

Storm Shield:
2
A model with a storm shield has a 3+ invulnerable save.

Jump Pack Assault:
3
If every model in this unit has a jump pack, then during deployment you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
INFANTRY, VANGUARD VETERAN SQUAD


6

Venerable Dreadnought

NAME M WS BS S T W A Ld Sv
Venerable Dreadnought 6" 2+ 2+ 6 7 8 4 8 3+
A Venerable Dreadnought is a single model equipped with: assault cannon; storm bolter; Dreadnought combat weapon.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
22
Assault cannon
24"
Heavy 6
6
-1
1
-
14
Heavy flamer
8"
Heavy D6
5
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
20
Missile launcher
When you choose this weapon to shoot with, select one of the profiles below.
 - Frag missile
48"
Heavy D6
4
0
1
-
 - Krak missile
48"
Heavy 1
8
-2
D6
-
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
20
Twin autocannon
48"
Heavy 4
7
-1
2
-
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
28
Twin heavy flamer
8"
Heavy 2D6
5
-1
1
This weapon automatically hits its target.
20
Dreadnought combat weapon
Melee
Melee
x2
-3
3
-
WARGEAR OPTIONS
 • This model can be equipped with 1 weapon from the Dreadnought Heavy Weapons list instead of 1 assault cannon.
 • This model can be equipped with 1 missile launcher instead of 1 Dreadnought combat weapon and 1 storm bolter.
 • This model can be equipped with 1 heavy flamer instead of 1 storm bolter.
 ◦ This model can be equipped with one of the following instead of 1 assault cannon: 1 twin autocannon; 1 twin heavy bolter; 1 twin heavy flamer.
 ◦ This model can be equipped with 1 twin autocannon instead of 1 Dreadnought combat weapon and 1 storm bolter.
ABILITIES
Angels of Death

Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.

Unyielding Ancient: When this model would lose a wound, roll one D6; on a 6 that wound is not lost.

Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers D3 mortal wounds.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, DREADNOUGHT, VENERABLE DREADNOUGHT


4

Chapter Ancient

NAME M WS BS S T W A Ld Sv
Chapter Ancient 6" 3+ 3+ 4 4 4 3 9 2+
A Chapter Ancient is a single model equipped with: power sword; frag grenades; krak grenades. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Power sword
Melee
Melee
User
-3
1
-
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Chapter Ancient: Friendly ULTRAMARINES units benefit from this model’s Astartes Banner ability if they are within 9" of it instead of 6".

Astartes Banner: Add 1 to the Leadership characteristic of ULTRAMARINES units whilst they are within 6" of any friendly ULTRAMARINES ANCIENTS. When an ULTRAMARINES INFANTRY or ULTRAMARINES BIKER model is destroyed within 6" of any friendly ULTRAMARINES ANCIENTS, roll one D6 before removing that model from play. On a 4+ that model can either shoot with one of its ranged weapons as if it were your Shooting phase, or make one attack with one of its melee weapons as if it were the Fight phase.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
KEYWORDS
CHARACTER, INFANTRY, ANCIENT, CHAPTER ANCIENT


3

Chapter Champion

NAME M WS BS S T W A Ld Sv
Chapter Champion 6" 2+ 3+ 4 4 4 5 9 2+
A Chapter Champion is a single model equipped with: champion’s blade; master-crafted power sword; frag grenades; krak grenades. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Champion’s blade
Melee
Melee
User
-2
1
When the bearer fights, it makes 1 additional attack with this weapon.
Master-crafted power sword
Melee
Melee
User
-3
2
-
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Honour or Death: This model must perform a Heroic Intervention if it is able to do so. It can perform a Heroic Intervention if there are any enemy units within 6" of it instead of 3" if any of those enemy units is a CHARACTER, and when doing so can move up to 6" instead of 3" so long as it ends that move closer to the closest enemy CHARACTER model.

Skilful Parry: When resolving an attack made with a melee weapon against this model, subtract 1 from the hit roll.

Martial Superiority: If this model is within 1" of any enemy CHARACTER models at the start of the Fight phase, it can fight first in that Fight phase, even if it did not charge. If the enemy has units that have charged or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.

Superlative Duellist: When resolving an attack made with a melee weapon by this model against a CHARACTER unit, you can re-roll the hit roll and you can re-roll the wound roll.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
KEYWORDS
CHARACTER, INFANTRY, CHAPTER CHAMPION


2

Honour Guard

NAME M WS BS S T W A Ld Sv
Honour Guard 6" 3+ 3+ 4 4 2 2 9 2+
This unit contains 2 Honour Guard. Every model is equipped with: boltgun; bolt pistol; power axe; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Boltgun
24"
Rapid Fire 1
4
0
1
-
Bolt pistol
12"
Pistol 1
4
0
1
-
Power axe
Melee
Melee
+1
-2
1
-
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Honour Guard: When a friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS CHARACTER model within 3" of this unit would lose any wounds as a result of an attack made against that model, this unit can attempt to intercept that attack. Roll one D6; on a 2+ that model does not lose those wounds and this unit suffers 1 mortal wound for each of those wounds. Only one attempt can be made to intercept each attack.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
KEYWORDS
INFANTRY, HONOUR GUARD


3

Tyrannic War Veterans

NAME M WS BS S T W A Ld Sv
Tyrannic War Veteran 6" 3+ 3+ 4 4 1 2 8 3+
Veteran Sergeant 6" 3+ 3+ 4 4 1 3 9 3+
This unit contains 1 Veteran Sergeant and 3 Tyrannic War Veterans. It can additionally contain up to 6 Tyrannic War Veterans (Power Rating +5). Every model is equipped with: bolt pistol; special issue boltgun; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Bolt pistol
12"
Pistol 1
4
0
1
-
Special issue boltgun
30"
Rapid Fire 1
4
-2
1
-
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Combat Squads: If this unit contains 10 models, then during deployment, before any units have been set up, it can be divided into two units of 5 models.

Bane of Tyranids: When resolving an attack made by a model in this unit against a TYRANIDS unit, you can re-roll the hit roll and you can re-roll the wound roll.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
KEYWORDS
INFANTRY, STERNGUARD VETERAN SQUAD, TYRANNIC WAR VETERANS


3

Victrix Honour Guard

NAME M WS BS S T W A Ld Sv
Victrix Honour Guard 6" 2+ 3+ 4 4 3 4 9 2+
This unit contains 2 Victrix Honour Guard. Every model is equipped with: power sword; frag grenades; krak grenades. Every model has an ultima storm shield.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Power sword
Melee
Melee
User
-3
1
-
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Honour Guard of Macragge: When a friendly ULTRAMARINES CHARACTER model within 3" of this unit would lose any wounds as a result of an attack made against that model, this unit can attempt to intercept that attack. Roll one D6; on a 2+ that model does not lose those wounds and this unit suffers 1 mortal wound for each of those wounds. Only one attempt can be made to intercept each attack.

Heroes of Ultramar: This unit can perform a Heroic Intervention as if it were a CHARACTER.

Ultima Storm Shield: A model that has an ultima storm shield has a 3+ invulnerable save.

Calgar’s Honour Guard: If your army is Battle-forged, this unit does not take up a slot in a Detachment that includes a MARNEUS CALGAR model.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
KEYWORDS
INFANTRY, PRIMARIS, VICTRIX HONOUR GUARD


1

Cenobyte Servitors

NAME M WS BS S T W A Ld Sv
Cenobyte Servitor 5" 5+ 5+ 3 3 1 1 6 4+
This unit contains 3 Cenobyte Servitors. Every model is equipped with: close combat weapon. You can only include one of this unit in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Close combat weapon
Melee
Melee
User
0
1
-
ABILITIES
Mindwiped: Models in this unit have Weapon Skill and Ballistic Skill characteristics of 4+, and a Leadership characteristic of 9, whilst their unit is within 6" of CHAPLAIN GRIMALDUS.

Chaplain’s Retinue: If your army is Battle-forged, this unit does not take up slots in a Detachment that includes CHAPLAIN GRIMALDUS.

Relic of Helsreach: When a model in a friendly BLACK TEMPLARS unit that is within 6" of this unit would lose a wound as a result of a mortal wound, roll one D6; on a 4+ that wound is not lost. This is not cumulative with any other rules that allow a model to not lose wounds as a result of a mortal wound.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, BLACK TEMPLARS
KEYWORDS
INFANTRY, SERVITORS, CENOBYTE SERVITORS


11

Deimos Pattern Relic Predator

NAME M WS BS S T W A Ld Sv
Deimos Pattern Relic Predator * 6+ * 6 7 12 * 8 3+
A Deimos Predator is a single model. It is equipped with a plasma destroyer.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
7-12+
12"
3+
3
3-6
6"
4+
D3
1-2
3"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
6
Hunter-killer missile
48"
Heavy 1
8
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
45
Infernus cannon
8"
Heavy 2D6
5
-1
2
This weapon hits its target automatically.
50
Magna-melta cannon
24"
Heavy D3
10
-4
D6
If the target of an attack by this weapon is within half range, roll an additional dice when inflicting damage and discard the lowest result.
30
C-beam cannon
72"
Heavy 1
6
-3
D3
This weapon may not be fired on any turn in which the model carrying it has moved. In addition, for each 24" between the bearer and the target, increase the Strength by +2 and the Damage by +D3. If a model is removed from play as a casualty due to wounds caused by this weapon, then the target unit suffers 2D6 additional hits at Strength 6, AP 0, causing 1 Damage. These additional hits do not trigger further hits themselves.
40
Plasma destroyer
36"
Heavy 2D3
7
-3
2
-
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
40
Predator autocannon
48"
Heavy 2D3
7
-1
3
-
25
Lascannon
48"
Heavy 1
9
-3
D6
-
10
Heavy bolter
36"
Heavy 3
5
-1
1
-
14
Heavy flamer
8"
Heavy D6
5
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
WARGEAR OPTIONS
 • A Deimos Predator may replace its plasma destroyer with any one of the following weapons:
  - Magna-melta cannon
  - C-beam cannon
  - Infernus cannon
  - Predator autocannon
  - Twin lascannon
 • A Deimos Predator may also be equipped with either two heavy bolters, two lascannon or two heavy flamers.
 • A Deimos Predator may also be equipped with a storm bolter.
 • A Deimos Predator may also be equipped with a hunter-killer missile.
ABILITIES
Angels of Death

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unit within 6" suffers D3 mortal wounds.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, RELIC, PREDATOR, DEIMOS PATTERN RELIC PREDATOR


13

Relic Contemptor Dreadnought

NAME M WS BS S T W A Ld Sv
Relic Contemptor Dreadnought 9" * * 7 7 12 * 8 2+
A Relic Contemptor Dreadnought is a single model. It is equipped with two Dreadnought combat weapons and two storm bolters.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
WS
BS
A
7-12+
2+
2+
4
3-6
3+
3+
3
1-2
4+
4+
D3
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Dreadnought combat weapon
Melee
Melee
x2
-3
3
-
Dreadnought chainfist
Melee
Melee
x2
-4
4
-
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
14
Heavy flamer
8"
Heavy D6
5
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
11
Plasma blastgun
When attacking with this weapon, choose one of the profiles below:
 - Standard
18"
Assault 2
7
-3
1
-
 - Supercharged
18"
Assault 2
8
-3
2
For each hit roll of 1, the bearer suffers a single mortal wound.
15
Graviton blaster
18"
Assault 2
5
-3
1
If the target has a Save characteristic of 3+ or better, this weapon increases its Damage to D3.
30
C-beam cannon
72"
Heavy 1
6
-3
D3
This weapon may not be fired on any turn in which the model carrying it has moved. In addition, for each 24" between the bearer and the target, increase the Strength by +2 and the Damage by +D3. If a model is removed from play as a casualty due to wounds caused by this weapon, then the target unit suffers 2D6 additional hits at Strength 6, AP 0, causing 1 Damage. These additional hits do not trigger further hits themselves.
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
22
Multi-melta
24"
Heavy 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
30
Twin autocannon
48"
Heavy 4
7
-1
2
-
16
Heavy plasma cannon
When you choose this weapon to shoot with, select one of the profiles below.
 - Standard
36"
Heavy D3
7
-3
1
-
 - Supercharge
36"
Heavy D3
8
-3
2
For each hit roll of 1 made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon.
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
22
Kheres assault cannon
24"
Heavy 6
7
-1
1
-
32
Cyclone missile launcher
When you choose this weapon to shoot with, select one of the profiles below.
 - Frag missile
36"
Heavy 2D3
4
0
1
-
 - Krak missile
36"
Heavy 2
8
-2
D6
-
WARGEAR OPTIONS
 • A Relic Contemptor may replace one or both Dreadnought combat weapons with Dreadnought chainfists.
 • A Relic Contemptor may choose to take up to two heavy weapons from the following list, replacing one Dreadnought combat weapon and one storm bolter for each weapon chosen:
  - Twin heavy bolter
  - Multi-melta
  - Twin lascannon
  - Twin autocannon
  - Heavy plasma cannon
  - Kheres assault cannon
  - C-Beam cannon
 • One or both storm bolters may be exchanged for one of the following:
  - Heavy flamer
  - Plasma blastgun
  - Graviton blaster
 • This model may take a cyclone missile launcher.
ABILITIES
Angels of Death

Atomantic Shielding: This model has a 5+ invulnerable save.

Unstoppable Fury: You can re-roll hit rolls of 1 for this model if it is equipped with two melee weapons.

Relic of Ancient Glory: Roll a D6 each time this model loses a wound; on the roll of a ‘6’ that damage is ignored and that wound is not lost.

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unit within 6" suffers D3 mortal wounds.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, DREADNOUGHT, RELIC, RELIC CONTEMPTOR DREADNOUGHT


14

Relic Deredeo Dreadnought

NAME M WS BS S T W A Ld Sv
Relic Deredeo Dreadnought * * * 7 7 14 2 8 3+
A Relic Deredeo Dreadnought is a single model. It is equipped with an anvillus autocannon battery and one twin heavy bolter.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
WS
BS
10-14+
7"
4+
2+
5-9
5"
5+
3+
1-4
3"
6+
4+
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
50
Anvillus autocannon battery
36"
Heavy 8
8
-1
2
-
40
Hellfire plasma carronade
24"
Heavy 5
8
-3
3
For each hit roll of a 1, the bearer suffers one single mortal wound after all of the weapon’s shots have been resolved.
75
Arachnus heavy lascannon battery
48"
Heavy 2
10
-4
D6
When attacking with this weapon, if at least one dice roll when determining Damage is inflicted is a natural ‘6’ then a mortal wound is inflicted in addition to other damage.
30
Aiolos missile launcher
60"
Heavy 2D3
6
-1
1
-
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
28
Twin heavy flamer
8"
Heavy 2D6
5
-1
1
This weapon automatically hits its target.
WARGEAR OPTIONS
 • A Relic Deredeo may replace its twin heavy bolter with a twin heavy flamer.
 • A Relic Deredeo may be equipped with one of the following:
  - Aiolos missile launcher
  - Atomantic pavaise
 • A Relic Deredeo may replace its anvillus autocannon battery with one of the following:
  - Hellfire plasma carronade
  - Arachnus heavy lascannon battery
ABILITIES
Angels of Death

Layered Atomantic Barriers: A unit with this ability has a 5+ invulnerable save against Shooting or Overwatch attacks, and a 4+ invulnerable save against Melee attacks in the Fight phase.

Atomantic Pavaise:
35
If equipped with an atomantic pavaise, all friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units that are wholly within 6" of the Relic Deredeo Dreadnought gain a 5+ invulnerable save. This invulnerable save does not stack with or improve existing invulnerable saves.

Helical Targeting Array: At the beginning of any turn, the controlling player may declare that its helical targeting array is active. While it is active, the Relic Deredeo Dreadnought may not move and adds +1 to its hit rolls against models with the FLY keyword.

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 5 or 6 it explodes and each unit within 6" suffers D3 mortal wounds.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, DREADNOUGHT, RELIC, RELIC DEREDEO DREADNOUGHT


9

Relic Javelin Attack Speeder

NAME M WS BS S T W A Ld Sv
Relic Javelin Attack Speeder 15" 3+ 3+ 4 6 9 3 8 3+
A Relic Javelin Attack Speeder is a single model. It is equipped with a heavy bolter and a typhoon launcher.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
10
Heavy bolter
36"
Heavy 3
5
-1
1
-
22
Multi-melta
24"
Heavy 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
32
Typhoon missile launcher
When you choose this weapon to shoot with, select one of the profiles below.
 - Frag missile
48"
Heavy 2D6
4
0
1
-
 - Krak missile
48"
Heavy 2
8
-2
D6
-
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
6
Hunter-killer missile
48"
Heavy 1
8
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
WARGEAR OPTIONS
 • A Relic Javelin may replace its heavy bolter with a multi-melta.
 • A Relic Javelin may replace its twin typhoon launcher with a twin lascannon.
 • A Relic Javelin may take up to two hunter-killer missiles.
ABILITIES
Angels of Death

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark; on a 6 it explodes and each unit within 6" suffers 1 mortal wound.

Gravitic Augur Haze: Your opponent subtracts 1 from all hit rolls made for models that target this model at ranges greater than 8".
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, RELIC, FLY, LAND SPEEDER, RELIC JAVELIN ATTACK SPEEDER


15

Relic Sicaran Arcus Strike Tank

NAME M WS BS S T W A Ld Sv
Relic Sicaran Arcus Strike Tank * 6+ * 6 7 14 * 8 3+
A Relic Sicaran Arcus is a single model. It is equipped with a twin rotary missile launcher and a heavy bolter.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
7-14+
14"
3+
4
3-6
10"
4+
3
1-2
6"
5+
2
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
10
Heavy bolter
36"
Heavy 3
5
-1
1
-
6
Hunter-killer missile
48"
Heavy 1
8
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
25
Lascannon
48"
Heavy 1
9
-3
D6
-
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
0
Twin rotary missile launcher
24"
Heavy 2D6
5
-2
1
Units attacked by this weapon do not gain any bonus to their saving throws for being in cover. When targeting INFANTRY units, any wound rolls of 6 inflict a single mortal wound in addition to any other damage.
WARGEAR OPTIONS
 • A Relic Sicaran Arcus may also be equipped with either two heavy bolters or two lascannon.
 • A Relic Sicaran Arcus may also be equipped with a hunter-killer missile and/or a storm bolter.
ABILITIES
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds.

Vanguard Strike: When you shoot with this model’s rotary missile launcher, you can choose to change its Type to Heavy 4D6, but if you do then you cannot fire this weapon again until after the end of your next turn.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; if it does so, until your next Shooting phase your opponent must subtract 1 from any hit rolls that target it.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, RELIC, RELIC SICARAN ARCUS STRIKE TANK


14

Relic Sicaran Battle Tank

NAME M WS BS S T W A Ld Sv
Relic Sicaran Battle Tank * 6+ * 6 7 14 * 8 3+
A Relic Sicaran Battle Tank is a single model. It is equipped with twin accelerator autocannon and a heavy bolter.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
7-14+
14"
3+
4
3-6
10"
4+
3
1-2
8"
5+
2
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Twin accelerator autocannon
48"
Assault 8
7
-1
2
Attacks made with this weapon suffer no penalty to its hit roll when targeting units with the FLY keyword. In addition, every wound roll of 6+ made with this weapon increases the AP of that individual wound to -3.
25
Lascannon
48"
Heavy 1
9
-3
D6
-
10
Heavy bolter
36"
Heavy 3
5
-1
1
-
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
6
Hunter-killer missile
48"
Heavy 1
8
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
WARGEAR OPTIONS
 • A Relic Sicaran may also be equipped with either two heavy bolters or two lascannon.
 • A Relic Sicaran may also be equipped with a hunter-killer missile.
 • A Relic Sicaran may also be equipped with a storm bolter.
ABILITIES
Angels of Death

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unit within 6" suffers D6 mortal wounds.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, RELIC, RELIC SICARAN BATTLE TANK


16

Relic Sicaran Omega Tank Destroyer

NAME M WS BS S T W A Ld Sv
Relic Sicaran Omega Tank Destroyer * 6+ * 6 7 14 * 8 3+
A Relic Sicaran Omega is a single model. It is equipped with an Omega plasma array and a heavy bolter.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
7-14+
14"
3+
4
3-6
10"
4+
3
1-2
8"
5+
2
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Omega plasma array
When firing this weapon, choose one of the following profiles:
 - Plasma volley
24"
Heavy 6
7
-3
1
-
 - Sustained burn
24"
Heavy 3
9
-3
3
If any hit rolls made for this weapon result in one or more results of a ‘1’, the firing vehicle suffers D3 mortal wounds. Any wound roll of ‘6’ made for this weapon automatically inflicts an additional mortal wound on the target.
10
Heavy bolter
36"
Heavy 3
5
-1
1
-
6
Hunter-killer missile
48"
Heavy 1
8
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
25
Lascannon
48"
Heavy 1
9
-3
D6
-
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
WARGEAR OPTIONS
 • A Relic Sicaran Omega may also be equipped with either two heavy bolters or two lascannon.
 • A Relic Sicaran Omega may also be equipped with a hunter-killer missile and/or a storm bolter.
ABILITIES
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 9" suffers D3+1 mortal wounds.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; if it does so, until your next Shooting phase your opponent must subtract 1 from any hit rolls that target it.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, RELIC, RELIC SICARAN OMEGA TANK DESTROYER


14

Relic Sicaran Punisher Assault Tank

NAME M WS BS S T W A Ld Sv
Relic Sicaran Punisher Assault Tank * 6+ * 6 7 14 * 8 3+
A Relic Sicaran Punisher is a single model. It is equipped with a punisher rotary cannon and a heavy bolter.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
7-14+
14"
3+
4
3-6
10"
4+
3
1-2
8"
5+
2
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Punisher rotary cannon
36"
Heavy 18
5
-1
1
-
10
Heavy bolter
36"
Heavy 3
5
-1
1
-
25
Lascannon
48"
Heavy 1
9
-3
D6
-
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
6
Hunter-killer missile
48"
Heavy 1
8
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
WARGEAR OPTIONS
 • A Relic Sicaran Punisher may also be equipped with either two heavy bolters or two lascannon.
 • A Relic Sicaran Punisher may also be equipped with a hunter-killer missile and/or a storm bolter.
ABILITIES
Angels of Death

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unit within 6" suffers D6 mortal wounds.

Rolling Thunder: If the Sicaran Punisher does not move or Advance in the Movement phase, it may re-roll all failed hit rolls of ‘1’ for the Punisher rotary cannon in the Shooting phase of that turn.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, RELIC, RELIC SICARAN PUNISHER ASSAULT TANK


15

Relic Sicaran Venator Tank Destroyer

NAME M WS BS S T W A Ld Sv
Relic Sicaran Venator Tank Destroyer * 6+ * 6 7 14 * 8 3+
A Relic Sicaran Venator is a single model. It is equipped with a neutron pulse cannon and a heavy bolter.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
7-14+
14"
3+
4
3-6
10"
4+
3
1-2
8"
5+
2
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Neutron pulse cannon
48"
Heavy 3
12
-4
D6
Any VEHICLE which suffers wounds from this weapon but is not slain must subtract 1 from its hit rolls in the Shooting phase until the end of its controlling player’s next turn.
25
Lascannon
48"
Heavy 1
9
-3
D6
-
10
Heavy bolter
36"
Heavy 3
5
-1
1
-
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
6
Hunter-killer missile
48"
Heavy 1
8
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
WARGEAR OPTIONS
 • A Relic Sicaran Venator may also be equipped with either two heavy bolters or two lascannon.
 • A Relic Sicaran Venator may also be equipped with a hunter-killer missile.
 • A Relic Sicaran Venator may also be equipped with a storm bolter.
ABILITIES
Angels of Death

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unit within 6" suffers D6 mortal wounds.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.

Gyro-stabilised Mounting: This model does not suffer the penalty to hit rolls for moving and firing Heavy weapons.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, RELIC, RELIC SICARAN VENATOR TANK DESTROYER


12

Relic Whirlwind Scorpius

NAME M WS BS S T W A Ld Sv
Relic Whirlwind Scorpius * 6+ * 6 7 11 * 8 3+
A Relic Whirlwind Scorpius is a single model. It is equipped with a Scorpius multi-launcher.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
7-11+
12"
3+
3
3-6
6"
4+
D3
1-2
3"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
40
Scorpius multi-launcher
48"
Heavy 3D3
6
-2
2
This weapon can target units not visible to the firing model.
6
Hunter-killer missile
48"
Heavy 1
8
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
WARGEAR OPTIONS
 • A Whirlwind Scorpius may take a hunter-killer missile.
 • A Whirlwind Scorpius may also be equipped with a storm bolter.
ABILITIES
Angels of Death

Rocket Barrage: On any turn in which the Scorpius does not move during the Movement phase, you may fire its Scorpius multi-launcher twice in the following Shooting phase.

Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, RELIC, RELIC WHIRLWIND SCORPIUS


4

Apothecary on Bike

NAME M WS BS S T W A Ld Sv
Apothecary on Bike 14" 3+ 3+ 4 5 5 3 8 3+
An Apothecary on Bike is a single model equipped with: bolt pistol; twin boltgun; chainsword; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
2
Twin boltgun
24"
Rapid Fire 2
4
0
1
-
0
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Turbo-boost: When this model Advances, add 6" to its Move characteristic until the end of the Movement phase instead of making an Advance roll.

Narthecium: At the end of your Movement phase, this model can provide medical attention to one friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY or <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS BIKER unit within 3" of it. If that unit contains a model that has lost any wounds, that model regains up to D3 lost wounds. Otherwise, if any models from that unit have been destroyed, roll one D6; on a 4+ you can return one destroyed model from that unit to the battlefield with 1 wound remaining, placing it within 3" of this model and in unit coherency (if the model cannot be placed in this way, it is not returned to the battlefield). On a 3 or less, this model cannot shoot, charge or fight this turn as it recovers the gene-seed of the fallen warrior. Each unit can only be provided medical attention once per turn.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
BIKER, CHARACTER, APOTHECARY


5

Company Ancient on Bike

NAME M WS BS S T W A Ld Sv
Company Ancient on Bike 14" 3+ 3+ 4 5 5 3 8 3+
A Company Ancient on Bike is a single model armed with a bolt pistol, frag grenades and krak grenades. His Space Marine bike is equipped with a twin boltgun.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Boltgun
24"
Rapid Fire 1
4
0
1
-
2
Twin boltgun
24"
Rapid Fire 2
4
0
1
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 bolt pistol: 1 boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list.
ABILITIES
Angels of Death

Turbo-boost: When this model Advances, add 6" to its Move characteristic until the end of the Movement phase instead of making an Advance roll.

Astartes Banner: Add 1 to the Leadership characteristic of <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS units whilst they are within 6" of any friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS ANCIENTS. When a <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY or <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS BIKER model is destroyed within 6" of any friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS ANCIENTS, roll one D6 before removing that model from play. On a 4+ that model can either shoot with one of its ranged weapons as if it were your Shooting phase, or make one attack with one of its melee weapons as if it were the Fight phase.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
BIKER, CHARACTER, ANCIENT, COMPANY ANCIENT


5

Company Champion on Bike

NAME M WS BS S T W A Ld Sv
Company Champion on Bike 14" 2+ 3+ 4 5 5 4 8 3+
A Company Champion on Bike is a single model equipped with: bolt pistol; twin boltgun; master-crafted power sword; frag grenades; krak grenades. It has a combat shield.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
2
Twin boltgun
24"
Rapid Fire 2
4
0
1
-
6
Master-crafted power sword
Melee
Melee
User
-3
2
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Honour or Death: This model must perform a Heroic Intervention if it is able to do so. It can perform a Heroic Intervention if there are any enemy units within 6" of it instead of 3" if any of those enemy units is a CHARACTER, and when doing so can move up to 6" instead of 3" so long as it ends that move closer to the closest enemy CHARACTER model.

Martial Superiority: If this model is within 1" of any enemy CHARACTER models at the start of the Fight phase, it can fight first in that Fight phase, even if it did not charge. If the enemy has units that have charged or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.

Superlative Duellist: When resolving an attack made with a melee weapon by this model against a CHARACTER unit, you can re-roll the hit roll and you can re-roll the wound roll.

Combat Shield:
1
A model with a combat shield has a 5+ invulnerable save.

Turbo-boost: When this model Advances, add 6" to its Move characteristic until the end of the Movement phase instead of making an Advance roll.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
BIKER, CHARACTER, COMPANY CHAMPION


5

Company Veterans on Bikes

NAME M WS BS S T W A Ld Sv
Space Marine Veteran Biker 14" 3+ 3+ 4 5 2 2 8 3+
Veteran Biker Sergeant 14" 3+ 3+ 4 5 2 3 9 3+
This unit contains 1 Veteran Biker Sergeant and 1 Space Marine Veteran Biker. It can additionally contain up to 3 Space Marine Veteran Bikers (Power Rating +7). Every model is equipped with: bolt pistol; twin boltgun; chainsword; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Boltgun
24"
Rapid Fire 1
4
0
1
-
2
Twin boltgun
24"
Rapid Fire 2
4
0
1
-
0
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • The Veteran Biker Sergeant can be equipped with up to 2 weapons from the Sergeant Weapons list instead of 1 bolt pistol and 1 chainsword.
 • Any Space Marine Veteran Biker can be equipped with one of the following instead of 1 bolt pistol: 1 storm shield; 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list.
 • Any Space Marine Veteran Biker can be equipped with one of the following instead of 1 chainsword: 1 boltgun; 1 storm shield; 1 weapon from the Combi-weapons list; 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Special Weapons list.
ABILITIES
Angels of Death

Command Squad Bodyguard: When a friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS CHARACTER model within 3" of this unit would lose any wounds as a result of an attack made against that model, this unit can attempt to intercept that attack. Roll one D6; on a 2+ that model does not lose those wounds and this unit suffers 1 mortal wound for each of those wounds. Only one attempt can be made to intercept each attack.

Turbo-boost: When this model Advances, add 6" to its Move characteristic until the end of the Movement phase instead of making an Advance roll.

Storm Shield:
2
A model with a storm shield has a 3+ invulnerable save.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
BIKER, COMPANY VETERANS


8

Damned Legionnaires

NAME M WS BS S T W A Ld Sv
Legionnaire 5" 3+ 3+ 4 4 1 2 10 3+
Legionnaire Sergeant 5" 3+ 3+ 4 4 1 3 10 3+
This unit contains 1 Legionnaire Sergeant and 4 Legionnaires. It can additionally contain up to 5 Legionnaires (Power Rating +6). Every model is equipped with: bolt pistol; boltgun; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Boltgun
24"
Rapid Fire 1
4
0
1
-
6
Flamer
8"
Assault D6
4
0
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
14
Heavy flamer
8"
Heavy D6
5
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
14
Meltagun
12"
Assault 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
22
Multi-melta
24"
Heavy 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
11
Plasma gun
When you choose this weapon to shoot with, select one of the profiles below.
 - Standard
24"
Rapid Fire 1
7
-3
1
-
 - Supercharge
24"
Rapid Fire 1
8
-3
2
If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon.
5
Plasma pistol
When you choose this weapon to shoot with, select one of the profiles below.
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
12"
Pistol 1
8
-3
2
If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon.
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
0
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
5
Power axe
Melee
Melee
+1
-2
1
-
9
Power fist
Melee
Melee
x2
-3
D3
When resolving an attack made with this weapon, subtract 1 from the hit roll.
4
Power maul
Melee
Melee
+2
-1
1
-
4
Power sword
Melee
Melee
User
-3
1
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • The Legionnaire Sergeant can be equipped with one of the following instead of 1 boltgun: 1 chainsword; 1 power axe; 1 power fist; 1 power maul; 1 power sword.
 • The Legionnaire Sergeant can be equipped with one of the following instead of 1 bolt pistol: 1 plasma pistol; 1 storm bolter.
 • 1 Legionnaire can be equipped with one of the following instead of 1 boltgun: 1 heavy flamer; 1 multi-melta.
 • 1 Legionnaire can be equipped with one of the following instead of 1 boltgun: 1 flamer; 1 meltagun; 1 plasma gun.
ABILITIES
And They Shall Know No Fear, Bolter Discipline, Shock Assault

Unyielding Spectres: Models in this unit have a 3+ invulnerable save.

Aid Unlooked For: During deployment, you can set up this unit in the aether instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.

Flaming Projectiles: When resolving an attack made with a ranged weapon by a model in this unit, the target does not receive the benefit of cover.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, LEGION OF THE DAMNED
KEYWORDS
INFANTRY, DAMNED LEGIONNAIRES


5

Dreadnought (Legendary)

NAME M WS BS S T W A Ld Sv
Dreadnought 6" 3+ 3+ 6 7 8 4 8 3+
A Dreadnought is a single model equipped with: assault cannon; storm bolter; Dreadnought combat weapon.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
22
Assault cannon
24"
Heavy 6
6
-1
1
-
14
Heavy flamer
8"
Heavy D6
5
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
20
Missile launcher
When you choose this weapon to shoot with, select one of the profiles below.
 - Frag missile
48"
Heavy D6
4
0
1
-
 - Krak missile
48"
Heavy 1
8
-2
D6
-
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
20
Twin autocannon
48"
Heavy 4
7
-1
2
-
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
28
Twin heavy flamer
8"
Heavy 2D6
5
-1
1
This weapon automatically hits its target.
20
Dreadnought combat weapon
Melee
Melee
x2
-3
3
-
WARGEAR OPTIONS
 • This model can be equipped with 1 weapon from the Dreadnought Heavy Weapons list instead of 1 assault cannon.
 • This model can be equipped with 1 missile launcher instead of 1 Dreadnought combat weapon and 1 storm bolter.
 • This model can be equipped with 1 heavy flamer instead of 1 storm bolter.
 • This model can be equipped with one of the following instead of 1 assault cannon: 1 twin autocannon; 1 twin heavy bolter; 1 twin heavy flamer.
 • This model can be equipped with 1 twin autocannon instead of 1 Dreadnought combat weapon and 1 storm bolter.
ABILITIES
Angels of Death

Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers D3 mortal wounds.

Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, DREADNOUGHT


3

Honour Guard (Legendary)

NAME M WS BS S T W A Ld Sv
Honour Guard 6" 3+ 3+ 4 4 2 2 9 2+
This unit contains 2 Honour Guard. Every model is equipped with: bolt pistol; boltgun; power axe; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Boltgun
24"
Rapid Fire 1
4
0
1
-
Bolt pistol
12"
Pistol 1
4
0
1
-
Power axe
Melee
Melee
+1
-2
1
-
Power lance
Melee
Melee
+2
-1
1
-
Power maul
Melee
Melee
+2
-1
1
-
Power sword
Melee
Melee
User
-3
1
-
Relic blade
Melee
Melee
+2
-3
D3
-
Frag grenades
6"
Grenade D6
3
0
1
-
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • Any model can be equipped with one of the following instead of 1 power axe: 1 power maul; 1 power sword; 1 relic blade.
ABILITIES
Angels of Death

Honour Guard: When a friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS CHARACTER model within 3" of this unit would lose any wounds as a result of an attack made against that model, this unit can attempt to intercept that attack. Roll one D6; on a 2+ that model does not lose those wounds and this unit suffers 1 mortal wound for each of those wounds. Only one attempt can be made to intercept each attack.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
INFANTRY, HONOUR GUARD


3

Imperial Space Marine

NAME M WS BS S T W A Ld Sv
Imperial Space Marine 6" 3+ 3+ 4 4 4 3 8 3+
An Imperial Space Marine is a single model equipped with: disintegration combi-gun; disintegration pistol; frag grenades; krak grenades. Only one IMPERIAL SPACE MARINE model can be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Disintegration combi-gun
When you choose this weapon to shoot with, select one or both of the profiles below. If you select both, subtract 1 from hit rolls for attacks made with this weapon.
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Disintegration gun
18"
Rapid Fire 1
5
-3
D6
-
0
Disintegration pistol
9"
Pistol 1
5
-3
D6
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
INFANTRY, CHARACTER, IMPERIAL SPACE MARINE


6

Venerable Dreadnought (Legendary)

NAME M WS BS S T W A Ld Sv
Venerable Dreadnought 6" 2+ 2+ 6 7 8 4 8 3+
A Venerable Dreadnought is a single model equipped with: assault cannon; storm bolter; Dreadnought combat weapon.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
22
Assault cannon
24"
Heavy 6
6
-1
1
-
14
Heavy flamer
8"
Heavy D6
5
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
20
Missile launcher
When you choose this weapon to shoot with, select one of the profiles below.
 - Frag missile
48"
Heavy D6
4
0
1
-
 - Krak missile
48"
Heavy 1
8
-2
D6
-
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
20
Twin autocannon
48"
Heavy 4
7
-1
2
-
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
28
Twin heavy flamer
8"
Heavy 2D6
5
-1
1
This weapon automatically hits its target.
20
Dreadnought combat weapon
Melee
Melee
x2
-3
3
-
WARGEAR OPTIONS
 • This model can be equipped with 1 weapon from the Dreadnought Heavy Weapons list instead of 1 assault cannon.
 • This model can be equipped with 1 missile launcher instead of 1 Dreadnought combat weapon and 1 storm bolter.
 • This model can be equipped with 1 heavy flamer instead of 1 storm bolter.
 • This model can be equipped with one of the following instead of 1 assault cannon: 1 twin autocannon; 1 twin heavy bolter; 1 twin heavy flamer.
 • This model can be equipped with 1 twin autocannon instead of 1 Dreadnought combat weapon and 1 storm bolter.
ABILITIES
Angels of Death

Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.

Unyielding Ancient: When this model would lose a wound, roll one D6; on a 6 that wound is not lost.

Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers D3 mortal wounds.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, DREADNOUGHT, VENERABLE DREADNOUGHT


Fast Attack


4

Assault Squad

NAME M WS BS S T W A Ld Sv
Space Marine 6" 3+ 3+ 4 4 1 1 7 3+
Space Marine Sergeant 6" 3+ 3+ 4 4 1 2 8 3+
This unit contains 1 Space Marine Sergeant and 4 Space Marines. It can additionally contain up to 5 Space Marines (Power Rating +3). Every model is equipped with: bolt pistol; chainsword; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
6
Flamer
8"
Assault D6
4
0
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
5
Plasma pistol
When you choose this weapon to shoot with, select one of the profiles below.
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
12"
Pistol 1
8
-3
2
If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon.
0
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
11
Eviscerator
Melee
Melee
x2
-4
D3
When resolving an attack made with this weapon, subtract 1 from the hit roll.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
5
Melta bombs
4"
Grenade 1
8
-4
D6
When resolving an attack made with this weapon against a VEHICLE unit, you can re-roll the wound roll.
WARGEAR OPTIONS
 • The Space Marine Sergeant can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list.
 • The Space Marine Sergeant can be equipped with 1 weapon from the Melee Weapons list instead of 1 chainsword.
 • The Space Marine Sergeant can have a combat shield.
 • The Space Marine Sergeant can additionally be equipped with melta bombs.
 • Up to 2 Space Marines can be equipped with 1 plasma pistol instead of 1 bolt pistol, or 1 flamer instead of 1 bolt pistol and 1 chainsword.
 • For every 5 models this unit contains, 1 model can be equipped with 1 eviscerator instead of 1 bolt pistol and 1 chainsword.
 • Every model can have a jump pack (Power Rating +1 if this unit contains 5 models, or Power Rating +2 otherwise). If a model has a jump pack, it has a Move characteristic of 12" and gains the FLY and JUMP PACK keywords.
ABILITIES
Angels of Death

Combat Shield:
1
A model with a combat shield has a 5+ invulnerable save.

Combat Squads: If this unit contains 10 models, then during deployment, before any units have been set up, it can be divided into two units of 5 models.

Jump Pack Assault:
3
If every model in this unit has a jump pack, then during deployment you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
INFANTRY, ASSAULT SQUAD


2

Attack Bike Squad

NAME M WS BS S T W A Ld Sv
Attack Bike 14" 3+ 3+ 4 5 4 2 7 3+
This unit contains 1 Attack Bike. It can additionally contain 1 Attack Bike (Power Rating +2) or 2 additional Attack Bikes (Power Rating +4). Every model is equipped with: bolt pistol; heavy bolter; twin boltgun; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
10
Heavy bolter
36"
Heavy 3
5
-1
1
-
22
Multi-melta
24"
Heavy 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
2
Twin boltgun
24"
Rapid Fire 2
4
0
1
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • Any model can be equipped with 1 multi-melta instead of 1 heavy bolter.
ABILITIES
Angels of Death

Turbo-boost: When this unit Advances, add 6" to the Move characteristic of its models until the end of the Movement phase instead of making an Advance roll.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
BIKER, ATTACK BIKE SQUAD


4

Bike Squad

NAME M WS BS S T W A Ld Sv
Space Marine Biker 14" 3+ 3+ 4 5 2 1 7 3+
Biker Sergeant 14" 3+ 3+ 4 5 2 2 8 3+
Attack Bike 14" 3+ 3+ 4 5 4 2 7 3+
This unit contains 1 Biker Sergeant and 2 Space Marine Bikers. It can additionally contain up to 3 Space Marine Bikers (Power Rating +3) or up to 5 Space Marine Bikers (Power Rating +5). It can additionally contain 1 Attack Bike (Power Rating +2).
 • The Biker Sergeant and every Space Marine Biker is equipped with: bolt pistol; twin boltgun; frag grenades; krak grenades.
 • The Attack Bike is equipped with: bolt pistol; heavy bolter; twin boltgun; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Boltgun
24"
Rapid Fire 1
4
0
1
-
10
Heavy bolter
36"
Heavy 3
5
-1
1
-
22
Multi-melta
24"
Heavy 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
2
Twin boltgun
24"
Rapid Fire 2
4
0
1
-
0
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • The Space Marine Sergeant can be equipped with 1 weapon from the Sergeant Weapons list instead of 1 bolt pistol.
 • Any Space Marine Biker can be equipped with 1 chainsword instead of 1 bolt pistol.
 • Up to 2 Space Marine Bikers can be equipped with 1 weapon from the Special Weapons list instead of 1 bolt pistol.
 • The Attack Bike can be equipped with 1 multi-melta instead of 1 heavy bolter.
ABILITIES
Angels of Death

Turbo-boost: When this unit Advances, add 6" to the Move characteristic of its models until the end of the Movement phase instead of making an Advance roll.

Combat Squads: If this unit contains 6 or more models, then during deployment, before any units have been set up, it can be divided into two units containing as equal a number of models as possible.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
BIKER, BIKE SQUAD


7

Inceptor Squad

NAME M WS BS S T W A Ld Sv
Inceptor 10" 3+ 3+ 4 5 3 2 7 3+
Inceptor Sergeant 10" 3+ 3+ 4 5 3 3 8 3+
This unit contains 2 Inceptors and 1 Inceptor Sergeant. It can additionally contain up to 3 Inceptors (Power Rating +7). Every model is equipped with: 2 assault bolters.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
8
Assault bolter
18"
Assault 3
5
-1
1
-
17
Plasma exterminator
When you choose this weapon to shoot with, select one of the profiles below.
 - Standard
18"
Assault D3
7
-3
1
-
 - Supercharge
18"
Assault D3
8
-3
2
If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon.
WARGEAR OPTIONS
 • Every model can be equipped with 2 plasma exterminators instead of 2 assault bolters.
ABILITIES
Angels of Death

Meteoric Descent: During deployment, you can set up this unit in high orbit instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.

Crushing Charge: After this unit finishes a charge move, for each model in this unit you can select one enemy unit within 1" of that model and roll one D6; on a 6, that enemy unit suffers 1 mortal wound.

Combat Squads: If this unit contains 6 models, then during deployment, before any units have been set up, it can be divided into two units of 3 models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
INFANTRY, JUMP PACK, MK X GRAVIS, PRIMARIS, FLY, INCEPTOR SQUAD


4

Land Speeders

NAME M WS BS S T W A Ld Sv
Land Speeder 16" 3+ 3+ 4 5 6 2 7 3+
This unit contains 1 Land Speeder. It can additionally contain up to 2 Land Speeders (Power Rating +4 per model). Every model is equipped with: heavy bolter.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
22
Assault cannon
24"
Heavy 6
6
-1
1
-
10
Heavy bolter
36"
Heavy 3
5
-1
1
-
14
Heavy flamer
8"
Heavy D6
5
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
22
Multi-melta
24"
Heavy 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
32
Typhoon missile launcher
When you choose this weapon to shoot with, select one of the profiles below.
 - Frag missile
48"
Heavy 2D6
4
0
1
-
 - Krak missile
48"
Heavy 2
8
-2
D6
-
WARGEAR OPTIONS
 • Any model can be equipped with 1 multi-melta instead of 1 heavy bolter.
 • Any model can additionally be equipped with one of the following: 1 assault cannon; 1 heavy flamer; 1 typhoon missile launcher.
 ◦ Any model may replace its heavy bolter with a multi-melta or a heavy flamer.
 ◦ Any model may take an assault cannon, a heavy flamer, a typhoon missile launcher, a heavy bolter or a multi-melta.
ABILITIES
Angels of Death

Anti-grav Upwash: Whilst this unit contains 3 models, models in this unit have a Move characteristic of 20".

Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, FLY, LAND SPEEDERS


3

Scout Bike Squad

NAME M WS BS S T W A Ld Sv
Scout Biker 16" 3+ 3+ 4 5 2 1 7 4+
Scout Biker Sergeant 16" 3+ 3+ 4 5 2 2 8 4+
This unit contains 1 Scout Biker Sergeant and 2 Scout Bikers. It can additionally contain up to 3 Scout Bikers (Power Rating +3) or up to 6 Scout Bikers (Power Rating +6). Every model is equipped with: Astartes shotgun; bolt pistol; twin boltgun; combat knife; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
6
Astartes grenade launcher
When you choose this weapon to shoot with, select one of the profiles below.
 - Frag grenade
24"
Assault D6
3
0
1
-
 - Krak grenade
24"
Assault 1
6
-1
D3
-
0
Astartes shotgun
12"
Assault 2
4
0
1
When resolving an attack made with this weapon against a unit that is within half range, this weapon has a Strength characteristic of 5 for that attack.
0
Bolt pistol
12"
Pistol 1
4
0
1
-
2
Twin boltgun
24"
Rapid Fire 2
4
0
1
-
0
Combat knife
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • The Scout Biker Sergeant can be equipped with 1 weapon from the Sergeant Weapons list instead of 1 bolt pistol.
 • Any model can be equipped with 1 Astartes grenade launcher instead of 1 twin boltgun.
ABILITIES
Angels of Death

Turbo-boost: When this unit Advances, add 6" to the Move characteristic of its models until the end of the Movement phase instead of making an Advance roll.

Combat Squads: If this unit contains 6 models, then during deployment, before any units have been set up, it can be divided into two units of 3 models. If this unit contains 9 models, then during deployment, before any units have been set up, it can be divided into three units of 3 models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
BIKER, SCOUT, SCOUT BIKE SQUAD


4

Suppressor Squad

NAME M WS BS S T W A Ld Sv
Suppressor 12" 3+ 3+ 4 4 2 2 7 3+
Suppressor Sergeant 12" 3+ 3+ 4 4 2 3 8 3+
This unit contains 1 Suppressor Sergeant and 2 Suppressors. Every model is equipped with: accelerator autocannon; bolt pistol; frag grenades; krak grenades. Every model has a grav-chute.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
10
Accelerator autocannon
48"
Heavy 2
7
-2
2
-
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
ABILITIES
Angels of Death

Grav-chute:
2
During deployment, you can set up this unit in low altitude instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.

Smoke Launcher: Once per battle, instead of shooting in your Shooting phase, this unit’s Suppressor Sergeant can use his smoke launcher. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this unit, subtract 1 from the hit roll.

Suppressing Fire: If an enemy model is destroyed as a result of an attack made with an accelerator autocannon by a model in this unit, that enemy model’s unit cannot fire Overwatch this turn.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
INFANTRY, JUMP PACK, PRIMARIS, FLY, SUPPRESSOR SQUAD


8

Deathstorm Drop Pod

NAME M WS BS S T W A Ld Sv
Deathstorm Drop Pod 0" - 4+ 6 6 8 0 8 3+
A Deathstorm Drop Pod is a single model. It is equipped with a Deathstorm missile array.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Deathstorm missile array
18"
Heavy 2
8
-2
D3
When fired, this weapon makes one full Shooting attack against each enemy unit within range, except CHARACTERS. A unit consisting entirely of CHARACTERS may only be attacked if it is the closest enemy unit to the Deathstorm Drop Pod when the attack is declared.
0
Deathstorm cannon array
12"
Heavy 6
6
-1
1
When fired, this weapon makes one full Shooting attack against each enemy unit within range, except CHARACTERS. A unit consisting entirely of CHARACTERS may only be attacked if it is the closest enemy unit to the Deathstorm Drop Pod when the attack is declared.
WARGEAR OPTIONS
 • A Deathstorm Drop Pod may replace its Deathstorm missile launcher array with a Deathstorm cannon array.
ABILITIES
Angels of Death

Drop Pod Assault: During deployment, you can set up this model in orbit instead of placing it on the battlefield. At the end of any of your Movement phases, this model can perform a drop pod assault – set it up anywhere on the battlefield that is more than 9" away from any enemy models.

Immobile: After this model has been set up on the battlefield, it cannot move, run or charge, and no units can embark upon it.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, DROP POD, DEATHSTORM DROP POD


8

Land Speeder Tempest

NAME M WS BS S T W A Ld Sv
Land Speeder Tempest 15" 3+ 3+ 4 6 6 2 8 3+
This unit contains one Land Speeder Tempest. It can include one additional Land Speeder Tempest (Power Rating +8) or two additional Land Speeder Tempests (Power rating +16). Each Land Speeder Tempest is equipped with an assault cannon and two Tempest salvo launchers.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
22
Assault cannon
24"
Heavy 6
6
-1
1
-
10
Tempest salvo launcher
36"
Heavy D3
6
-3
2
-
ABILITIES
Angels of Death

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark; on a 6 it explodes and each unit within 6" suffers 1 mortal wound.

Ramjet Thrusters: When a unit with this ability Advances, all models in the unit must move between 20"-35". If the unit has used its ramjet thrusters then the enemy player must subtract -1 from hit rolls made against them in the next Shooting phase, and the unit can only charge or be charged by units that can FLY during the Fight phase until it is the unit’s turn to move again.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, FLY, LAND SPEEDER, LAND SPEEDER TEMPEST


3

Tarantula Air Defence Battery

NAME M WS BS S T W A Ld Sv
Tarantula Air Defence Battery 0" - 4+ 4 5 4 - 10 3+
This unit contains one Tarantula Air Defence Battery. It can include one additional Tarantula Air Defence Battery (Power Rating +3) or two additional Tarantula Air Defence Batteries (Power rating +6). Each Tarantula Air Defence Battery is equipped with air defence missiles.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Air defence missiles
48"
Heavy D3
8
-2
D3
Add 1 to all hit rolls made for this weapon against targets that can FLY. Subtract 1 from the hit rolls made for this weapon against all other targets.
ABILITIES
Angels of Death

Immobile: This model cannot move for any reason, nor can it fight in the Fight phase. Enemy models automatically hit this model in the Fight phase – do not make hit rolls. However, this model can still shoot if there are enemy models within 1" of it, and friendly units can still target enemy units that are within 1" of this model.

Fully Automated Weapons: This model’s weapons must target the nearest visible enemy unit that can FLY. If no targets that can FLY are visible, it must instead target the nearest non-FLYING enemy unit.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, GUN EMPLACEMENT, TARANTULA AIR DEFENCE BATTERY


3

Tarantula Sentry Gun

NAME M WS BS S T W A Ld Sv
Tarantula Sentry Gun 0" - 4+ 4 5 4 - 10 3+
This unit contains one Tarantula Sentry Gun. It can include one additional Tarantula Sentry Gun (Power Rating +3) or two additional Tarantula Sentry Guns (Power rating +6). Each Tarantula Sentry Gun is equipped with a twin heavy bolter.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
22
Multi-melta
24"
Heavy 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
44
Twin assault cannon
24"
Heavy 12
6
-1
1
-
WARGEAR OPTIONS
 • A Tarantula Sentry Gun may replace its twin heavy bolter with any one of the following weapons:
  - Twin lascannon
  - Multi-melta
  - Twin assault cannon
ABILITIES
Angels of Death

Immobile: This model cannot move for any reason, nor can it fight in the Fight phase. Enemy models automatically hit this model in the Fight phase – do not make hit rolls. However, this model can still shoot if there are enemy models within 1" of it, and friendly units can still target enemy units that are within 1" of this model.

Automated Artillery: If this model has a twin heavy bolter, it will automatically shoot at the nearest enemy INFANTRY unit in the Shooting phase within range. If this model has a twin lascannon, it will automatically shoot at the nearest non-INFANTRY model in the Shooting phase within range. If there are none of the specified types of unit in range then the closest unit of any kind must be targeted, however in all cases this model may only shoot at an enemy CHARACTER if it is the closest model of any type.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, GUN EMPLACEMENT, TARANTULA SENTRY GUN


Flyers


9

Stormhawk Interceptor

NAME M WS BS S T W A Ld Sv
Stormhawk Interceptor * 6+ * 6 7 10 * 8 3+
A Stormhawk Interceptor is a single model equipped with: 2 assault cannons; 2 heavy bolters; Icarus stormcannon.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
6-10+
20-60"
3+
3
3-5
20-40"
4+
D3
1-2
20-25"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
22
Assault cannon
24"
Heavy 6
6
-1
1
-
10
Heavy bolter
36"
Heavy 3
5
-1
1
-
10
Icarus stormcannon
48"
Heavy 3
7
-1
2
When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll.
40
Las-talon
24"
Heavy 2
9
-3
D6
-
20
Skyhammer missile launcher
60"
Heavy 3
7
-1
D3
When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll.
32
Typhoon missile launcher
When you choose this weapon to shoot with, select one of the profiles below.
 - Frag missile
48"
Heavy 2D6
4
0
1
-
 - Krak missile
48"
Heavy 2
8
-2
D6
-
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 2 heavy bolters: 1 skyhammer missile launcher;
1 typhoon missile launcher.
 • This model can be equipped with 1 las-talon instead of 1 Icarus stormcannon.
ABILITIES
Angels of Death

Airborne: You cannot charge with this model, and this model can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within 1" of any enemy units that can FLY, and this model can only make close combat attacks against units that can FLY. Enemy units can only make close combat attacks against this model if they can FLY.

Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Hard to Hit: When resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.

Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll.

Interceptor: When resolving an attack made with a ranged weapon by this model against a unit that can FLY, add 1 to the hit roll.

Infernum Halo-launcher: When resolving an attack made with a ranged weapon against this model by a model that can FLY, subtract 1 from the hit roll.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
AIRCRAFT, VEHICLE, FLY, STORMHAWK INTERCEPTOR


15

Stormraven Gunship

NAME M WS BS S T W A Ld Sv
Stormraven Gunship * 6+ * 8 7 14 * 9 3+
A Stormraven Gunship is a single model equipped with: 2 stormstrike missile launchers; twin assault cannon; twin heavy bolter.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
8-14+
20-45"
3+
3
4-7
20-30"
4+
D3
1-3
20"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
10
Hurricane bolter
24"
Rapid Fire 6
4
0
1
-
21
Stormstrike missile launcher
72"
Heavy 1
8
-3
3
-
44
Twin assault cannon
24"
Heavy 12
6
-1
1
-
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
24
Twin heavy plasma cannon
When you choose this weapon to shoot with, select one of the profiles below.
 - Standard
36"
Heavy 2D3
7
-3
1
-
 - Supercharge
36"
Heavy 2D3
8
-3
2
For each hit roll of 1 made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon.
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
40
Twin multi-melta
24"
Heavy 2
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
32
Typhoon missile launcher
When you choose this weapon to shoot with, select one of the profiles below.
 - Frag missile
48"
Heavy 2D6
4
0
1
-
 - Krak missile
48"
Heavy 2
8
-2
D6
-
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 twin assault cannon: 1 twin heavy plasma cannon; 1 twin lascannon.
 • This model can be equipped with one of the following instead of 1 twin heavy bolter: 1 twin multi-melta; 1 typhoon missile launcher.
 • This model can additionally be equipped with 2 hurricane bolters.
ABILITIES
Angels of Death

Airborne: You cannot charge with this model, and this model can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within 1" of any enemy units that can FLY, and this model can only make close combat attacks against units that can FLY. Enemy units can only make close combat attacks against this model if they can FLY.

Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll.

Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase.

Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons.

Hard to Hit: When resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.
TRANSPORT
This model has a transport capacity of 12 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models and 1 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS DREADNOUGHT. Each JUMP PACK or TERMINATOR model takes the space of two other INFANTRY models and each CENTURION takes the space of 3 other INFANTRY models. It cannot transport PRIMARIS models or DREADNOUGHTS that have a Wounds characteristic of 13 or more.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
AIRCRAFT, VEHICLE, TRANSPORT, FLY, STORMRAVEN GUNSHIP


8

Stormtalon Gunship

NAME M WS BS S T W A Ld Sv
Stormtalon Gunship * 6+ * 6 6 10 * 8 3+
A Stormtalon Gunship is a single model equipped with: 2 heavy bolters; twin assault cannon.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
6-10+
20-50"
3+
3
3-5
20-35"
4+
D3
1-2
20"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
10
Heavy bolter
36"
Heavy 3
5
-1
1
-
25
Lascannon
48"
Heavy 1
9
-3
D6
-
20
Skyhammer missile launcher
60"
Heavy 3
7
-1
D3
When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll.
44
Twin assault cannon
24"
Heavy 12
6
-1
1
-
32
Typhoon missile launcher
When you choose this weapon to shoot with, select one of the profiles below.
 - Frag missile
48"
Heavy 2D6
4
0
1
-
 - Krak missile
48"
Heavy 2
8
-2
D6
-
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 2 heavy bolters: 2 lascannons; 1 skyhammer missile launcher; 1 typhoon missile launcher.
ABILITIES
Angels of Death

Airborne: You cannot charge with this model, and this model can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within 1" of any enemy units that can FLY, and this model can only make close combat attacks against units that can FLY. Enemy units can only make close combat attacks against this model if they can FLY.

Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll.

Strafing Run: When resolving an attack made with a ranged weapon by this model against a unit that cannot FLY, add 1 to the hit roll.

Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase.

Hard to Hit: When resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.

Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
AIRCRAFT, VEHICLE, FLY, STORMTALON GUNSHIP


16

Caestus Assault Ram

NAME M WS BS S T W A Ld Sv
Caestus Assault Ram * 5+ * 8 7 14 * 9 2+
A Caestus Assault Ram is a single model. It is equipped with a Caestus ram, a twin magna-melta and two firefury missile batteries.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
8-14+
20-50"
3+
4
4-7
20-30"
4+
2
1-3
20"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Caestus ram
Melee
Melee
User
-3
D6
Add 3 to all hit rolls made with this weapon when targeting BUILDINGS if the Caestus Assault Ram charged this turn.
0
Firefury missile battery
72"
Heavy 4
6
-1
1
-
120
Twin magna-melta
24"
Heavy 2D3
10
-4
D6
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
ABILITIES
Angels of Death

Airborne Ram: This model can only declare charges in the Charge phase against units that can FLY, and may only attack or be attacked in the Fight phase by units that can FLY.

Hard to Hit: When resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.

Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll.

Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield and before any embarked models disembark; on a 6 it crashes and explodes and each unit within 6" suffers D3 mortal wounds.

Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne Ram, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase.

Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons.
TRANSPORT
The Caestus Assault Ram’s unique transport bays can transport 10 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models. It may transport TERMINATOR models which only take up one space per model. It cannot transport JUMP PACK, CENTURION or PRIMARIS models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
AIRCRAFT, VEHICLE, TRANSPORT, FLY, CAESTUS ASSAULT RAM


19

Fire Raptor Assault Gunship

NAME M WS BS S T W A Ld Sv
Fire Raptor Assault Gunship * 6+ * 8 7 16 * 9 3+
A Fire Raptor Gunship is a single model. It is equipped with a twin avenger bolt cannon, two quad heavy bolters and two twin hellstrike launchers.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
8-16+
20-45"
3+
3
4-7
20-30"
4+
D3
1-3
20"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Twin avenger bolt cannon
36"
Heavy 10
6
-2
2
-
36
Quad heavy bolter
36"
Heavy 12
5
-1
1
-
48
Twin hellstrike launcher
72"
Heavy 2
8
-3
3
-
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
30
Twin autocannon
48"
Heavy 4
7
-1
2
-
WARGEAR OPTIONS
 • The model may replace its two twin hellstrike missile launchers with two twin lascannon.
 • This model may replace its two quad heavy bolters with two twin autocannons.
ABILITIES
Angels of Death

Airborne: You cannot charge with this model, and this model can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within 1" of any enemy units that can FLY, and this model can only make close combat attacks against units that can FLY. Enemy units can only make close combat attacks against this model if they can FLY.

Hard to Hit: When resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.

Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll.

Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it crashes and explodes, and each unit within 6" suffers D3 mortal wounds.

Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase.

Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
AIRCRAFT, VEHICLE, FLY, FIRE RAPTOR ASSAULT GUNSHIP


18

Storm Eagle Assault Gunship

NAME M WS BS S T W A Ld Sv
Storm Eagle Assault Gunship * 6+ * 8 7 16 * 9 3+
A Storm Eagle Assault Gunship is a single model. It is equipped with a twin heavy bolter, a vengeance launcher and two twin hellstrike launchers.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
8-16+
20-45"
3+
3
4-7
20-30"
4+
D3
1-3
20"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
20
Vengeance launcher
48"
Heavy 2D6
5
-1
1
-
48
Twin hellstrike launcher
72"
Heavy 2
8
-3
3
-
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
40
Twin multi-melta
24"
Heavy 2
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
32
Typhoon missile launcher
When you choose this weapon to shoot with, select one of the profiles below.
 - Frag missile
48"
Heavy 2D6
4
0
1
-
 - Krak missile
48"
Heavy 2
8
-2
D6
-
WARGEAR OPTIONS
 • This model may replace its twin heavy bolter with either a twin multi-melta or a typhoon missile launcher.
 • The model may replace its two twin hellstrike missile launchers with two twin lascannon.
ABILITIES
Angels of Death

Airborne: You cannot charge with this model, and this model can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within 1" of any enemy units that can FLY, and this model can only make close combat attacks against units that can FLY. Enemy units can only make close combat attacks against this model if they can FLY.

Hard to Hit: When resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.

Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll.

Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it crashes and explodes, and each unit within 6" suffers D3 mortal wounds.

Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase.

Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons.
TRANSPORT
The Storm Eagle can transport 20 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models. Each JUMP PACK or TERMINATOR model takes up the space of two other INFANTRY models and each CENTURION takes up the space of three other INFANTRY models. It cannot transport PRIMARIS models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
AIRCRAFT, VEHICLE, TRANSPORT, FLY, STORM EAGLE ASSAULT GUNSHIP


19

Storm Eagle Assault Gunship – ROC pattern

NAME M WS BS S T W A Ld Sv
Storm Eagle Assault Gunship – ROC pattern * 6+ * 8 7 16 * 9 3+
A Storm Eagle Gunship – ROC pattern is a single model. It is equipped with a twin heavy bolter, a ROC missile launcher and two twin lascannon.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
8-16+
20-45"
3+
3
4-7
20-30"
4+
D3
1-3
20"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
0
ROC missile launcher
48"
Heavy 8
8
-2
2
-
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
40
Twin multi-melta
24"
Heavy 2
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
32
Typhoon missile launcher
When you choose this weapon to shoot with, select one of the profiles below.
 - Frag missile
48"
Heavy 2D6
4
0
1
-
 - Krak missile
48"
Heavy 2
8
-2
D6
-
WARGEAR OPTIONS
 • This model may replace its twin heavy bolter with either a twin multi-melta or a typhoon missile launcher.
ABILITIES
Angels of Death

Airborne: You cannot charge with this model, and this model can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within 1" of any enemy units that can FLY, and this model can only make close combat attacks against units that can FLY. Enemy units can only make close combat attacks against this model if they can FLY.

Hard to Hit: When resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.

Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll.

Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it crashes and explodes, and each unit within 6" suffers D3 mortal wounds.

Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase.

Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons.
TRANSPORT
The Storm Eagle can transport 14 MINOTAURS INFANTRY models. Each JUMP PACK or TERMINATOR model takes up the space of two other INFANTRY models and each CENTURION takes up the space of 3 other INFANTRY models. It cannot transport PRIMARIS models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, MINOTAURS
KEYWORDS
AIRCRAFT, VEHICLE, TRANSPORT, FLY, STORM EAGLE ASSAULT GUNSHIP – ROC PATTERN


11

Xiphon Interceptor

NAME M WS BS S T W A Ld Sv
Stormhawk Interceptor * 6+ * 6 7 11 2 8 3+
A Xiphon Interceptor is a single model. It is equipped with two twin lascannon and a Xiphon missile battery.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
8-11+
20-50"
3+
4-7
20-30"
4+
1-3
20"
5+
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
30
Xiphon missile battery
60"
Heavy 3
6
-2
3
-
ABILITIES
Angels of Death

Airborne: You cannot charge with this model, and this model can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within 1" of any enemy units that can FLY, and this model can only make close combat attacks against units that can FLY. Enemy units can only make close combat attacks against this model if they can FLY.

Hard to Hit: When resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.

Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll.

Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it crashes and explodes, and each unit within 6" suffers D3 mortal wounds.

Terminal Targeting: This model does not suffer the penalty to hit rolls for moving and firing Heavy weapons.

Skyborn Predator: When targeting units that can FLY, add 1 to your hit rolls for this model.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
AIRCRAFT, VEHICLE, FLY, XIPHON INTERCEPTOR


Heavy Support


12

Centurion Devastator Squad

NAME M WS BS S T W A Ld Sv
Centurion 4" 3+ 3+ 5 5 4 3 7 2+
Centurion Sergeant 4" 3+ 3+ 5 5 4 4 8 2+
This unit contains 1 Centurion Sergeant and 2 Centurions. It can additionally contain up to 3 Centurions (Power Rating +12). Every model is equipped with: 2 heavy bolters; hurricane bolter.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
20
Centurion missile launcher
36"
Assault D3
8
-2
D3
-
20
Grav-cannon and grav-amp
24"
Heavy 4
5
-3
1
When resolving an attack made with this weapon against a unit with a Save characteristic of 3+ or better, this weapon has a Damage characteristic of D3 for that attack.
10
Heavy bolter
36"
Heavy 3
5
-1
1
-
10
Hurricane bolter
24"
Rapid Fire 6
4
0
1
-
25
Lascannon
48"
Heavy 1
9
-3
D6
-
WARGEAR OPTIONS
 • Any model can be equipped with 1 Centurion missile launcher instead of 1 hurricane bolter.
 • Any model can be equipped with one of the following instead of 2 heavy bolters: 1 grav-cannon and grav-amp; 2 lascannons.
ABILITIES
Angels of Death

Omniscope: Whilst this unit contains 1 Centurion Sergeant, when resolving an attack made with a ranged weapon by a model in this unit, the target does not receive the benefit of cover to its saving throw.

Combat Squads: If this unit contains 6 models, then during deployment, before any units have been set up, it can be divided into two units of 3 models.

Decimator Protocols: Models in this unit do not suffer the penalty for moving and firing Heavy weapons.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
INFANTRY, CENTURION, CENTURION DEVASTATOR SQUAD


6

Devastator Squad

NAME M WS BS S T W A Ld Sv
Space Marine 6" 3+ 3+ 4 4 1 1 7 3+
Space Marine Sergeant 6" 3+ 3+ 4 4 1 2 8 3+
This unit contains 1 Space Marine Sergeant and 4 Space Marines. It can additionally contain up to 5 Space Marines (Power Rating +3). Every model is equipped with: bolt pistol; boltgun; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Boltgun
24"
Rapid Fire 1
4
0
1
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • The Space Marine Sergeant can be equipped with up to 2 weapons from the Sergeant Weapons list instead of 1 boltgun.
 • Up to four Space Marines can be equipped with 1 weapon from the Heavy Weapons list instead of 1 boltgun.
 • The Space Marine Sergeant can have an Armorium Cherub.
ABILITIES
Angels of Death

Signum: When you choose this unit to shoot with in your Shooting phase, you can select one Space Marine in this unit that is within 3" of this unit’s Space Marine Sergeant. The selected model has a Ballistic Skill characteristic of 2+ until the end of that phase.

Combat Squads: If this unit contains 10 models, then during deployment, before any units have been set up, it can be divided into two units of 5 models.

Armorium Cherub:
5
If a Space Marine Sergeant in this unit has an Armorium Cherub, then after a model in this unit shoots with a ranged weapon, that Armorium Cherub can reload that model’s weapon. If it does, that Armorium Cherub is removed from play and that model can immediately shoot with that ranged weapon again.

An Armorium Cherub is represented by an Armorium Cherub model, but does not count as a model for any rules purposes. Whilst a unit with an Armorium Cherub is on the battlefield, that Armorium Cherub must be within 2" of it.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
INFANTRY, DEVASTATOR SQUAD


4

Eliminator Squad

NAME M WS BS S T W A Ld Sv
Eliminator 6" 3+ 3+ 4 4 2 2 7 3+
Eliminator Sergeant 6" 3+ 3+ 4 4 2 3 8 3+
This unit contains 1 Eliminator Sergeant and 2 Eliminators. Every model is equipped with: bolt pistol; bolt sniper rifle; frag grenades; krak grenades. Every model has a camo cloak.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
3
Bolt sniper rifle
When you choose this weapon to shoot with, select one of the profiles below.
 - Executioner round
36"
Heavy 1
5
-1
1
This weapon can target units that are not visible to the bearer, and can target a CHARACTER unit even if it is not the closest enemy unit. When resolving an attack made with this weapon, add 2 to the hit roll, and the target does not receive the benefit of cover to its saving throw.
 - Hyperfrag round
36"
Heavy D3
5
0
1
This weapon can target a CHARACTER unit even if it is not the closest enemy unit.
 - Mortis round
36"
Heavy 1
5
-2
D3
This weapon can target a CHARACTER unit even if it is not the closest enemy unit. When resolving an attack made with this weapon, a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any other damage.
5
Instigator bolt carbine
24"
Assault 1
4
-1
2
This weapon can target a CHARACTER even if it is not the closest enemy unit.
15
Las fusil
36"
Heavy 1
8
-3
3
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • The Eliminator Sergeant can be equipped with one of the following instead of 1 bolt sniper rifle: 1 instigator bolt carbine; 1 las fusil.
 • Every Eliminator can be equipped with 1 las fusil instead of 1 bolt sniper rifle.
ABILITIES
Angels of Death

Camo Cloak:
3
When resolving an attack made with a ranged weapon against a model in this unit whilst it is receiving the benefit of cover, add 2 to the saving throw instead of 1.

Guided Aim: Instead of shooting in your Shooting phase, this unit’s Eliminator Sergeant can guide his squad’s aim. Until the end of that phase, when resolving an attack made with a ranged weapon by a model in this unit, add 1 to the hit roll and wound roll.

Covering Fire: The first time this unit’s Eliminator Sergeant fires Overwatch with an instigator bolt carbine in your opponent’s turn, this unit can, after it has resolved its Overwatch, move as if it were your Movement phase (it cannot Advance as part of this move).

Concealed Positions: When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
INFANTRY, PHOBOS, PRIMARIS, ELIMINATOR SQUAD


8

Hellblaster Squad

NAME M WS BS S T W A Ld Sv
Hellblaster 6" 3+ 3+ 4 4 2 2 7 3+
Hellblaster Sergeant 6" 3+ 3+ 4 4 2 3 8 3+
This unit contains 1 Hellblaster Sergeant and 4 Hellblasters. It can additionally contain up to 5 Hellblasters (Power Rating +8). Every model is equipped with: bolt pistol; plasma incinerator; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
15
Assault plasma incinerator
When you choose this weapon to shoot with, select one of the profiles below.
 - Standard
24"
Assault 2
6
-4
1
-
 - Supercharge
24"
Assault 2
7
-4
2
If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon.
0
Bolt pistol
12"
Pistol 1
4
0
1
-
17
Heavy plasma incinerator
When you choose this weapon to shoot with, select one of the profiles below.
 - Standard
36"
Heavy 1
8
-4
1
-
 - Supercharge
36"
Heavy 1
9
-4
2
If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon.
15
Plasma incinerator
When you choose this weapon to shoot with, select one of the profiles below.
 - Standard
30"
Rapid Fire 1
7
-4
1
-
 - Supercharge
30"
Rapid Fire 1
8
-4
2
If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon.
5
Plasma pistol
When you choose this weapon to shoot with, select one of the profiles below.
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
12"
Pistol 1
8
-3
2
If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon.
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • Every model can be equipped with one of the following instead of 1 plasma incinerator: 1 assault plasma incinerator; 1 heavy plasma incinerator.
 • The Hellblaster Sergeant can be equipped with 1 plasma pistol instead of 1 bolt pistol.
ABILITIES
Angels of Death

Combat Squads: If this unit contains 10 models, then during deployment, before any units have been set up, it can be divided into two units of 5 models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
INFANTRY, PRIMARIS, HELLBLASTER SQUAD


4

Hunter

NAME M WS BS S T W A Ld Sv
Hunter * 6+ * 6 8 11 * 8 3+
A Hunter is a single model equipped with: skyspear missile launcher.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
6-11+
10"
3+
3
3-5
5"
4+
D3
1-2
3"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
6
Hunter-killer missile
48"
Heavy 1
8
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
0
Skyspear missile launcher
60"
Heavy 1
9
-3
D6
When resolving an attack made with this weapon, you can re-roll the hit roll, and you add 1 to the hit roll if the target can FLY.
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
WARGEAR OPTIONS
 • This model can additionally be equipped with 1 hunter-killer missile.
 • This model can additionally be equipped with 1 storm bolter.
ABILITIES
Angels of Death

Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, HUNTER


15

Land Raider

NAME M WS BS S T W A Ld Sv
Land Raider * 6+ * 8 8 16 * 9 2+
A Land Raider is a single model equipped with: twin heavy bolter; 2 twin lascannons.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
9-16+
10"
3+
6
5-8
5"
4+
D6
1-4
3"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
6
Hunter-killer missile
48"
Heavy 1
8
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
22
Multi-melta
24"
Heavy 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
WARGEAR OPTIONS
 • This model can additionally be equipped with 1 hunter-killer missile.
 • This model can additionally be equipped with 1 storm bolter.
 • This model can additionally be equipped with 1 multi-melta.
ABILITIES
Angels of Death

Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.

Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons.

Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
TRANSPORT
This model can transport 10 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models. Each JUMP PACK or TERMINATOR model takes the space of two other models and each CENTURION takes the space of three other models. It cannot transport PRIMARIS models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, TRANSPORT, LAND RAIDER


14

Land Raider Crusader

NAME M WS BS S T W A Ld Sv
Land Raider Crusader * 6+ * 8 8 16 * 9 2+
A Land Raider Crusader is a single model equipped with: 2 hurricane bolters; twin assault cannon.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
9-16+
10"
3+
6
5-8
5"
4+
D6
1-4
3"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
6
Hunter-killer missile
48"
Heavy 1
8
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
10
Hurricane bolter
24"
Rapid Fire 6
4
0
1
-
22
Multi-melta
24"
Heavy 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
44
Twin assault cannon
24"
Heavy 12
6
-1
1
-
WARGEAR OPTIONS
 • This model can additionally be equipped with 1 hunter-killer missile.
 • This model can additionally be equipped with 1 storm bolter.
 • This model can additionally be equipped with 1 multi-melta.
ABILITIES
Angels of Death

Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons.

Frag Assault Launchers: After this model finishes a charge move, you can select one enemy unit within 1" of it and roll one D6; on a 4+ that enemy unit suffers D3 mortal wounds.

Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.

Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
TRANSPORT
This model can transport 16 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models. Each JUMP PACK or TERMINATOR model takes the space of two other models and each CENTURION takes the space of three other models. It cannot transport PRIMARIS models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, TRANSPORT, LAND RAIDER, LAND RAIDER CRUSADER


14

Land Raider Redeemer

NAME M WS BS S T W A Ld Sv
Land Raider Redeemer * 6+ * 8 8 16 * 9 2+
A Land Raider Redeemer is a single model equipped with: 2 flamestorm cannons; twin assault cannon.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
9-16+
10"
3+
6
5-8
5"
4+
D6
1-4
3"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
25
Flamestorm cannon
12"
Heavy D6
6
-2
2
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
6
Hunter-killer missile
48"
Heavy 1
8
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
22
Multi-melta
24"
Heavy 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
44
Twin assault cannon
24"
Heavy 12
6
-1
1
-
WARGEAR OPTIONS
 • This model can additionally be equipped with 1 hunter-killer missile.
 • This model can additionally be equipped with 1 storm bolter.
 • This model can additionally be equipped with 1 multi-melta.
ABILITIES
Angels of Death

Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons.

Frag Assault Launchers: After this model finishes a charge move, you can select one enemy unit within 1" of it and roll one D6; on a 4+ that enemy unit suffers D3 mortal wounds.

Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.

Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
TRANSPORT
This model can transport 12 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models. Each JUMP PACK or TERMINATOR model takes the space of two other models and each CENTURION takes the space of three other models. It cannot transport PRIMARIS models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, TRANSPORT, LAND RAIDER, LAND RAIDER REDEEMER


8

Predator

NAME M WS BS S T W A Ld Sv
Predator * 6+ * 6 7 11 * 8 3+
A Predator is a single model equipped with: Predator autocannon.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
6-11+
12"
3+
3
3-5
6"
4+
D3
1-2
3"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
10
Heavy bolter
36"
Heavy 3
5
-1
1
-
6
Hunter-killer missile
48"
Heavy 1
8
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
25
Lascannon
48"
Heavy 1
9
-3
D6
-
40
Predator autocannon
48"
Heavy 2D3
7
-1
3
-
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
WARGEAR OPTIONS
 • This model can be equipped with 1 twin lascannon instead of 1 Predator autocannon.
 • This model can additionally be equipped with one of the following: 2 heavy bolters; 2 lascannons.
 • This model can additionally be equipped with 1 hunter-killer missile.
 • This model can additionally be equipped with 1 storm bolter.
ABILITIES
Angels of Death

Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, PREDATOR


15

Repulsor Executioner

NAME M WS BS S T W A Ld Sv
Repulsor Executioner * 6+ * 8 8 16 * 9 3+
A Repulsor Executioner is a single model equipped with: 2 fragstorm grenade launchers; heavy onslaught gatling cannon; macro plasma incinerator; 2 storm bolters; twin heavy bolter; twin Icarus ironhail heavy stubber. It has auto launchers.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
9-16+
10"
3+
6
5-8
5"
4+
D6
1-4
3"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
4
Fragstorm grenade launcher
18"
Assault D6
4
0
1
-
40
Heavy laser destroyer
72"
Heavy 2
10
-4
D6
When resolving an attack made with this weapon, a damage roll of 1 or 2 counts as 3 instead.
30
Heavy onslaught gatling cannon
30"
Heavy 12
5
-1
1
-
6
Icarus rocket pod
24"
Heavy D3
7
-1
2
When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll.
6
Ironhail heavy stubber
36"
Heavy 3
4
-1
1
-
31
Macro plasma incinerator
When you choose this weapon to shoot with, select one of the profiles below.
 - Standard
36"
Heavy D6
8
-4
1
-
 - Supercharge
36"
Heavy D6
9
-4
2
For each hit roll of 1 made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon.
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
10
Twin Icarus ironhail heavy stubber
36"
Heavy 6
4
-1
1
When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll.
WARGEAR OPTIONS
 • This model can be equipped with 1 heavy laser destroyer instead of 1 macro plasma incinerator
 • This model can additionally be equipped with 1 ironhail heavy stubber.
 • This model can additionally be equipped with 1 Icarus rocket pod.
ABILITIES
Angels of Death

Aquilon Optics: If, in your Movement phase, this model does not move or moves a distance less than half its Move characteristic, it can shoot with its heavy laser destroyer or macro plasma incinerator twice in the following Shooting phase (the weapon must target the same unit both times).

Repulsor Field: If any units with this ability are chosen as targets of a charge, subtract 2 from the charge roll.

Hover Tank: Distances are always measured to and from this model’s hull.

Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons.

Auto Launchers:
0
Instead of shooting in your Shooting phase, this model can use its auto launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.

Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
TRANSPORT
This model has a transport capacity of 6 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS PRIMARIS INFANTRY models. Each MK X GRAVIS model takes up the space of 2 other models. It cannot transport JUMP PACK models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, TRANSPORT, FLY, REPULSOR, REPULSOR EXECUTIONER


5

Stalker

NAME M WS BS S T W A Ld Sv
Stalker * 6+ * 6 8 11 * 8 3+
A Stalker is a single model equipped with: 2 Icarus stormcannons.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
6-11+
10"
3+
3
3-5
5"
4+
D3
1-2
3"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
6
Hunter-killer missile
48"
Heavy 1
8
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
10
Icarus stormcannon
48"
Heavy 3
7
-1
2
When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll.
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
WARGEAR OPTIONS
 • This model can additionally be equipped with 1 hunter-killer missile.
 • This model can additionally be equipped with 1 storm bolter.
ABILITIES
Angels of Death

Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, STALKER


4

Thunderfire Cannon

NAME M WS BS S T W A Ld Sv
Thunderfire Cannon 3" 6+ 2+ 3 6 4 1 8 2+
Techmarine Gunner 6" 3+ 2+ 4 4 4 3 8 2+
This unit contains 1 Thunderfire Cannon and 1 Techmarine Gunner. The Thunderfire Cannon is equipped with: thunderfire cannon. The Techmarine Gunner is equipped with: bolt pistol; flamer; plasma cutter; 2 servo-arms.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
6
Flamer
8"
Assault D6
4
0
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
5
Plasma cutter
When you choose this weapon to shoot with, select one of the profiles below.
 - Standard
12"
Assault 1
7
-3
1
-
 - Supercharge
12"
Assault 1
8
-3
2
If any hit rolls of 1 are made for attacks with this weapon, the bearer is destroyed after shooting with this weapon.
0
Thunderfire cannon
60"
Heavy 4D3
5
-1
1
This weapon can target units that are not visible to the bearer.
0
Servo-arm
Melee
Melee
x2
-2
3
When the bearer fights, no more than one attack can be made with each servo-arm. When resolving an attack made with this weapon, subtract 1 from the hit roll.
ABILITIES
Angels of Death

Operated Artillery: You can only shoot with a Thunderfire Cannon if it is being operated. At the start of any phase, each Techmarine Gunner model from your army can operate one friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS Thunderfire Cannon model within 3" of it. Until the end of that phase, whilst it is within 3" of that Thunderfire Cannon, that Techmarine Gunner is said to be operating that Thunderfire Cannon.

Crewed Artillery: After this unit is set up on the battlefield for the first time, it is divided into two units, one containing the Thunderfire Cannon and the other the Techmarine Gunner. If at any point there are no friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS Techmarine Gunner units within 6" of a Thunderfire Cannon, that Thunderfire Cannon is destroyed.

Blessing of the Omnissiah: At the end of your Movement phase, this unit’s Techmarine Gunner can repair one friendly <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS VEHICLE model within 1" of him. That model regains up to D3 lost wounds. Each model can only be repaired once per turn.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS (Thunderfire Cannon)
VEHICLE, ARTILLERY, THUNDERFIRE CANNON
KEYWORDS (Techmarine Gunner)
CHARACTER, INFANTRY, TECHMARINE


6

Vindicator

NAME M WS BS S T W A Ld Sv
Vindicator * 6+ * 6 8 11 * 8 3+
A Vindicator is a single model equipped with: demolisher cannon.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
6-11+
10"
3+
3
3-5
5"
4+
D3
1-2
3"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Demolisher cannon
24"
Heavy D6
10
-3
D6
-
6
Hunter-killer missile
48"
Heavy 1
8
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
WARGEAR OPTIONS
 • This model can additionally be equipped with 1 hunter-killer missile.
 • This model can additionally be equipped with 1 storm bolter.
ABILITIES
Angels of Death

Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, VINDICATOR


4

Whirlwind

NAME M WS BS S T W A Ld Sv
Whirlwind * 6+ * 6 7 11 * 8 3+
A Whirlwind is a single model equipped with: Whirlwind vengeance launcher.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
6-11+
12"
3+
3
3-5
6"
4+
D3
1-2
3"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
6
Hunter-killer missile
48"
Heavy 1
8
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
15
Whirlwind castellan launcher
72"
Heavy 2D6
6
0
1
This weapon can target units that are not visible to the bearer.
20
Whirlwind vengeance launcher
72"
Heavy 2D3
7
-1
2
This weapon can target units that are not visible to the bearer.
WARGEAR OPTIONS
 • This model can be equipped with 1 Whirlwind castellan launcher instead of 1 Whirlwind vengeance launcher.
 • This model can additionally be equipped with 1 hunter-killer missile.
 • This model can additionally be equipped with 1 storm bolter.
ABILITIES
Angels of Death

Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, WHIRLWIND


9

Contemptor Mortis Dreadnought

NAME M WS BS S T W A Ld Sv
Contemptor Mortis Dreadnought * * * 7 7 10 4 8 3+
A Contemptor Mortis Dreadnought is a single model. It is equipped with two twin heavy bolters.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
WS
BS
6-10+
9"
2+
2+
3-5
6"
3+
3+
1-2
3"
4+
4+
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
22
Multi-melta
24"
Heavy 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
30
Twin autocannon
48"
Heavy 4
7
-1
2
-
16
Heavy plasma cannon
When you choose this weapon to shoot with, select one of the profiles below.
 - Standard
36"
Heavy D3
7
-3
1
-
 - Supercharge
36"
Heavy D3
8
-3
2
For each hit roll of 1 made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon.
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
22
Kheres assault cannon
24"
Heavy 6
7
-1
1
-
32
Cyclone missile launcher
When you choose this weapon to shoot with, select one of the profiles below.
 - Frag missile
36"
Heavy 2D3
4
0
1
-
 - Krak missile
36"
Heavy 2
8
-2
D6
-
WARGEAR OPTIONS
 • A Contemptor Mortis Dreadnought may replace both of its twin heavy bolters with two identical weapons from the following:
  - Multi-melta
  - Twin lascannon
  - Twin autocannon
  - Heavy plasma cannon
  - Kheres assault cannon
 • This model may take a cyclone missile launcher.
ABILITIES
Angels of Death

Atomantic Shielding: This model has a 5+ invulnerable save.

Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers D3 mortal wounds.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, DREADNOUGHT, CONTEMPTOR MORTIS DREADNOUGHT


10

Deimos Pattern Vindicator Laser Destroyer

NAME M WS BS S T W A Ld Sv
Deimos Pattern Vindicator Laser Destroyer * 6+ * 6 8 12 * 8 3+
A Deimos Vindicator Laser Destroyer is a single model. It is equipped with a laser volley cannon and a storm bolter.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
7-12+
10"
3+
3
3-6
5"
4+
D3
1-2
3"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Laser volley cannon
When firing this weapon, choose one of the following profiles:
 - Volley fire
36"
Heavy 2
9
-3
3
-
 - Overcharge fire
36"
Heavy 2
10
-5
6
If any hit rolls made for this weapon result in one or more results of a ‘1’, the firing vehicle suffers 3 mortal wounds.
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
6
Hunter-killer missile
48"
Heavy 1
8
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
WARGEAR OPTIONS
 • A Deimos Vindicator may also be equipped with a hunter-killer missile.
ABILITIES
Angels of Death

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unit within 6" suffers D3 mortal wounds.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.

Power Capacitor: On any turn in which the Deimos Vindicator does not move in the Movement phase, it may fire twice with its laser volley cannon, but may only use volley fire if it does so.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, RELIC, VINDICATOR, DEIMOS PATTERN VINDICATOR LASER DESTROYER


21

Land Raider Achilles

NAME M WS BS S T W A Ld Sv
Land Raider Achilles * 6+ * 8 8 19 * 9 2+
A Land Raider Achilles is a single model. It is equipped with one quad launcher and two twin multi-meltas.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
10-19+
10"
3+
6
5-9
5"
4+
D6
1-4
3"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
40
Twin multi-melta
24"
Heavy 2
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
45
Quad launcher
When firing this weapon, select one of the two profiles below:
 - Shatter shells
24"
Heavy 4
8
-2
3
-
 - Thunderfire shells
60"
Heavy 4D3
5
0
1
This weapon can target units not visible to the firing model.
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
6
Hunter-killer missile
48"
Heavy 1
8
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
WARGEAR OPTIONS
 • A Land Raider Achilles may also be equipped with a hunter-killer missile and/or a storm bolter.
ABILITIES
Angels of Death

Inviolate Armour: This model has a 4+ invulnerable save.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.

Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons.

Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
TRANSPORT
This model can transport 6 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models. Each JUMP PACK or TERMINATOR model takes the space of two other models and each CENTURION takes the space of three other models. It cannot transport PRIMARIS models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, TRANSPORT, LAND RAIDER, LAND RAIDER ACHILLES


20

Land Raider Helios

NAME M WS BS S T W A Ld Sv
Land Raider Helios * 6+ * 8 8 16 * 9 2+
A Land Raider Helios is a single model. It is equipped with a helios launcher and two twin lascannon.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
8-16+
10"
3+
6
4-7
5"
4+
D6
1-3
3"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Helios launcher
72"
Heavy 2D6
7
-1
1
This weapon can target units that are not visible to the bearer.
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
6
Hunter-killer missile
48"
Heavy 1
8
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
WARGEAR OPTIONS
 • A Land Raider Helios may also be equipped with a hunter-killer missile.
 • A Land Raider Helios may also be equipped with a storm bolter.
ABILITIES
Angels of Death

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.

Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons.

Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
TRANSPORT
This model can transport 6 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models. Each JUMP PACK or TERMINATOR model takes the space of two other models and each CENTURION takes the space of three other models. It cannot transport PRIMARIS models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, TRANSPORT, LAND RAIDER, LAND RAIDER HELIOS


20

Land Raider Prometheus

NAME M WS BS S T W A Ld Sv
Land Raider Prometheus * 6+ * 8 8 16 * 9 2+
A Land Raider Prometheus is a single model. It is equipped with two quad heavy bolters.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
9-16+
10"
3+
6
5-8
5"
4+
D6
1-4
3"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
36
Quad heavy bolter
36"
Heavy 12
5
-1
1
-
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
22
Multi-melta
24"
Heavy 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
6
Hunter-killer missile
48"
Heavy 1
8
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
WARGEAR OPTIONS
 • A Land Raider Prometheus may be equipped with a hunter-killer missile.
 • A Land Raider Prometheus may be equipped with a storm bolter.
 • A Land Raider Prometheus may be equipped with a multi-melta.
ABILITIES
Angels of Death

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.

Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons.

Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.

Battle Auspex: Enemy units do not receive the benefit to their saving throws for being in cover against attacks made by a unit with this ability.

Command Relay: While your army’s Warlord is embarked within this model, one Stratagem played in a turn by the controlling player costs one fewer Command point than normal (to a minimum of 1).
TRANSPORT
This model can transport 10 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models. Each JUMP PACK or TERMINATOR model takes the space of two other models and each CENTURION takes the space of three other models. It cannot transport PRIMARIS models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, TRANSPORT, LAND RAIDER, LAND RAIDER PROMETHEUS


8

Mortis Dreadnought

NAME M WS BS S T W A Ld Sv
Mortis Dreadnought 6" 3+ 3+ 6 7 8 4 8 3+
A Mortis Dreadnought is a single model. It is equipped with two twin heavy bolters.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
30
Twin autocannon
48"
Heavy 4
7
-1
2
-
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
20
Missile launcher
When you choose this weapon to shoot with, select one of the profiles below.
 - Frag missile
48"
Heavy D6
4
0
1
-
 - Krak missile
48"
Heavy 1
8
-2
D6
-
22
Assault cannon
24"
Heavy 6
6
-1
1
-
22
Multi-melta
24"
Heavy 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
16
Heavy plasma cannon
When you choose this weapon to shoot with, select one of the profiles below.
 - Standard
36"
Heavy D3
7
-3
1
-
 - Supercharge
36"
Heavy D3
8
-3
2
For each hit roll of 1 made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon.
32
Cyclone missile launcher
When you choose this weapon to shoot with, select one of the profiles below.
 - Frag missile
36"
Heavy 2D3
4
0
1
-
 - Krak missile
36"
Heavy 2
8
-2
D6
-
WARGEAR OPTIONS
 • A Mortis Dreadnought may exchange both of its twin heavy bolters for two identical weapons from the following:
  - Twin autocannon
  - Twin lascannon
  - Missile launcher
  - Assault cannon
  - Multi-melta
  - Heavy plasma cannon
 • This model may take a cyclone missile launcher.
ABILITIES
Angels of Death

Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers D3 mortal wounds.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, DREADNOUGHT, MORTIS DREADNOUGHT


4

Rapier Carrier

NAME M WS BS S T W A Ld Sv
Rapier Carrier 3" 6+ 3+ 3 5 4 1 7 3+
Space Marine Gunners 6" 3+ 3+ 4 4 1 1 7 3+
This unit contains one Rapier Carrier and two Space Marine Gunners.
 • The Rapier Carrier is equipped with a quad heavy bolter.
 • The Space Marine Gunners are armed with bolt pistols, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
36
Quad heavy bolter
36"
Heavy 12
5
-1
1
-
45
Quad launcher
When firing this weapon, select one of the two profiles below:
 - Shatter shells
24"
Heavy 4
8
-2
3
-
 - Thunderfire shells
60"
Heavy 4D3
5
0
1
This weapon can target units not visible to the firing model.
60
Laser destroyer
36"
Heavy 1
12
-4
D6
If this weapon successfully inflicts damage, roll an additional D6. On a result of a ‘3-5’, the weapon’s Damage is increased to 2D6. On a result of a ‘6’, the weapon’s Damage is increased to 3D6.
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Frag grenades
6"
Grenade D6
3
0
1
-
0
Krak grenades
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • A Rapier Carrier may replace its quad heavy bolter for either a laser destroyer or a quad launcher
ABILITIES
Angels of Death

Space Marine Gunners: When a Rapier Carrier is set up on the battlefield, its Space Marine Gunners are set up in unit coherency with it. From that point onwards the Space Marine Gunners are treated as one unit and the Rapier Carrier as another. The Space Marine Gunners may only be chosen as a target in the Shooting phase if they are the closest visible enemy unit to the firer.

Artillery: The Rapier Carrier can only fire its weapon if at least one of the Space Marine Gunners it was deployed with is within 3". If both of the Space Marine Gunners the Rapier Carrier was deployed with are slain, the Rapier Carrier is also removed as slain.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS (Rapier Carrier)
VEHICLE, ARTILLERY, RAPIER CARRIER
KEYWORDS (Space Marine Gunners)
INFANTRY, SPACE MARINE GUNNERS


20

Relic Land Raider Proteus

NAME M WS BS S T W A Ld Sv
Relic Land Raider Proteus * 6+ * 8 8 16 * 9 2+
A Relic Land Raider Proteus is a single model. It is equipped with two twin lascannon.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
9-16+
10"
3+
6
5-8
5"
4+
D6
1-4
3"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
28
Twin heavy flamer
8"
Heavy 2D6
5
-1
1
This weapon automatically hits its target.
22
Multi-melta
24"
Heavy 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
10
Heavy bolter
36"
Heavy 3
5
-1
1
-
6
Hunter-killer missile
48"
Heavy 1
8
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
WARGEAR OPTIONS
 • A Relic Land Raider Proteus may choose to take the Explorator Augury Web or Heavy Armour ability. If either of these options is selected, then the number of models that the Proteus may transport is reduced to 6.
 • A Relic Land Raider Proteus may take one of the following options:
  - Heavy bolter
  - Multi-melta
  - Twin heavy bolter
  - Twin heavy flamer
 • A Relic Land Raider Proteus may also be equipped with a hunter-killer missile.
 • A Relic Land Raider Proteus may also be equipped with a storm bolter.
ABILITIES
Angels of Death

Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons.

Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.

Explorator Augury Web: Enemy units opting to deploy using abilities during the battle which allow them to deploy outside their normal deployment zone (such as via teleportation, grav-shute insertion, etc) may not do so within 12" of a Relic Land Raider Proteus.

Heavy Armour: A model with this ability has a 5+ invulnerable save.
TRANSPORT
This model can transport 10 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models. Each JUMP PACK or TERMINATOR model takes the space of two other models and each CENTURION takes the space of three other models. It cannot transport PRIMARIS models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, TRANSPORT, RELIC, LAND RAIDER, RELIC LAND RAIDER PROTEUS


16

Relic Leviathan Dreadnought

NAME M WS BS S T W A Ld Sv
Relic Leviathan Dreadnought * * * 8 8 14 4 8 2+
A Relic Leviathan Dreadnought is a single model. It is equipped with two siege claws, two meltaguns and two heavy flamers.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
WS
BS
8-14+
8"
2+
2+
4-7
5"
3+
3+
1-3
3"
4+
4+
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Leviathan siege claw
Melee
Melee
x2
-3
3
Re-roll failed wound rolls against INFANTRY.
Leviathan siege drill
Melee
Melee
x2
-4
4
-
14
Heavy flamer
8"
Heavy D6
5
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
65
Grav-flux bombard
18"
Heavy D3
9
-5
2
If the target model is a MONSTER, VEHICLE or TITANIC then the amount of Damage suffered from successful attacks becomes 5 per hit. For every five models in the target unit, add D3 to the number of attacks made by this weapon.
50
Storm cannon array
24"
Heavy 10
7
-2
2
-
14
Meltagun
12"
Assault 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
60
Cyclonic melta lance
18"
Heavy 2D3
9
-4
D6
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
6
Hunter-killer missile
48"
Heavy 1
8
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
WARGEAR OPTIONS
 • A Relic Leviathan may replace one or both Leviathan siege claws with Leviathan siege drills.
 • A Relic Leviathan may replace one or both Leviathan siege claws and meltaguns with one of the following (both a Leviathan siege claw and meltagun must be exchanged for a single option). For each Leviathan siege claw exchanged in this fashion, subtract 1 from the Relic Leviathan’s Attacks characteristic:
  - Storm cannon array
  - Cyclonic melta lance
  - Grav-flux bombard
 • This model may take up to three hunter-killer missiles.
ABILITIES
Angels of Death

Reinforced Atomantic Barriers: This model has a 4+ invulnerable save.

Atomantic Conflagration: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 5 or 6 it explodes and each unit within 9" suffers D3 mortal wounds.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, DREADNOUGHT, RELIC, RELIC LEVIATHAN DREADNOUGHT


10

Siege Dreadnought

NAME M WS BS S T W A Ld Sv
Siege Dreadnought 6" 3+ 3+ 6 8 8 4 8 3+
A Siege Dreadnought is a single model. It is equipped with a seismic hammer, a meltagun and a Dreadnought inferno cannon.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
35
Dreadnought inferno cannon
8"
Heavy D6
6
-1
2
This weapon hits its target automatically.
30
Seismic hammer
Melee
Melee
x2
-4
5
When resolving an attack made with this weapon, subtract 1 from the hit roll.
14
Heavy flamer
8"
Heavy D6
5
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
14
Meltagun
12"
Assault 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
22
Multi-melta
24"
Heavy 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
30
Twin autocannon
48"
Heavy 4
7
-1
2
-
WARGEAR OPTIONS
 • A Siege Dreadnought may replace its Dreadnought inferno cannon with a multi-melta, a twin lascannon or a twin autocannon.
 • A Siege Dreadnought may replace its seismic hammer and meltagun with a second Dreadnought inferno cannon.
ABILITIES
Angels of Death

Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers D3 mortal wounds.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.

Sundering Strikes: Whenever attacking a BUILDING or any model with a Movement characteristic of 0" during the Fight phase, the Siege Dreadnought’s controlling player may re-roll all wound rolls of 1 with this model.

Fragstorm Launchers: If this model finishes a charge move within 1" of an enemy unit, roll a D6. On a 4+, that unit suffers D3 mortal wounds.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, DREADNOUGHT, SIEGE DREADNOUGHT


6

Whirlwind Hyperios

NAME M WS BS S T W A Ld Sv
Whirlwind Hyperios * 6+ * 6 7 11 * 8 3+
A Whirlwind Hyperios is a single model. It is equipped with a Whirlwind hyperios launcher.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
6-11+
12"
3+
3
3-5
6"
4+
D3
1-2
3"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
30
Hyperios launcher
72"
Heavy 2D3
8
-2
D3
Add 1 to all hit rolls made for this weapon against targets that can FLY. Subtract 1 from the hit rolls made for this weapon against all other targets. This weapon can target units not visible to the firing model.
6
Hunter-killer missile
48"
Heavy 1
8
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
WARGEAR OPTIONS
 • A Whirlwind Hyperios may take a hunter-killer missile.
 • A Whirlwind Hyperios may also be equipped with a storm bolter.
ABILITIES
Angels of Death

Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, WHIRLWIND HYPERIOS


Lords of War


18

Roboute Guilliman

NAME M WS BS S T W A Ld Sv
Roboute Guilliman 8" 2+ 2+ 6 6 9 6 10 2+
Roboute Guilliman is a single model equipped with: the Emperor’s Sword; the Hand of Dominion. You can only include one of this model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Hand of Dominion (shooting)
24"
Rapid Fire 3
6
-1
2
-
The Emperor’s Sword
Melee
Melee
+2
-4
3
When resolving an attack made with this weapon, an unmodified wound roll of 6 inflicts D3 mortal wounds on the target in addition to any other damage.
Hand of Dominion (melee)
Melee
Melee
x2
-3
4
-
ABILITIES
Angels of Death

Armour of Fate: This model has a 3+ invulnerable save. The first time this model is destroyed, roll one D6 at the end of the phase. On a 4+ return this model to play with D6 wounds remaining, placing it as close as possible to its previous position and more than 1" away from any enemy models.

Author of the Codex: If your army is Battle-forged, you receive an additional 3 Command Points if Roboute Guilliman is your Warlord.

Master of Battle: Add 1 to Advance and charge rolls made for friendly IMPERIUM units whilst they are within 12" of Roboute Guilliman. Re-roll hit rolls of 1 for attacks made by models in friendly IMPERIUM units whilst their unit is within 12" of this model. You can re-roll Morale tests taken for friendly IMPERIUM units whilst they are within 12" of Roboute Guilliman.

XIII Primarch: You can re-roll hit rolls for attacks made by models in friendly ULTRAMARINES units whilst their unit is within 6" of this model. Re-roll wound rolls of 1 for attacks made by models in friendly ULTRAMARINES units whilst their unit is within 6" of this model.
WARLORD TRAIT
Nobility Made Manifest: Friendly ULTRAMARINES INFANTRY units and ULTRAMARINES BIKER units can perform a Heroic Intervention as if they were CHARACTERS whilst they are within 6" of this Warlord.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES
KEYWORDS
CHARACTER, MONSTER, PRIMARCH, ROBOUTE GUILLIMAN


36

Astraeus Super-heavy Tank

NAME M WS BS S T W A Ld Sv
Astraeus Super-heavy Tank * 5+ * 9 8 24 * 9 2+
An Astraeus Super-heavy Tank is a single model. It is equipped with a twin heavy bolter, storm bolter, ironhail heavy stubber, two las-rippers, enhanced repulsor field and twin macro-accelerator cannon.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
Void Shield
11-24+
12"
3+
8
5+
6-10
9"
4+
6
6+
1-5
5"
5+
D3
7+
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
6
Ironhail heavy stubber
36"
Heavy 3
4
-1
1
-
25
Plasma eradicator
When attacking with this weapon, choose one of the profiles below:
 - Standard
36"
Heavy D3
8
-4
1
-
 - Supercharge
36"
Heavy D3
9
-4
2
For each hit roll of 1, the bearer suffers a mortal wound after all of this weapon’s shots have been resolved.
30
Las-ripper
24"
Heavy 2
8
-3
3
-
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
120
Twin macro-accelerator cannon
72"
Heavy 12
8
-2
3
When targeting units with the FLY keyword, this weapon ignores abilities which negatively modify its hit rolls.
0
Enhanced repulsor field
Melee
Melee
User
-2
D3
-
WARGEAR OPTIONS
 • This model may exchange its twin heavy bolter for a twin lascannon.
 • This model may take an additional ironhail heavy stubber.
 • This model may replace its two las-rippers with two plasma eradicators.
ABILITIES
Angels of Death

Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons.

Hover Tank: Instead of measuring distances and ranges to and from this model’s base, measure to and from this model’s base or hull (whichever is closer).

Enhanced Repulsor Fields: Your opponent must subtract 3 from any charge rolls made for units that declare a charge against an Astraeus Super-heavy Tank.

Steel Behemoth: This model may Fall Back in the Movement phase and still Charge during the controlling player’s turn. It may fire its weapons if enemy units are within 1" of it (except for its twin macro-accelerator cannon which may still fire but must target units that are not within 1"). In addition, this model only gains a bonus to its save when in cover if at least half of the model is obscured from the attacker.

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds.

Void Shields: An Astraeus Super-heavy Tank is protected by specialised void shield generators, nearimpenetrable barriers of force projected out at a distance from their hulls in layers designed to deflect and absorb the impact of high-energy attacks and missiles against them. In game terms, void shields are represented by a unique kind of saving throw which the controlling player can opt to use instead of their normal save or invulnerable save against any form of attack, except from weapons with the Melee type. Like invulnerable saves, void shield saves are unaffected by the AP of an attack, but unlike invulnerable saves they may also be used to negate mortal wounds. In this case however, roll one dice for each mortal wound that has been inflicted on the model, with the mortal wound being ignored if the save roll is passed. Note that void shield saves may not be taken against mortal wounds inflicted by this model's plasma eradicators.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, TITANIC, FLY, ASTRAEUS SUPER-HEAVY TANK


26

Relic Cerberus Heavy Tank Destroyer

NAME M WS BS S T W A Ld Sv
Relic Cerberus Heavy Tank Destroyer * 5+ * 8 9 22 * 9 2+
A Relic Cerberus is a single model. It is equipped with a heavy neutron pulse array and crushing tracks.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
17-22+
10"
3+
8
6-16
5"
4+
6
1-5
3"
5+
D3
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Crushing tracks
Melee
Melee
User
-2
D3
-
10
Heavy bolter
36"
Heavy 3
5
-1
1
-
25
Lascannon
48"
Heavy 1
9
-3
D6
-
14
Heavy flamer
8"
Heavy D6
5
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
22
Multi-melta
24"
Heavy 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
0
Heavy neutron pulse array
72"
Heavy 3
14
-4
3+D6
Any VEHICLE which suffers wounds from this weapon but is not slain subtracts 1 from its Shooting hit rolls until the end of its controlling player’s next Shooting phase.
WARGEAR OPTIONS
 • A Relic Cerberus may take either two lascannon or two heavy bolters.
 • A Relic Cerberus may also be equipped with one of the following additional weapons:
  - Heavy bolter
  - Heavy flamer
  - Multi-melta
  - Storm bolter
ABILITIES
Angels of Death

Unstable Reactor: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 5+ it explodes and each unit within 2D6" suffers D6 mortal wounds.

Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons.

Steel Behemoth: This model may Fall Back in the Movement phase and still shoot and/or Charge during the controlling player’s turn. It can, except when firing Overwatch, also still fire its weapons if enemy units are within 1” of it (however its heavy neutron pulse array must target units which are more than 1" away). In addition, this model only gains a bonus to its save in cover if at least half of the model is obscured from the bearer.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
TITANIC, VEHICLE, RELIC, RELIC CERBERUS HEAVY TANK DESTROYER


40

Relic Falchion Super-heavy Tank Destroyer

NAME M WS BS S T W A Ld Sv
Relic Falchion Super-heavy Tank Destroyer * 5+ * 9 9 26 * 9 2+
A Relic Falchion is a single model. It is equipped with a twin heavy bolter, two quad lascannon, a twin volcano cannon and crushing tracks.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
14-26+
10"
3+
9
7-13
7"
4+
6
1-6
4"
5+
3
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Crushing tracks
Melee
Melee
User
-2
D3
-
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
28
Twin heavy flamer
8"
Heavy 2D6
5
-1
1
This weapon automatically hits its target.
10
Heavy bolter
36"
Heavy 3
5
-1
1
-
14
Heavy flamer
8"
Heavy D6
5
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
80
Quad lascannon
48"
Heavy 4
9
-3
D6
-
60
Laser destroyer
36"
Heavy 1
12
-4
D6
If this weapon successfully inflicts damage, roll an additional D6. On a result of a ‘3-5’, the weapon’s Damage is increased to 2D6. On a result of a ‘6’, the weapon’s Damage is increased to 3D6.
22
Multi-melta
24"
Heavy 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
0
Twin volcano cannon
120"
Heavy 2D6
16
-5
2D6
You can re-roll failed wound rolls when targeting TITANIC models with this weapon.
WARGEAR OPTIONS
 • A Relic Falchion may replace its two quad lascannon with two laser destroyers.
 • A Relic Falchion may replace its twin heavy bolter with a twin heavy flamer.
 • A Relic Falchion may also be equipped with one of the following:
  - Heavy bolter
  - Heavy flamer
  - Multi-melta
  - Storm bolter
ABILITIES
Angels of Death

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unit within 2D6" suffers D6 mortal wounds.

Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.

Steel Behemoth: This model may Fall Back in the Movement phase and still shoot and/or Charge during the controlling player’s turn. It can, except when firing Overwatch, also still fire its weapons if enemy units are within 1" of it (however its twin volcano cannon must target units which are more than 1" away). In addition, this model only gains a bonus to its save in cover if at least half of the model is obscured from the firer.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
TITANIC, VEHICLE, RELIC, RELIC FALCHION SUPER-HEAVY TANK DESTROYER


35

Relic Fellblade Super-heavy Tank

NAME M WS BS S T W A Ld Sv
Relic Fellblade Super-heavy Tank * 5+ * 9 9 26 * 9 2+
A Relic Fellblade is a single model. It is equipped with a twin heavy bolter, a demolisher cannon, two quad lascannon, a Fellblade accelerator cannon and crushing tracks.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
14-26+
10"
3+
9
7-13
7"
4+
6
1-6
4"
5+
3
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Crushing tracks
Melee
Melee
User
-2
D3
-
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
28
Twin heavy flamer
8"
Heavy 2D6
5
-1
1
This weapon automatically hits its target.
10
Heavy bolter
36"
Heavy 3
5
-1
1
-
14
Heavy flamer
8"
Heavy D6
5
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
80
Quad lascannon
48"
Heavy 4
9
-3
D6
-
60
Laser destroyer
36"
Heavy 1
12
-4
D6
If this weapon successfully inflicts damage, roll an additional D6. On a result of a ‘3-5’, the weapon’s Damage is increased to 2D6. On a result of a ‘6’, the weapon’s Damage is increased to 3D6.
0
Demolisher cannon
24"
Heavy D6
10
-3
D6
-
22
Multi-melta
24"
Heavy 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
0
Fellblade accelerator cannon
When firing this weapon, select one of the two profiles below:
 - HE shells
100"
Heavy 2D6
8
-3
2
When attacking units with 5 or more models, the dice rolled to decide the number of shots fired may be re-rolled.
 - AE shells
100"
Heavy 2
14
-4
6
-
WARGEAR OPTIONS
 • A Relic Fellblade may replace its two quad lascannon with two laser destroyers.
 • A Relic Fellblade may replace its twin heavy bolter with a twin heavy flamer.
 • A Relic Fellblade may also be equipped with one of the following:
  - Heavy bolter
  - Heavy flamer
  - Multi-melta
  - Storm bolter
ABILITIES
Angels of Death

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unit within 2D6" suffers D6 mortal wounds.

Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.

Steel Behemoth: This model may Fall Back in the Movement phase and still shoot and/or Charge during the controlling player’s turn. It can, except when firing Overwatch, also still fire its weapons if enemy units are within 1” of it (however its fellblade accelerator cannon and demolisher cannon must target units which are more than 1” away). In addition, this model only gains a bonus to its save in cover if at least half of the model is obscured from the bearer.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
TITANIC, VEHICLE, RELIC, RELIC FELLBLADE SUPER-HEAVY TANK


44

Relic Mastodon Super-heavy Siege Transport

NAME M WS BS S T W A Ld Sv
Relic Mastodon Super-heavy Siege Transport * 5+ * 9 9 30 * 9 2+
A Relic Mastodon is a single model. It is equipped with two heavy flamers, two lascannon, one skyreaper battery, a siege melta array and crushing tracks.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
Void Shield
16-30+
10"
3+
8
5+
8-15
7"
4+
6
6+
1-7
4"
5+
D6
7+
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Crushing tracks
Melee
Melee
User
-2
D3
-
25
Lascannon
48"
Heavy 1
9
-3
D6
-
14
Heavy flamer
8"
Heavy D6
5
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
42
Skyreaper battery
48"
Heavy 8
7
-1
5
Add 1 to all hit rolls made for this weapon against targets that can FLY. Subtract 1 from the hit rolls made for this weapon against all other targets.
0
Siege melta array
12"
Heavy 4D3
9
-4
D6
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
ABILITIES
Angels of Death

Explodes: If this model is reduced to 0 wounds, roll a D6; on a 6 it explodes and each unit within 2D6" suffers 2D6 mortal wounds, the model is then removed.

Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.

Void Shields: A Relic Mastodon is protected by specialised void shield generators, near-impenetrable barriers of force projected out at a distance from its hull in layers, designed to deflect and absorb the impact of high-energy attacks and missiles against them. In game terms, void shields are represented by a unique kind of saving throw shown in the Damage box above, which the controlling player can opt to use instead of their normal save or invulnerable save against any form of attack except from weapons with the Melee type. Like invulnerable saves, void shield saves are unaffected by the AP of an attack, but unlike invulnerable saves they may also be used to negate mortal wounds. In this case however, roll one dice for each mortal wound that has been inflicted on the model, with the mortal wound being ignored if the save roll indicated in the Damage box is passed.

Steel Behemoth: This model may Fall Back in the Movement phase and still shoot and/or Charge during the controlling player’s turn. It can, except when firing Overwatch, also still fire its weapons if enemy units are within 1" of it (but only its heavy flamers and lascannons can target units that are within 1" of it – its other ranged weapons must target other units). In addition, this model only gains a bonus to its save in cover if at least half of the model is obscured from the bearer.
TRANSPORT
This model can transport 40 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY MODELS (each TERMINATOR and JUMP PACK model takes up the space of two other models, and each CENTURION takes up the space of three other models). It may also transport up to two DREADNOUGHTS, IRONCLAD DREADNOUGHTS, VENERABLE DREADNOUGHTS or CONTEMPTOR DREADNOUGHTS, each taking up the space of ten models. It cannot transport PRIMARIS models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
TITANIC, VEHICLE, TRANSPORT, RELIC, RELIC MASTODON SUPER-HEAVY SIEGE TRANSPORT


23

Relic Spartan Assault Tank

NAME M WS BS S T W A Ld Sv
Relic Spartan Assault Tank * 5+ * 8 8 20 * 9 2+
A Relic Spartan is a single model. It is equipped with a twin heavy bolter, two quad lascannon and crushing tracks.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
12-20+
10"
3+
8
6-11
5"
4+
D6
1-5
3"
5+
D3
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Crushing tracks
Melee
Melee
User
-2
D3
-
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
80
Quad lascannon
48"
Heavy 4
9
-3
D6
-
28
Twin heavy flamer
8"
Heavy 2D6
5
-1
1
This weapon automatically hits its target.
10
Heavy bolter
36"
Heavy 3
5
-1
1
-
22
Multi-melta
24"
Heavy 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
14
Heavy flamer
8"
Heavy D6
5
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
60
Laser destroyer
36"
Heavy 1
12
-4
D6
If this weapon successfully inflicts damage, roll an additional D6. On a result of a ‘3-5’, the weapon’s Damage is increased to 2D6. On a result of a ‘6’, the weapon’s Damage is increased to 3D6.
WARGEAR OPTIONS
 • A Relic Spartan may replace its quad lascannon with laser destroyers.
 • A Relic Spartan may replace its twin heavy bolter with a twin heavy flamer.
 • A Relic Spartan may also be equipped with one of the following:
  - Heavy bolter
  - Heavy flamer
  - Multi-melta
  - Storm bolter
ABILITIES
Angels of Death

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unit within 2D6" suffers D6 mortal wounds.

Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.

Steel Behemoth: This model may Fall Back in the Movement phase and still shoot and/or charge during the controlling player’s turn. It can, except when firing Overwatch, also still fire its weapons if enemy units are within 1” of it. In addition, this model only gains a bonus to its save in cover if at least half of the model is obscured from the bearer.
TRANSPORT
This model can transport 25 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models (each TERMINATOR and JUMP PACK model takes up the space of two other models, and each CENTURION takes up the space of three other models). It cannot transport PRIMARIS models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
TITANIC, VEHICLE, TRANSPORT, RELIC, RELIC SPARTAN ASSAULT TANK


27

Relic Typhon Heavy Siege Tank

NAME M WS BS S T W A Ld Sv
Relic Typhon Heavy Siege Tank * 5+ * 8 9 22 * 9 2+
A Relic Typhon is a single model. It is equipped with a dreadhammer siege cannon and crushing tracks.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
17-22+
10"
3+
8
6-16
5"
4+
6
1-5
3"
5+
D3
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Crushing tracks
Melee
Melee
User
-2
D3
-
10
Heavy bolter
36"
Heavy 3
5
-1
1
-
25
Lascannon
48"
Heavy 1
9
-3
D6
-
14
Heavy flamer
8"
Heavy D6
5
-1
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
22
Multi-melta
24"
Heavy 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
0
Dreadhammer siege cannon
24"
Heavy 2D6
10
-5
3
If the Relic Typhon does not move in the Movement phase, then the range of this weapon is increased to 48" for the duration of the current turn.
WARGEAR OPTIONS
 • A Relic Typhon may take either two lascannon or two heavy bolters.
 • A Relic Typhon may also be equipped with one of the following additional weapons:
  - Heavy bolter
  - Heavy flamer
  - Multi-melta
  - Storm bolter
ABILITIES
Angels of Death

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unit within 2D6" suffers D6 mortal wounds.

Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.

Steel Behemoth: This model may Fall Back in the Movement phase and still shoot and/or Charge during the controlling player’s turn. It can, except when firing Overwatch, also still fire its weapons if enemy units are within 1” of it (however its dreadhammer siege cannon must target units which are more than 1" away). In addition, this model only gains a bonus to its save in cover if at least half of the model is obscured from the bearer.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
TITANIC, VEHICLE, RELIC, RELIC TYPHON HEAVY SIEGE TANK


50

Sokar Pattern Stormbird

NAME M WS BS S T W A Ld Sv
Sokar Pattern Stormbird * 6+ * 10 9 40 * 9 3+
A Sokar Pattern Stormbird is a single model. It is equipped with four twin lascannon, three twin heavy bolters and a battery of hellstrike missiles.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
Void Shield
30-40+
20-50"
2+
6
4+
20-29
20-40"
3+
4
5+
10-19
20-30"
4+
3
6+
1-9
20"
5+
2
7+
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
60
Hellstrike battery
72"
Heavy 4
8
-3
3
-
ABILITIES
Angels of Death

Airborne: You cannot charge with this model, and this model can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within 1" of any enemy units that can FLY, and this model can only make close combat attacks against units that can FLY. Enemy units can only make close combat attacks against this model if they can FLY.

Colossal Flyer: When targeting this unit with Shooting attacks and psychic powers, always measure to the model’s hull where it would be at tabletop level, even if it is on a flying base. In addition, unless the attacking unit has the FLY keyword, add 12" to the measured distance to determine the range when making shooting attacks against the Sokar Pattern Stormbird. Note that this means many short-ranged shooting weapons will not be able to hit this model. Your opponent must also subtract 1 from hit rolls for attacks that target this model in the Shooting phase.

Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll.

Void-hardened Hull: The Sokar Pattern Stormbird has a 5+ invulnerable save.

Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield and before any embarked models disembark; on a 6 it crashes and explodes and each unit within 6" suffers 2D6 mortal wounds.

Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Colossal Flyer and Supersonic abilities until the beginning of your next Movement phase.

Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons.

Projected Void Shields: The Sokar Pattern Stormbird is protected by specialised void shield generators. In game terms, these void shields are represented by a unique kind of saving throw which the controlling player can opt to use instead of their normal save or invulnerable save against any form of attack except from weapons with the Melee type. Like invulnerable saves, void shield saves are unaffected by the AP of an attack, but unlike invulnerable saves, they may also be used to negate mortal wounds. In this case however, roll one dice for each mortal wound that has been inflicted on the unit, with the mortal wound being ignored if the save roll is passed. Void shields must be continuously re-energised and renewed in combat operations and so as the unit is damaged, the defensive potential of its void shields is reduced (see the Damage table for the Sokar Pattern Stormbird).

Shield Projection: As long as the Sokar Pattern Stormbird’s controlling player has chosen to make it hover (as described previously) and does not move at all during the turn, you may declare that the Sokar Pattern Stormbird is projecting its void shields beyond its hull at the start of the Movement phase. If this is the case, the void shields’ save is extended to all models and BUILDINGS within 8" of the Sokar Pattern Stormbird’s hull and wings.
TRANSPORT
The Sokar Pattern Stormbird can transport 50 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models. Each JUMP PACK or TERMINATOR model takes the space of two other Infantry models and each CENTURION takes the space of three other INFANTRY models. It may also transport <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS BIKER models who take up the place of three INFANTRY models each. The Sokar Pattern Stormbird may also transport a single <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS RHINO, including its own transported models, occupying 25 models’ worth of space. When disembarking, the Rhino may only exit via the rear of the Sokar Pattern Stormbird.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
AIRCRAFT, TITANIC, VEHICLE, TRANSPORT, FLY, SOKAR PATTERN STORMBIRD


42

Thunderhawk Assault Gunship

NAME M WS BS S T W A Ld Sv
Thunderhawk Assault Gunship * 6+ * 10 9 30 * 9 3+
A Thunderhawk Gunship is a single model. It is equipped with a Thunderhawk heavy cannon, four twin heavy bolters and two lascannon.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
24-30+
20-50"
2+
8
15-23
20-40"
3+
4
8-14
20-30"
4+
3
1-7
20"
5+
2
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
60
Hellstrike battery
72"
Heavy 4
8
-3
3
-
25
Lascannon
48"
Heavy 1
9
-3
D6
-
0
Thunderhawk heavy cannon
48"
Heavy 2D6
8
-2
D6
-
0
Turbo-laser destructor
96"
Heavy D3
16
-4
2D6
Any wound roll of a 6 made with this attack automatically inflicts an additional D3 mortal wounds on the target.
WARGEAR OPTIONS
 • This model may replace its Thunderhawk heavy cannon with a turbo-laser destructor.
 • The model may take a hellstrike missile battery. If this option is chosen then the Thunderhawk Assault Gunship loses the Thunderhawk Cluster Bombs ability.
ABILITIES
Angels of Death

Airborne: You cannot charge with this model, and this model can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within 1" of any enemy units that can FLY, and this model can only make close combat attacks against units that can FLY. Enemy units can only make close combat attacks against this model if they can FLY.

Colossal Flyer: When targeting this unit with Shooting attacks and psychic powers, always measure to the model’s hull where it would be at tabletop level, even if it is on a flying base. In addition, unless the attacking unit has the FLY keyword, add 12" to the measured distance to determine the range when making shooting attacks against the Thunderhawk Gunship. Note that this means many short-ranged shooting weapons will not be able to hit this model. Your opponent must also subtract 1 from hit rolls for attacks that target this model in the Shooting phase.

Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll.

Void-hardened Hull: The Thunderhawk Assault Gunship has a 5+ invulnerable save.

Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield and before any embarked models disembark; on a 6 it crashes and explodes and each unit within 6" suffers 2D6 mortal wounds.

Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Colossal Flyer and Supersonic abilities until the beginning of your next Movement phase.

Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons.

Thunderhawk Cluster Bombs: Once per battle, a Thunderhawk Gunship with this ability can make a bombing run against a single enemy unit it has moved over during one of its Movement phases. After the Thunderhawk Gunship has moved, pick an enemy unit that it flew over. Roll 3D6 for every VEHICLE or MONSTER, or a D6 for every other model, up to a maximum of 12D6. For each roll of a 5+, the unit suffers a mortal wound. Units consisting of only CHARACTERS may not be targeted by this ability.
TRANSPORT
The Thunderhawk Gunship can transport 30 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models. Each JUMP PACK or TERMINATOR model takes up the space of two other INFANTRY models and each CENTURION takes up the space of three other INFANTRY models. It may also transport <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS BIKER models who take up the space of three INFANTRY models each. It cannot transport PRIMARIS models if it carries any other type of models. If only PRIMARIS models are being transported, it can transport up to 15 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS PRIMARIS INFANTRY models.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
AIRCRAFT, TITANIC, VEHICLE, TRANSPORT, FLY, THUNDERHAWK ASSAULT GUNSHIP


27

Thunderhawk Transporter

NAME M WS BS S T W A Ld Sv
Thunderhawk Transporter * 6+ * 10 9 26 * 9 3+
A Thunderhawk Transporter is a single model. It is equipped with four twin heavy bolters and a battery of hellstrike missiles.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
20-26+
20-50"
2+
6
14-19
20-40"
3+
4
6-13
20-30"
4+
3
1-5
20"
5+
2
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
60
Hellstrike battery
72"
Heavy 4
8
-3
3
-
ABILITIES
Angels of Death

Airborne: You cannot charge with this model, and this model can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within 1" of any enemy units that can FLY, and this model can only make close combat attacks against units that can FLY. Enemy units can only make close combat attacks against this model if they can FLY.

Colossal Flyer: When targeting this unit with Shooting attacks and psychic powers, always measure to the model’s hull where it would be at tabletop level, even if it is on a flying base. In addition, unless the attacking unit has the FLY keyword, add 12" to the measured distance to determine the range when making shooting attacks against the Thunderhawk Transporter. Note that this means many short-ranged shooting weapons will not be able to hit this model. Your opponent must also subtract 1 from hit rolls for attacks that target this model in the Shooting phase.

Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll.

Void-hardened Hull: The Thunderhawk Transporter has a 5+ invulnerable save.

Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield and before any embarked models disembark; on a 6 it crashes and explodes and each unit within 6" suffers 2D6 mortal wounds.

Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Colossal Flyer and Supersonic abilities until the beginning of your next Movement phase.

Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons.
TRANSPORT
The Thunderhawk Transporter can transport 15 <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY models. Each JUMP PACK or TERMINATOR model takes up the space of two other INFANTRY models and each CENTURION takes up the space of three other INFANTRY models. It may also transport <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS BIKER models who take up the space of three INFANTRY models each. It may not transport PRIMARIS models. In addition, it may transport vehicles in one of the following two configurations:
  • One model with the LAND RAIDER keyword or the SPARTAN ASSAULT TANK keyword.
  • Up to two of the following: RHINO, RAZORBACK, PREDATOR, WHIRLWIND, WHIRLWIND HYPERIOS, HUNTER, STALKER, VINDICATOR, RELIC WHIRLWIND SCORPIUS.

Note that transported vehicles may also transport additional units where able.

FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
AIRCRAFT, TITANIC, VEHICLE, TRANSPORT, FLY, THUNDERHAWK TRANSPORTER


22

Terminus Ultra

NAME M WS BS S T W A Ld Sv
Terminus Ultra * 6+ * 8 8 16 * 9 2+
A Terminus Ultra is a single model equipped with: 2 lascannons; 3 twin lascannons.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
9-16+
10"
3+
6
5-8
5"
4+
D6
1-4
3"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
6
Hunter-killer missile
48"
Heavy 1
8
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
25
Lascannon
48"
Heavy 1
9
-3
D6
-
22
Multi-melta
24"
Heavy 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
WARGEAR OPTIONS
 • This model can additionally be equipped with 1 hunter-killer missile.
 • This model can additionally be equipped with 1 storm bolter.
 • This model can additionally be equipped with 1 multi-melta.
ABILITIES
Angels of Death

Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.

Power of the Machine Spirit: This model does not suffer the penalty for moving and firing Heavy weapons.

Power Overload: If you roll three or more hit rolls of 1 for this model’s lascannons or twin lascannons in the same phase, it experiences a power overload and suffers 6 mortal wounds.

Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
VEHICLE, LAND RAIDER, TERMINUS ULTRA


Fortifications


40

Castellum Stronghold

NAME M WS BS S T W A Ld Sv
Tacticus Bunker 0" - * - 9 20 - 9 3+
Bunker Annex 0" - * - 9 12 - 9 3+
The Castellum Stronghold is a single Realm of Battle tile which is composed of four linked BUILDINGS that are treated separately during the game. These comprise a single large Tacticus Bunker and three Bunker Annexes bordering an open deck area.
DAMAGE (Tacticus Bunker) DAMAGE (Bunker Annexes)
The Tacticus Bunker’s characteristics change as it suffers damage in battle, as shown below: Each Bunker Annex’s characteristics change as it suffers damage in battle, as shown below:
REMAINING W
BS
16-20+
3+
6-15
4+
1-5
5+
REMAINING W
BS
8-12+
3+
4-7
4+
1-3
5+
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
28
Twin heavy flamer
8"
Heavy 2D6
5
-1
1
This weapon automatically hits its target.
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
22
Multi-melta
24"
Heavy 1
8
-4
D6
When resolving an attack made with this weapon against a unit that is within half range, roll two D6 when inflicting damage with it and discard one of the results.
44
Twin assault cannon
24"
Heavy 12
6
-1
1
-
18
Castellum air defence missiles
48"
Heavy D3
8
-2
D3
Add 1 to all hit rolls made for this weapon against targets that can FLY. Subtract 1 from the hit rolls made for this weapon against all other targets. This weapon can target units not visible to the firing model.
15
Whirlwind castellan launcher
72"
Heavy 2D6
6
0
1
This weapon can target units that are not visible to the bearer.
55
Castellum battle cannon
72"
Heavy D6
8
-2
D3
-
80
Icarus quad lascannon
96"
Heavy 4
9
-3
D6
Add 1 to all hit rolls made for this weapon against targets that can FLY. Subtract 1 from the hit rolls made for this weapon against all other targets.
WARGEAR OPTIONS
 • A Tacticus Bunker may take up to two of the following options (the same option may be chosen twice):
  - Twin heavy bolter
  - Twin heavy flamer
  - Twin lascannon
  - Multi-melta
  - Twin assault cannon
  - Castellum air defence missiles
  - Whirlwind Castellan launcher
  - Castellum battle cannon
  - Icarus quad lascannon
  - Communication relay
 • Each Bunker Annex may take one of the following options:
  - Twin heavy bolter
  - Twin heavy flamer
  - Twin lascannon
  - Multi-melta
  - Twin assault cannon
  - Air defence missiles
ABILITIES (Tacticus Bunker & Bunker Annexes)
Immobile: This model cannot move for any reason, nor can it fight in the Fight phase. Enemy models automatically hit this model in the Fight phase – do not make hit rolls. However, this model can still shoot if there are enemy models within 1" of it, and friendly units can still target enemy units that are within 1" of this model.

Automated Weapons: Unless a friendly unit is embarked inside this model, each of its weapons can only target the nearest visible enemy. If two units are equally close, you choose which is targeted.

Magazine Explosion: If this model is reduced to 0 wounds, roll a D6 before any embarked models disembark; on a 6 it explodes and each unit within 2D6" suffers D6 mortal wounds.
ABILITIES
Firing Ports: Up to 15 models embarked in the Tacticus Bunker can shoot in the Shooting phase, measuring and drawing line of sight from any part of the Tacticus Bunker. Up to 10 models embarked in each Bunker Annex can shoot in the Shooting phase, measuring and drawing line of sight from any part of the Bunker Annex in which they are embarked. In both cases, embarked models may shoot even if enemy models are within 1" of their Bunker.

Battlements: INFANTRY models on the Castellum Stronghold tile receive the benefit of cover against attacks from units not on the same tile.

Shield Gate Barriers: Unless the Tacticus Bunker has been destroyed, all INFANTRY, DREADNOUGHT or BIKE units on the Castellum Stronghold tile have a 4+ invulnerable save against Shooting attacks.

Command Relay: While your army’s Warlord is embarked within this model, one Stratagem played in a turn by the controlling player costs one fewer Command point than normal (to a minimum of 1).

Designer’s Note: The models comprising the Castellum Stronghold are physically part of a Realm of Battle tile and cannot easily be removed. As a result, regardless of whether one of the Bunkers explodes or not, it is wrecked. From that point on, models can no longer embark inside it, stand on its battlements, and it can no longer shoot, etc.

TRANSPORT
Tacticus Bunker: This model can transport any number of <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY CHARACTERS and one other <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY unit, up to a maximum of 30 models (each TERMINATOR and JUMP PACK model takes up the space of two other models, and each CENTURION takes up the space of three other models).

Bunker Annex: This model can transport any number of <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY CHARACTERS and one other <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS INFANTRY unit, up to a maximum of 12 models (each TERMINATOR and JUMP PACK model takes up the space of two other models, and each CENTURION takes up the space of three other models).

Designer’s Note: When you embark models, you may find it useful to note which units are being transported aboard rather than place them on top, as the Castellum Stronghold battlements may be used by other models.

FACTION KEYWORDS
IMPERIUM, ADEPTUS ASTARTES, <CHAPTER>BLACK TEMPLARSIMPERIAL FISTSIRON HANDSRAVEN GUARDSALAMANDERSULTRAMARINESWHITE SCARSBLOOD RAVENSCRIMSON FISTS
KEYWORDS
BUILDING, VEHICLE, TRANSPORT, CASTELLUM STRONGHOLD
Does not include wargear
PISTOL

Pistols are carried one-handed and can even be used in a melee to shoot at point-blank range. Many warriors carry one as a sidearm, alongside their primary weapon.

A model can fire a Pistol even if there are enemy units within 1" of its own unit, but it must target the closest enemy unit. In such circumstances, the model can shoot its Pistol even if other friendly units are within 1" of the same enemy unit.

Each time a model equipped with both a Pistol and another type of ranged weapon (e.g. a Pistol and a Rapid Fire weapon) shoots, it can either shoot with its Pistol(s) or with all of its other weapons. Choose which it will fire (Pistols or non-Pistols) before making hit rolls.

Master-crafted boltgun used in following datasheets:

HQ
• Captain
RAPID FIRE

Rapid Fire weapons are versatile weapons capable of aimed single shots at long range or controlled bursts of fire at close quarters.

A model firing a Rapid Fire weapon doubles the number of attacks it makes if its target is within half the weapon’s maximum range.
Melee Weapon
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.
GRENADE

Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.

Each time a unit shoots, a single model in the unit that is equipped with Grenades may throw one instead of firing any other weapon.
Combi-weapons
 • Combi-flamer
8
 • Combi-grav
13
 • Combi-melta
15
 • Combi-plasma
11
 • Storm bolter
2
single/pair
CHARACTERS/other models
Melee Weapons
 • Chainsword
0
 • Lightning claw
 • Power axe
5
 • Power fist
9
 • Power maul
4
 • Power sword
4
 • Thunder hammer
Pistols
 • Bolt pistol
0
 • Grav-pistol
8
 • Plasma pistol
5
Angels of Death

The Adeptus Astartes are amongst the finest warriors in the Imperium.

This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
Invulnerable Saves
Some models possess supernatural reflexes or are protected by force fields that grant them an invulnerable save. Each time a wound is allocated to a model with an invulnerable save, you can choose to use either its normal Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use. If you use a model’s invulnerable save, it is never modified by a weapon’s Armour Penetration value.
Terminator Combi-weapons
 • Combi-plasma
11
 • Combi-flamer
8
 • Combi-melta
15
 • Storm bolter
2
Terminator Melee Weapons
 • Lightning claw
 • Power fist
9
 • Storm Shield
 • Thunder hammer
Advancing
When you pick a unit to move in the Movement phase, you can declare that it will Advance. Roll a dice and add the result to the Move characteristics of all models in the unit for that Movement phase. A unit that Advances can’t shoot or charge later that turn.

Master-crafted power sword used in following datasheets:

HQ
Elites

The MK X GRAVIS keyword is used in following Space Marines datasheets:

HQ
Elites
Fast Attack
Characters
Some models are noted as being a Character on their datasheet. These heroes, officers, prophets and warlords are powerful individuals that can have a great impact on the course of a battle. The swirling maelstrom of the battlefield can make it difficult to pick out such individuals as targets, however.

An enemy CHARACTER with a Wounds characteristic of less than 10 can only be chosen as a target in the Shooting phase if it is both visible to the firing model and it is the closest enemy unit to the firing model. Ignore other enemy CHARACTERS with a Wounds characteristics of less than 10 when determining if the target is the closest enemy unit to the firing model.

This means that if any other enemy units (other than other CHARACTERS with a Wounds characteristics of less than 10) are closer, whether they are visible or not, then the enemy CHARACTER cannot be targeted.
ASSAULT

Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.

A model with an Assault weapon can fire it even if it Advanced earlier that turn. If it does so, you must subtract 1 from any hit rolls made when firing that weapon this turn.

Combat knife used in following datasheets:

HQ
Troops
Elites
Fast Attack
Terrain and Cover
The battlefields of the far future are littered with terrain features such as ruins, craters and twisted copses. Models can take shelter within such terrain features to gain protection against incoming weapons’ fire.

If a unit is entirely on or within any terrain feature, add 1 to its models’ saving throws against shooting attacks to represent the cover received from the terrain (invulnerable saves are unaffected). Units gain no benefit from cover in the Fight phase.
Saving Throw
The player commanding the target unit then makes a saving throw by rolling a dice and modifying the roll by the Armour Penetration characteristic of the weapon that caused the damage. For example, if the weapon has an Armour Penetration of -1, then 1 is subtracted from the saving throw roll. If the result is equal to, or greater than, the Save characteristic of the model the wound was allocated to, then the damage is prevented and the attack sequence ends. If the result is less than the model’s Save characteristic, then the saving throw fails and the model suffers damage. A roll of 1 always fails, irrespective of any modifiers that may apply.

The PHOBOS keyword is used in following Space Marines datasheets:

HQ
Troops
Elites
Heavy Support

Crozius arcanum used in following datasheets:

HQ

The CHAPLAIN keyword is used in following Space Marines datasheets:

HQ
Deny the Witch Test
A psyker can attempt to resist a psychic power that has been manifested by an enemy model within 24" by taking a Deny the Witch test – this takes place immediately, even though it is not your turn. To do so, roll 2D6. If the total is greater than the result of the Psychic test that manifested the power, it has been resisted and its effects are negated. Only one attempt to deny each successfully manifested psychic power can be made each turn, regardless of the number of psykers you have within 24" of the enemy model manifesting the psychic power.
Psychic Test
A psyker can attempt to manifest a psychic power they know by taking a Psychic test. To do so, roll 2D6. If the total is equal to or greater than that power’s warp charge value, the power is successfully manifested. A psyker cannot attempt to manifest the same psychic power more than once in a turn.
Smite
Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead.
Wound Roll
WOUND ROLL
ATTACK’S STRENGTH VS TARGET’S TOUGHNESSD6 ROLL REQUIRED
Is the Strength
TWICE (or more)
than the Toughness?
2+
Is the Strength
GREATER
than the Toughness?
3+
Is the Strength
EQUAL
to the Toughness?
4+
Is the Strength
LOWER
than the Toughness?
5+
Is the Strength
HALF (or less)
than the Toughness?
6+
If an attack scores a hit, you will then need to roll another dice to see if the attack successfully wounds the target. The roll required is determined by comparing the attacking weapon’s Strength characteristic with the target’s Toughness characteristic, as shown on the table to the right:

If the roll is less than the required number, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
Units and Unit Coherency
Models move and fight in units, made up of one or more models. A unit must be set up and finish any sort of move as a group, with every model within 2" horizontally, and 6" vertically, of at least one other model from their unit: this is called unit coherency. If anything causes a unit to become split up during a battle, it must re-establish its unit coherency the next time it moves.

The LIEUTENANTS keyword is used in following Space Marines datasheets:

HQ

Heavy bolt pistol used in following datasheets:

HQ
Elites

Paired combat blades used in following datasheets:

HQ
Troops

The profiles using REIVERS keyword can be found in following Factions:

Imperium: Blood Angels, Dark Angels, Deathwatch, Space Marines, Space Wolves.

The REIVERS keyword is used in following datasheets:

Elites
• Reivers
• Reivers

Master-crafted auto bolt rifle used in following datasheets:

HQ

Master-crafted stalker bolt rifle used in following datasheets:

HQ
HEAVY

Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.

If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.

Absolvor bolt pistol used in following datasheets:

HQ
Elites

Plasma cutter used in following datasheets:

HQ
Heavy Support

Servo-arm used in following datasheets:

HQ
Elites
Heavy Support

Conversion beamer used in following datasheets:

HQ

The TECHMARINE keyword is used in following Space Marines datasheets:

HQ
Heavy Support
Includes wargear

Drakkis used in following datasheets:

HQ
Charge move, charge roll
After any Overwatch has been resolved, roll 2D6. Each model in the charging unit can move up to this number of inches – this is their charge distance this turn. The first model you move must finish within 1" of an enemy model from one of the target units. No models in the charging unit can move within 1" of an enemy unit that was not a target of its charge. If this is impossible, the charge fails and no models in the charging unit move this phase. Once you’ve moved all the models in the charging unit, choose another eligible unit and repeat the above procedure until all eligible units that you want to make charge moves have done so. No unit can be selected to charge more than once in each Charge phase.
Heroic Intervention
After the enemy has completed all of their charge moves, any of your Characters that are within 3" of an enemy unit may perform a Heroic Intervention. Any that do so can move up to 3", so long as they end the move closer to the nearest enemy model.
Number of Attacks (melee)
The number of close combat attacks a model makes against its target is determined by its Attacks characteristic. You roll one dice for each close combat attack being made. For example, if a model has an Attacks characteristic of 2, it can make 2 close combat attacks and you can therefore roll 2 dice.
Morale Test

Even the bravest heart may quail when the horrors of battle take their toll.

In the Morale phase, starting with the player whose turn it is, players must take Morale tests for units from their army that have had models slain during the turn.

To take a Morale test, roll a dice and add the number of models from the unit that have been slain this turn. If the result of the Morale test exceeds the highest Leadership characteristic in the unit, the test is failed. For each point that the test is failed by, one model in that unit must flee and is removed from play. You choose which models flee from the units you command.
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.

Infernus used in following datasheets:

HQ

Artificer crozius used in following datasheets:

HQ

The MASTER OF SANCTITY keyword is used in following Space Marines datasheets:

HQ
Combat Doctrines

When the Adeptus Astartes fight according to the tenets of the Codex Astartes they employ a strict set of combat doctrines to eliminate the enemy. After pounding the foe with heavy weapons, warriors advance to lay down a hail of bolter fire before charging forth with chainswords roaring to finish the foe.

If your army is Battle-forged and if every unit from your army has this ability (excluding SERVITOR and UNALIGNED units), this unit gains a bonus (see below) depending on which combat doctrine is active for your army, as follows:
  • During the first battle round, the Devastator Doctrine is active for your army.
  • During the second battle round, the Tactical Doctrine is active for your army.
  • At the start of the third battle round, select either the Tactical Doctrine or Assault Doctrine: until the end of that battle round, the doctrine you selected is active for your army.
  • During the fourth and subsequent battle rounds, the Assault Doctrine is active for your army.
Unless specified otherwise, this bonus is not cumulative with any other rules that improve the Armour Penetration characteristic of a weapon (e.g. the Storm of Fire Warlord Trait).

Devastator Doctrine
The Codex Astartes explains in detail the strategic value of overwhelming firepower applied to key targets at the optimal time in order to eliminate threats and create tactical openings.
The Armour Penetration characteristic of Heavy and Grenade weapons this model is equipped with is improved by 1 whilst this combat doctrine is active (e.g. AP 0 becomes AP -1).

Tactical Doctrine
As the warring armies close upon one another and vicious firefights erupt, the Codex lays out strategies for swiftly seizing the initiative and combining versatility with firepower to punish the foe.
The Armour Penetration characteristic of Rapid Fire and Assault weapons this model is equipped with is improved by 1 whilst this combat doctrine is active (e.g. AP 0 becomes AP -1).

Assault Doctrine
The Codex Astartes leaves no doubt that the killing blow in most engagements must be delivered with a decisive close-quarters strike. It presents plentiful tactical means to achieve this end.
The Armour Penetration characteristic of Pistol and melee weapons this model is equipped with is improved by 1 whilst this combat doctrine is active (e.g. AP 0 becomes AP -1).

The CHIEF LIBRARIAN keyword is used in following Space Marines datasheets:

HQ

The TIGURIUS keyword is used in following Space Marines datasheets:

HQ

Harrowhand used in following datasheets:

HQ

Blackout used in following datasheets:

HQ

Raven’s Talons used in following datasheets:

HQ

The RAVEN GUARD and JUMP PACK keywords are used in following Space Marines datasheets:

HQ
Fast Attack

The RAVEN GUARD and PHOBOS keywords are used in following Space Marines datasheets:

HQ
Troops
Elites
Heavy Support
Overwatch
Each time a charge is declared against a unit, the target unit can immediately fire Overwatch at the would-be attacker. A target unit can potentially fire Overwatch several times a turn, though it cannot fire if there are any enemy models within 1" of it. Overwatch is resolved like a normal shooting attack (albeit one resolved in the enemy’s Charge phase) and uses all the normal rules except that a 6 is always required for a successful hit roll, irrespective of the firing model’s Ballistic Skill or any modifiers.

The JUMP PACK keyword is used in following Space Marines datasheets:

HQ
Fast Attack

The KAYVAAN SHRIKE keyword is used in following Space Marines datasheets:

HQ

Moonfang used in following datasheets:

HQ

The KOR’SARRO KHAN keyword is used in following Space Marines datasheets:

HQ

Gauntlets of Ultramar (shooting) used in following datasheets:

HQ

Gauntlets of Ultramar (melee) used in following datasheets:

HQ

The MARNEUS CALGAR keyword is used in following Space Marines datasheets:

HQ

The RHINO keyword is used in following Space Marines datasheets:

HQ
Dedicated Transport
• Rhino

The RAZORBACK keyword is used in following Space Marines datasheets:

Dedicated Transport

The PREDATOR keyword is used in following Space Marines datasheets:

Elites
Heavy Support

The VINDICATOR keyword is used in following Space Marines datasheets:

Heavy Support

The WHIRLWIND keyword is used in following Space Marines datasheets:

Heavy Support

The HUNTER keyword is used in following Space Marines datasheets:

Heavy Support
• Hunter

The STALKER keyword is used in following Space Marines datasheets:

Heavy Support
• Stalker

The LAND RAIDER keyword is used in following Space Marines datasheets:

HQ
Heavy Support
Lords of War
Falling Back
Units starting the Movement phase within 1" of an enemy unit can either remain stationary or Fall Back. If you choose to Fall Back, the unit must end its move more than 1" away from all enemy units. If a unit Falls Back, it cannot Advance (see below), or charge later that turn. A unit that Falls Back also cannot shoot later that turn unless it can Fly.

Quietus used in following datasheets:

HQ

The ULTRAMARINES and SCOUT keywords are used in following Space Marines datasheets:

HQ
Troops
Dedicated Transport
Fast Attack

The SCOUT keyword is used in following Space Marines datasheets:

HQ
Troops
Dedicated Transport
Fast Attack

Grav-gun used in following datasheets:

HQ
Troops
Elites
Fast Attack
Psyker
Some models are noted as being a Psyker on their datasheet. Psykers can manifest their otherworldly abilities and attempt to deny enemy sorceries. The powers a psyker knows, and the number of powers they can attempt to manifest or deny each Psychic phase, are detailed on their datasheet.

The MARNEUS CALGAR keyword is used in following Space Marines datasheets:

HQ
And They Shall Know No Fear

The Space Marines of the Adeptus Astartes stand unafraid before the greatest terrors of the galaxy.

When a Morale test is taken for this unit, you can re-roll the dice.

The FALLEN keyword is used in following Chaos Space Marines datasheets:

HQ
• Cypher
Elites
• Fallen
Bolter Discipline
All ADEPTUS ASTARTES, HERETIC ASTARTES and FALLEN models gain this ability.

Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
  • The firing model’s target is within half the weapon’s maximum range.
  • The firing model is INFANTRY and every model in its unit remained stationary in your previous Movement phase.
  • The firing model is a TERMINATOR, BIKER, CENTURION, DREADNOUGHT or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any weapon with the Rapid Fire type whose profile includes the word ‘bolt’ (e.g. boltgun, bolt rifle, storm bolter, combi-bolter, hurricane bolter, inferno boltgun, etc.). This also applies when firing the boltgun profile of combi-weapons (including the bolt weapon profile of Relics such as Blood Song and the Lion’s Wrath) and when firing relics that replace a Rapid Fire bolt weapon, so long as the relic is also a Rapid Fire weapon (e.g. Primarch’s Wrath and Fury of Deimos). The Gauntlets of Ultramar and the Talon of Horus are also Rapid Fire bolt weapons, as is the guardian spear used by Deathwatch Watch Masters.

God-splitter used in following datasheets:

HQ
Perils of the Warp
If you roll a double 1 or a double 6 when taking a Psychic test, the psyker immediately suffers Perils of the Warp. The psyker suffers D3 mortal wounds as the forces of the Daemon-haunted warp claw at their mind. If the psyker is slain by Perils of the Warp, the power they were attempting to manifest automatically fails and each unit within 6" immediately suffers D3 mortal wounds, as the psyker is dragged into the warp or else detonates in a burst of empyric feedback.

Goldenfang used in following datasheets:

HQ

Steelsliver used in following datasheets:

HQ

Hellslayer used in following datasheets:

HQ

Purgator used in following datasheets:

HQ

Stonefist used in following datasheets:

HQ

Twin assault cannon used in following datasheets:

HQ
Dedicated Transport
Fast Attack
Flyers
Heavy Support
Fortifications

The CARAB CULLN THE RISEN keyword is used in following Space Marines datasheets:

HQ

Dreadnought inferno cannon used in following datasheets:

HQ
Heavy Support

Plasma cannon used in following datasheets:

HQ
Troops
Elites
Heavy Support

The JUMP PACK keyword is used in following Space Marines datasheets:

HQ
Fast Attack

The RHINO keyword is used in following Space Marines datasheets:

HQ
Dedicated Transport
• Rhino

Bloodfire used in following datasheets:

HQ

The SALAMANDERS and BIKER keywords are used in following Space Marines datasheets:

HQ
Elites
Fast Attack

The APOTHECARY keyword is used in following Space Marines datasheets:

HQ
Elites

Lifetaker used in following datasheets:

HQ

Malice used in following datasheets:

HQ

Raptorclaw used in following datasheets:

HQ

The CENTURION keyword is used in following Space Marines datasheets:

Elites
Heavy Support

Thundershock used in following datasheets:

HQ

Judgement used in following datasheets:

HQ

Catechist used in following datasheets:

HQ

The LAMENTERS and BIKER keywords are used in following Space Marines datasheets:

HQ
Elites
Fast Attack

Hunger used in following datasheets:

HQ

Slake used in following datasheets:

HQ

The TIGURIUS keyword is used in following Space Marines datasheets:

HQ

The KAYVAAN SHRIKE keyword is used in following Space Marines datasheets:

HQ

The KOR’SARRO KHAN keyword is used in following Space Marines datasheets:

HQ

Grav-cannon and grav-amp used in following datasheets:

HQ
Troops
Elites
Heavy Support

The <CHAPTER> and RHINO PRIMARIS keywords are used in following Space Marines datasheets:

HQ

The LAND RAIDER keyword is used in following Space Marines datasheets:

HQ
Heavy Support
Lords of War

Twin plasma gun used in following datasheets:

HQ
Dedicated Transport
Melee Weapons (Legendary)
 • Chainsword
0
 • Lightning claw
 • Power axe
5
 • Power fist
9
 • Power lance
4
 • Power maul
4
 • Power sword
4
 • Thunder hammer

The <CHAPTER>, PHOBOS and CAPTAIN keywords are used in following Space Marines datasheets:

HQ

The <CHAPTER>, PHOBOS and LIEUTENANT keywords are used in following Space Marines datasheets:

HQ

Bolt rifle used in following datasheets:

Troops
Elites
Intercessor Sergeant Weapons
 • Chainsword
0
 • Power fist
9
 • Power sword
4
 • Thunder hammer

Astartes shotgun used in following datasheets:

Troops
Fast Attack
Sergeant Weapons
 • Bolt pistol
0
 • Boltgun*
0
 • Chainsword
0
 • Combi-flamer*
8
 • Combi-grav*
13
 • Combi-melta*
15
 • Combi-plasma*
11
 • Grav-pistol
8
 • Lightning claw
 • Plasma pistol
5
 • Power axe
5
 • Power fist
9
 • Power maul
4
 • Power sword
4
 • Storm bolter*
2
 • Thunder hammer (cannot be chosen by a Sternguard Veteran Sergeant)

* A model cannot be equipped with more than one weapon marked with an asterisk.

Melta bombs used in following datasheets:

Troops
Elites
Fast Attack
Special Weapons
 • Flamer
6
 • Grav-gun
10
 • Meltagun
14
 • Plasma gun
11
Heavy Weapons
 • Grav-cannon and grav-amp
20
 • Heavy bolter
10
 • Lascannon
25
 • Missile launcher
20
 • Multi-melta
22
 • Plasma cannon
16

The DROP POD keyword is used in following Space Marines datasheets:

Dedicated Transport
Fast Attack

Fragstorm grenade launcher used in following datasheets:

Dedicated Transport
Elites
Heavy Support

Ironhail heavy stubber used in following datasheets:

Dedicated Transport
Elites
Heavy Support
Lords of War

The MK X GRAVIS keyword is used in following Space Marines datasheets:

HQ
Elites
Fast Attack

The <CHAPTER>, SCOUT and INFANTRY keywords are used in following Space Marines datasheets:

HQ
Troops

The LAND SPEEDER keyword is used in following Space Marines datasheets:

Dedicated Transport
Elites
Fast Attack

The RAZORBACK keyword is used in following Space Marines datasheets:

Dedicated Transport

Heavy onslaught gatling cannon used in following datasheets:

Dedicated Transport
Elites
Heavy Support

Icarus rocket pod used in following datasheets:

Dedicated Transport
Elites
Heavy Support

Las-talon used in following datasheets:

Dedicated Transport
Flyers

Onslaught gatling cannon used in following datasheets:

Dedicated Transport
Elites

The REPULSOR keyword is used in following Space Marines datasheets:

Dedicated Transport
Heavy Support

The <CHAPTER> and ANCIENT keywords are used in following Space Marines datasheets:

Elites

The ANCIENT keyword is used in following Space Marines datasheets:

Elites

Grenade harness used in following datasheets:

Elites

Hurricane bolter used in following datasheets:

Elites
Flyers
Heavy Support

The CENTURION keyword is used in following Space Marines datasheets:

Elites
Heavy Support

The COMPANY ANCIENT keyword is used in following Space Marines datasheets:

Elites

The COMPANY CHAMPION keyword is used in following Space Marines datasheets:

Elites

The COMPANY VETERANS keyword is used in following Space Marines datasheets:

Elites
Dreadnought Heavy Weapons
 • Assault cannon
22
 • Heavy plasma cannon
16
 • Multi-melta
22
 • Twin lascannon
40

Dreadnought chainfist used in following datasheets:

Elites

Seismic hammer used in following datasheets:

Elites
Heavy Support

Macro plasma incinerator used in following datasheets:

Elites
Heavy Support

The <CHAPTER> and TECHMARINE keywords are used in following Space Marines datasheets:

HQ
Heavy Support

The SERVITORS keyword is used in following Space Marines datasheets:

Elites

Special issue boltgun used in following datasheets:

Elites

The STERNGUARD VETERAN SQUAD keyword is used in following Space Marines datasheets:

Elites
Terminator Heavy Weapons
 • Assault cannon
22
 • Cyclone missile launcher and storm bolter
34
 • Heavy flamer
14

The VENERABLE DREADNOUGHT keyword is used in following Space Marines datasheets:

Elites

The ULTRAMARINES and ANCIENT keywords are used in following Space Marines datasheets:

Elites

The ULTRAMARINES and BIKER keywords are used in following Space Marines datasheets:

HQ
Elites
Fast Attack

The HONOUR GUARD keyword is used in following Space Marines datasheets:

Elites

The CHAPLAIN and GRIMALDUS keywords are used in following Space Marines datasheets:

HQ

C-beam cannon used in following datasheets:

Elites

Predator autocannon used in following datasheets:

Elites
Heavy Support

The PREDATOR keyword is used in following Space Marines datasheets:

Elites
Heavy Support

Kheres assault cannon used in following datasheets:

Elites
Heavy Support

Cyclone missile launcher used in following datasheets:

Elites
Heavy Support

Typhoon missile launcher used in following datasheets:

Elites
Fast Attack
Flyers

Plasma gun used in following datasheets:

Troops
Elites
Fast Attack
Bolter Discipline

To a Space Marine, the boltgun is far more than a weapon – it is an instrument of Mankind’s divinity, the bringer of death to his foes.

Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
  • The firing model’s target is within half the weapon’s maximum range.
  • The firing model is INFANTRY and every model in its unit remained stationary in your previous Movement phase.
  • The firing model is a TERMINATOR , BIKER, CENTURION or DREADNOUGHT.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type.
Shock Assault

The Adeptus Astartes are elite shock troops who strike with the fury of a thunderbolt. Few opponents can withstand this onslaught.

If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.

Power lance used in following datasheets:

HQ
Elites

The IMPERIAL SPACE MARINE keyword is used in following Space Marines datasheets:

Elites

Eviscerator used in following datasheets:

Fast Attack

The LAND SPEEDERS keyword is used in following Space Marines datasheets:

Dedicated Transport
Elites
Fast Attack

The GUN EMPLACEMENT keyword is used in following Space Marines datasheets:

Fast Attack

Icarus stormcannon used in following datasheets:

Flyers
Heavy Support
• Stalker

Skyhammer missile launcher used in following datasheets:

Flyers

Twin multi-melta used in following datasheets:

Flyers
Heavy Support

Quad heavy bolter used in following datasheets:

Flyers
Heavy Support

Twin hellstrike launcher used in following datasheets:

Flyers

The ARTILLERY keyword is used in following Space Marines datasheets:

Heavy Support

Demolisher cannon used in following datasheets:

Heavy Support
Lords of War

The VINDICATOR keyword is used in following Space Marines datasheets:

Heavy Support

Whirlwind castellan launcher used in following datasheets:

Heavy Support
Fortifications

Quad launcher used in following datasheets:

Heavy Support

Laser destroyer used in following datasheets:

Heavy Support
Lords of War

Las-ripper used in following datasheets:

Lords of War

Quad lascannon used in following datasheets:

Lords of War

The IRONCLAD DREADNOUGHT keyword is used in following Space Marines datasheets:

Elites

The VENERABLE DREADNOUGHT keyword is used in following Space Marines datasheets:

Elites

The CONTEMPTOR DREADNOUGHT keyword is used in following Space Marines datasheets:

Elites

Hellstrike battery used in following datasheets:

Lords of War

The <CHAPTER> and RHINO keywords are used in following Space Marines datasheets:

HQ
Dedicated Transport
• Rhino

The RELIC SPARTAN ASSAULT TANK keyword is used in following Space Marines datasheets:

Lords of War

The WHIRLWIND HYPERIOS keyword is used in following Space Marines datasheets:

Heavy Support

The RELIC WHIRLWIND SCORPIUS keyword is used in following Space Marines datasheets:

Elites
Army List
Filter:
HQ
• Captain
Elites
Fortifications
Faction Rules

The IMPERIAL FISTS and BIKER keywords are used in following Space Marines datasheets:

HQ
Elites
Fast Attack

The BLOOD RAVENS and BIKER keywords are used in following Space Marines datasheets:

HQ
Elites
Fast Attack

The BLACK TEMPLARS and BIKER keywords are used in following Space Marines datasheets:

HQ
Elites
Fast Attack

The RAVEN GUARD and BIKER keywords are used in following Space Marines datasheets:

HQ
Elites
Fast Attack

The IRON HANDS and BIKER keywords are used in following Space Marines datasheets:

HQ
Elites
Fast Attack

The CRIMSON FISTS and BIKER keywords are used in following Space Marines datasheets:

HQ
Elites
Fast Attack

The WHITE SCARS and BIKER keywords are used in following Space Marines datasheets:

HQ
Elites
Fast Attack

The IRON HANDS, PHOBOS and CAPTAIN keywords are used in following Space Marines datasheets:

HQ

The CRIMSON FISTS, PHOBOS and CAPTAIN keywords are used in following Space Marines datasheets:

HQ

The WHITE SCARS, PHOBOS and CAPTAIN keywords are used in following Space Marines datasheets:

HQ

The BLACK TEMPLARS, PHOBOS and CAPTAIN keywords are used in following Space Marines datasheets:

HQ

The RAVEN GUARD, PHOBOS and CAPTAIN keywords are used in following Space Marines datasheets:

HQ

The SALAMANDERS, PHOBOS and CAPTAIN keywords are used in following Space Marines datasheets:

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The IMPERIAL FISTS, PHOBOS and CAPTAIN keywords are used in following Space Marines datasheets:

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The BLOOD RAVENS, PHOBOS and CAPTAIN keywords are used in following Space Marines datasheets:

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The ULTRAMARINES, PHOBOS and CAPTAIN keywords are used in following Space Marines datasheets:

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The BLOOD RAVENS and ANCIENT keywords are used in following Space Marines datasheets:

Elites

The BLACK TEMPLARS and ANCIENT keywords are used in following Space Marines datasheets:

Elites

The RAVEN GUARD and ANCIENT keywords are used in following Space Marines datasheets:

Elites

The ANCIENT and ULTRAMARINES keywords are used in following Space Marines datasheets:

Elites

The IRON HANDS and ANCIENT keywords are used in following Space Marines datasheets:

Elites

The CRIMSON FISTS and ANCIENT keywords are used in following Space Marines datasheets:

Elites

The SALAMANDERS and ANCIENT keywords are used in following Space Marines datasheets:

Elites

The WHITE SCARS and ANCIENT keywords are used in following Space Marines datasheets:

Elites

The IMPERIAL FISTS and ANCIENT keywords are used in following Space Marines datasheets:

Elites

The ULTRAMARINES, PHOBOS and LIEUTENANT keywords are used in following Space Marines datasheets:

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The IRON HANDS, PHOBOS and LIEUTENANT keywords are used in following Space Marines datasheets:

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The CRIMSON FISTS, PHOBOS and LIEUTENANT keywords are used in following Space Marines datasheets:

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The WHITE SCARS, PHOBOS and LIEUTENANT keywords are used in following Space Marines datasheets:

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The BLACK TEMPLARS, PHOBOS and LIEUTENANT keywords are used in following Space Marines datasheets:

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The RAVEN GUARD, PHOBOS and LIEUTENANT keywords are used in following Space Marines datasheets:

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The SALAMANDERS, PHOBOS and LIEUTENANT keywords are used in following Space Marines datasheets:

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The IMPERIAL FISTS, PHOBOS and LIEUTENANT keywords are used in following Space Marines datasheets:

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The BLOOD RAVENS, PHOBOS and LIEUTENANT keywords are used in following Space Marines datasheets:

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The WHITE SCARS and RHINO keywords are used in following Space Marines datasheets:

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Dedicated Transport
• Rhino

The IMPERIAL FISTS and RHINO keywords are used in following Space Marines datasheets:

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Dedicated Transport
• Rhino

The BLOOD RAVENS and RHINO keywords are used in following Space Marines datasheets:

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Dedicated Transport
• Rhino

The BLACK TEMPLARS and RHINO keywords are used in following Space Marines datasheets:

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Dedicated Transport
• Rhino

The RAVEN GUARD and RHINO keywords are used in following Space Marines datasheets:

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Dedicated Transport
• Rhino

The ULTRAMARINES and RHINO keywords are used in following Space Marines datasheets:

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Dedicated Transport
• Rhino

The IRON HANDS and RHINO keywords are used in following Space Marines datasheets:

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Dedicated Transport
• Rhino

The CRIMSON FISTS and RHINO keywords are used in following Space Marines datasheets:

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Dedicated Transport
• Rhino

The SALAMANDERS and RHINO keywords are used in following Space Marines datasheets:

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Dedicated Transport
• Rhino

The WHITE SCARS and TECHMARINE keywords are used in following Space Marines datasheets:

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Heavy Support

The IMPERIAL FISTS and TECHMARINE keywords are used in following Space Marines datasheets:

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Heavy Support

The BLACK TEMPLARS and TECHMARINE keywords are used in following Space Marines datasheets:

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Heavy Support

The RAVEN GUARD and TECHMARINE keywords are used in following Space Marines datasheets:

HQ
Heavy Support

The ULTRAMARINES and TECHMARINE keywords are used in following Space Marines datasheets:

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Heavy Support

The TECHMARINE, IRON HANDS and CHARACTER keywords are used in following Space Marines datasheets:

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Heavy Support

The CRIMSON FISTS and TECHMARINE keywords are used in following Space Marines datasheets:

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Heavy Support

The SALAMANDERS and TECHMARINE keywords are used in following Space Marines datasheets:

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Heavy Support

The BLOOD RAVENS and TECHMARINE keywords are used in following Space Marines datasheets:

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Heavy Support

The BLACK TEMPLARS, PRIMARIS and INFANTRY keywords are used in following Space Marines datasheets:

The ULTRAMARINES and RHINO PRIMARIS keywords are used in following Space Marines datasheets:

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The CRIMSON FISTS and RHINO PRIMARIS keywords are used in following Space Marines datasheets:

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The WHITE SCARS and RHINO PRIMARIS keywords are used in following Space Marines datasheets:

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The BLACK TEMPLARS and RHINO PRIMARIS keywords are used in following Space Marines datasheets:

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The RAVEN GUARD and RHINO PRIMARIS keywords are used in following Space Marines datasheets:

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The IRON HANDS and RHINO PRIMARIS keywords are used in following Space Marines datasheets:

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The SALAMANDERS and RHINO PRIMARIS keywords are used in following Space Marines datasheets:

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The IMPERIAL FISTS and RHINO PRIMARIS keywords are used in following Space Marines datasheets:

HQ

The BLOOD RAVENS and RHINO PRIMARIS keywords are used in following Space Marines datasheets:

HQ

The WHITE SCARS, SCOUT and INFANTRY keywords are used in following Space Marines datasheets:

Troops

The IMPERIAL FISTS, SCOUT and INFANTRY keywords are used in following Space Marines datasheets:

Troops

The BLOOD RAVENS, SCOUT and INFANTRY keywords are used in following Space Marines datasheets:

Troops

The BLACK TEMPLARS, SCOUT and INFANTRY keywords are used in following Space Marines datasheets:

Troops

The RAVEN GUARD, SCOUT and INFANTRY keywords are used in following Space Marines datasheets:

Troops

The ULTRAMARINES, SCOUT and INFANTRY keywords are used in following Space Marines datasheets:

HQ
Troops

The IRON HANDS, SCOUT and INFANTRY keywords are used in following Space Marines datasheets:

Troops

The CRIMSON FISTS, SCOUT and INFANTRY keywords are used in following Space Marines datasheets:

Troops

The SALAMANDERS, SCOUT and INFANTRY keywords are used in following Space Marines datasheets:

Troops

The BLOOD RAVENS, PHOBOS and CHARACTER keywords are used in following Space Marines datasheets:

HQ

The IMPERIAL FISTS, PHOBOS and CHARACTER keywords are used in following Space Marines datasheets:

HQ

The BLACK TEMPLARS, PHOBOS and CHARACTER keywords are used in following Space Marines datasheets:

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The RAVEN GUARD, PHOBOS and CHARACTER keywords are used in following Space Marines datasheets:

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The CRIMSON FISTS, PHOBOS and CHARACTER keywords are used in following Space Marines datasheets:

HQ

The SALAMANDERS, PHOBOS and CHARACTER keywords are used in following Space Marines datasheets:

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